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Re: v0.85 Update and New Helicopter Media

Posted: 2008-11-11 15:22
by supahpingi
[R-DEV]Rhino wrote:you can, its just that getting both models to have seats in them that players can enter on the same vehicle is the hard bit.
Hard,but possible?

Re: v0.85 Update and New Helicopter Media

Posted: 2008-11-11 15:23
by HunterMed
[R-DEV]Rhino wrote:ahhh dont worrie about that, just because we aint showing any dose not mean that we dont have any? In fact, I would say right now we have a hell of alot more in the works for "opfor" factions than Brits / US.
this is good news :)

and gj on the 2 coalition helis. Especially the chinhook is very cool and will get some new feeling into PR

Re: v0.85 Update and New Helicopter Media

Posted: 2008-11-11 15:26
by Rudd
sorry for OT, but could then say...make a truck that was 2 things linked together so that you could have 2 seats in the drivers cabin and 8 in the back?

Re: v0.85 Update and New Helicopter Media

Posted: 2008-11-11 15:27
by Waaah_Wah
Dr2B Rudd wrote:iirc is the same reason why models cannot coexist when moving ingame?
What if you use a material that doesnt damage anything. AFAIK, they did that in the Pirates mod.

So if you have that material where the two models meet, it should (in my little theory) work out.
[R-DEV]Rhino wrote:you can, its just that getting both models to have seats in them that players can enter on the same vehicle is the hard bit.
Why cant you have 2 different entry points? Such as 1 entry point on the front and one on the back.

Just throwing it out there :)

Re: v0.85 Update and New Helicopter Media

Posted: 2008-11-11 15:35
by hall0
Nice update.

Re: v0.85 Update and New Helicopter Media

Posted: 2008-11-11 15:43
by Rhino
supahpingi wrote:Hard,but possible?
I aint tried it so I dont fully know but from eggman who tried it ages ago said it was not possible.
Waaah_Wah wrote:What if you use a material that doesnt damage anything. AFAIK, they did that in the Pirates mod.

So if you have that material where the two models meet, it should (in my little theory) work out.
the Battleships mod did that also but a moving model moving can still kill a player, in fact, we have the Merlin setup like that at the moment and players still very easily get killed by it...

Waaah_Wah wrote:Why cant you just have 2 different entry points? Such as 1 entry point on the front and one on the back.

Just throwing it out there :)
try it? that is the general theory but afaik it dose not work according to eggman ages ago.

Re: v0.85 Update and New Helicopter Media

Posted: 2008-11-11 15:44
by Nickbond592
[quote=""'[R-DEV"]OkitaMakoto;845197']<3
Sgt.Smeg" wrote:What makes you think he hasn't worked out how to use a spell checker? :lol:

I'm just dredding seeing these beauts being crashed by n00bs like Nickbond... :roll:
Sgt.Smeg wrote: I'm just dredding seeing these beauts being crashed by n00bs like Nickbond... :roll:
Sgt.Smeg wrote: I'm just dredding seeing these beauts
Sgt.Smeg wrote:dredding
<3
Okita ;)


Beautiful wok guys, keep it comin'![/QUOTE]


Haha :D

Re: v0.85 Update and New Helicopter Media

Posted: 2008-11-11 15:44
by Mario988
A QUESTION!!


Hey we will have this map in Training Mode? :lol:

Thank youu!


Nice Update ;-)

Re: v0.85 Update and New Helicopter Media

Posted: 2008-11-11 16:22
by Cptkanito
Cant wait to get my hands on those aircraft, and the harrier in next update ;-)

Re: v0.85 Update and New Helicopter Media

Posted: 2008-11-11 16:43
by LeChuckle
how many passenger seats in the chinook?

Re: v0.85 Update and New Helicopter Media

Posted: 2008-11-11 16:44
by Rhino
black-wolf wrote:Is it possibol to let the chopper drop a small jeep?
https://www.realitymod.com/forum/f18-pr ... icles.html

Re: v0.85 Update and New Helicopter Media

Posted: 2008-11-11 16:44
by Solid Knight
LeChuck wrote:how many passenger seats in the chinook?
Hopefully more than two.

Re: v0.85 Update and New Helicopter Media

Posted: 2008-11-11 17:05
by SuperTimo
woo more RAF!!!



and AAC

good job guys :D

Re: v0.85 Update and New Helicopter Media

Posted: 2008-11-11 17:06
by G.Drew
Some pretty f**king badass stuff to see the least guys, and excellent update! :D
Solid Knight wrote:Hopefully more than two.
Afaik the max for a bf2 vehicle is 8, tho there have been ideas on how to sort this, but none have beared fruit so far :razz:

Re: v0.85 Update and New Helicopter Media

Posted: 2008-11-11 18:19
by Brummy
Pride is awesome. Thats all i have to say :D :

Image

Image

Re: v0.85 Update and New Helicopter Media

Posted: 2008-11-11 18:20
by Scot
Lolz epic.

Re: v0.85 Update and New Helicopter Media

Posted: 2008-11-11 18:28
by =Romagnolo=
Will the chinook be used only by the britsh forces or will it be shared with the other coallision factions ?

BTW, I loved the different Kashan :D

Re: v0.85 Update and New Helicopter Media

Posted: 2008-11-11 18:31
by ice_killer
creepinshadow24/7: why did you say::: haha, ice_killer failed..???

so my chinook did not get ingame, so what maybe some thing else wilkl get ingame dont be rude or ill get

Re: v0.85 Update and New Helicopter Media

Posted: 2008-11-11 18:33
by Rhino
lol brummy, pride didn't show me thous WIPs for some reason :p
=Romagnolo= wrote:Will the chinook be used only by the britsh forces or will it be shared with the other coallision factions ?

BTW, I loved the different Kashan :D
Initially we only plan to use it for the Brits but we hope to have it used by the US Army etc, and wouldn't take a lot of work to get it done for them, just a slight reskin etc but the main thing we need is map that it can be used effectively on, ie, 4km^2 map min and real need of transport and supplys by the air :)
[R-CON]ice_killer wrote:creepinshadow24/7: why did you say::: haha, ice_killer failed..???

so my chinook did not get ingame, so what maybe some thing else wilkl get ingame dont be rude or ill get
The Chinook is a very big project for even a very experienced modeller and in time I'm sure Ice will be able to produce something we can use, he just needs to aim at a smaller, more easier projects until he gets more to grips with advanced modelling :)