Re: v0.85 Update and New Helicopter Media
Posted: 2008-11-11 15:22
Hard,but possible?[R-DEV]Rhino wrote:you can, its just that getting both models to have seats in them that players can enter on the same vehicle is the hard bit.
Hard,but possible?[R-DEV]Rhino wrote:you can, its just that getting both models to have seats in them that players can enter on the same vehicle is the hard bit.
this is good news[R-DEV]Rhino wrote:ahhh dont worrie about that, just because we aint showing any dose not mean that we dont have any? In fact, I would say right now we have a hell of alot more in the works for "opfor" factions than Brits / US.
What if you use a material that doesnt damage anything. AFAIK, they did that in the Pirates mod.Dr2B Rudd wrote:iirc is the same reason why models cannot coexist when moving ingame?
Why cant you have 2 different entry points? Such as 1 entry point on the front and one on the back.[R-DEV]Rhino wrote:you can, its just that getting both models to have seats in them that players can enter on the same vehicle is the hard bit.
I aint tried it so I dont fully know but from eggman who tried it ages ago said it was not possible.supahpingi wrote:Hard,but possible?
the Battleships mod did that also but a moving model moving can still kill a player, in fact, we have the Merlin setup like that at the moment and players still very easily get killed by it...Waaah_Wah wrote:What if you use a material that doesnt damage anything. AFAIK, they did that in the Pirates mod.
So if you have that material where the two models meet, it should (in my little theory) work out.
try it? that is the general theory but afaik it dose not work according to eggman ages ago.Waaah_Wah wrote:Why cant you just have 2 different entry points? Such as 1 entry point on the front and one on the back.
Just throwing it out there![]()
Sgt.Smeg" wrote:What makes you think he hasn't worked out how to use a spell checker?
I'm just dredding seeing these beauts being crashed by n00bs like Nickbond...![]()
Sgt.Smeg wrote: I'm just dredding seeing these beauts being crashed by n00bs like Nickbond...![]()
Sgt.Smeg wrote: I'm just dredding seeing these beauts
<3Sgt.Smeg wrote:dredding
https://www.realitymod.com/forum/f18-pr ... icles.htmlblack-wolf wrote:Is it possibol to let the chopper drop a small jeep?
Hopefully more than two.LeChuck wrote:how many passenger seats in the chinook?
Afaik the max for a bf2 vehicle is 8, tho there have been ideas on how to sort this, but none have beared fruit so farSolid Knight wrote:Hopefully more than two.
Initially we only plan to use it for the Brits but we hope to have it used by the US Army etc, and wouldn't take a lot of work to get it done for them, just a slight reskin etc but the main thing we need is map that it can be used effectively on, ie, 4km^2 map min and real need of transport and supplys by the air=Romagnolo= wrote:Will the chinook be used only by the britsh forces or will it be shared with the other coallision factions ?
BTW, I loved the different Kashan![]()
The Chinook is a very big project for even a very experienced modeller and in time I'm sure Ice will be able to produce something we can use, he just needs to aim at a smaller, more easier projects until he gets more to grips with advanced modelling[R-CON]ice_killer wrote:creepinshadow24/7: why did you say::: haha, ice_killer failed..???
so my chinook did not get ingame, so what maybe some thing else wilkl get ingame dont be rude or ill get