[Map] Al Basrah Night Audit (2km) [WIP]

Maps created by PR community members.
alexandrei07
Posts: 128
Joined: 2008-06-20 20:31

Re: [Help] AL BASRAH MAP NIGHT?

Post by alexandrei07 »

what vehicle is that?

Helo, object name: jep_technical2, there are others in the map, i don´t know if it real or no.

br
alexandrei07
Posts: 128
Joined: 2008-06-20 20:31

Re: [Help] AL BASRAH MAP NIGHT?

Post by alexandrei07 »

Hello, beta albasra_night01 (v0856)

Image]Image[/URL]
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [Help] AL BASRAH MAP NIGHT?

Post by Tannhauser »

Thunder!? That effect was awesome, not sure bout' it being realistic, but awesome for sure!! ;)

I assume you guys know how to set lightning on vehicles/players according to night setting? Can't wait to play insurgency at night ... hehe
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Help] AL BASRAH MAP NIGHT?

Post by Tomato-Rifle »

Pretty cool. :D cant wait to go spec ops XD
Last edited by Tomato-Rifle on 2009-01-30 23:15, edited 1 time in total.
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bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: [Help] AL BASRAH MAP NIGHT?

Post by bloodthirsty_viking »

Tomato_With_A_Rifle wrote:Pretty cool, why dont you guys put headlights on vehicles? I know that this can be done with the bf2 engine.
lol, that reminded my of the roflbox mec helo=P

anyway, i see MANY mec ambushes on this map, lol, ied middle of the road and kaboie, theres ilumination from fire =P
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alexandrei07
Posts: 128
Joined: 2008-06-20 20:31

Re: [Help] AL BASRAH MAP NIGHT?

Post by alexandrei07 »

This new version beta has incorporate:
Nighty ambient
Thunders and lightings
Rain NE zone
I'm working to put nvg (GB)

Weather:

Image]Image[/URL]

Video Linx

Image]Image[/URL]


Comments / reviews and Instalation instructions:

Last review: Alt_xx, please see info_modifications.txt

Custom Map Name: albasrah_night01

Custom developer: alexandrei08

team project ABN01:

[PRla] /

Jorgee-->Project manager
Jorge_capo, EmanuelDC, YoSolo, Sitios, Dimebag -->assessors
elemanoel-->3ds objects, textures
Lechu---> image artist
alexandrei08-->modding, mapper


testers:
Ui kkkikke!! (servo back up!!!)
Sykrum
LADILLA
Royal
letsrock
Scar
Rodrijandro
COLOMBIA_CARDAR

Community: Project Reality Argentina

Mod: PR v0809 -->v0856 / PR_EDIT


------------------------------------------------------------------------------------


Credits:

------------------------------------------------------------------------------------

Original Map Name: albasrah

Original level developers:

Level Al Basrah: [R-DEV]duckhunt y [R-DEV]UK-Force

others:

tmp: "Edmund Fovargue" tutorial
rain: "Junglist" tutorial
----------------------------------------------------------------------------------

Thanks RHINO and others R-DEV for help me
Last edited by alexandrei07 on 2009-01-31 04:52, edited 1 time in total.
Reason: video Linx
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Help] AL BASRAH MAP NIGHT?

Post by Rudd »

looks really great!
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alexandrei07
Posts: 128
Joined: 2008-06-20 20:31

Re: [Help] AL BASRAH MAP NIGHT?

Post by alexandrei07 »

The last upgrade : KITs NVG Sniper, Tanker and Pilot


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ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: [Help] AL BASRAH MAP NIGHT?

Post by ma21212 »

EOD2 has added a few maps with thunder n lightning in their mod
YouTube - Lightning sky test

and they also have added headlights to jeeps that work well
Eve of Destruction
(a bit down the page ull see a pic)
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marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Help] AL BASRAH MAP NIGHT?

Post by marcoelnk »

Gets better and better but the terrain is still too bright compared to the sky.
Also i say again : put lightglows into the windows of nonenterable buildings!!!
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Help] AL BASRAH MAP NIGHT?

Post by Rudd »

that eod vid was epic, the rain bug is so worth it
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alexandrei07
Posts: 128
Joined: 2008-06-20 20:31

Re: [Help] AL BASRAH MAP NIGHT?

Post by alexandrei07 »

[R-CON]marcoelnk wrote:Gets better and better but the terrain is still too bright compared to the sky.
Also i say again : put lightglows into the windows of nonenterable buildings!!!

Thanks , but sorry I don't understand about Lights....where??


You say this:

Image]Image[/URL]
Last edited by alexandrei07 on 2009-02-03 21:56, edited 1 time in total.
alexandrei07
Posts: 128
Joined: 2008-06-20 20:31

Re: [Help] AL BASRAH MAP NIGHT?

Post by alexandrei07 »

ma21212 wrote:EOD2 has added a few maps with thunder n lightning in their mod
YouTube - Lightning sky test

and they also have added headlights to jeeps that work well
Eve of Destruction
(a bit down the page ull see a pic)

Thanks for the info...
alexandrei07
Posts: 128
Joined: 2008-06-20 20:31

Re: [Help] AL BASRAH MAP NIGHT?

Post by alexandrei07 »

I want to show you the last video test:

Image]Image[/URL]


sorry only spanish language
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Help] AL BASRAH MAP NIGHT?

Post by Rudd »

do archer after this :D pweeese

excellent work

but is it me or are the arms of ur avatar too bright for the lighting?
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foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [Help] AL BASRAH MAP NIGHT?

Post by foxxravin »

fu'king great job guys!! keep it up! :D
alexandrei07
Posts: 128
Joined: 2008-06-20 20:31

Re: [Help] AL BASRAH MAP NIGHT?

Post by alexandrei07 »

Dr2B Rudd wrote:do archer after this :D pweeese

excellent work

but is it me or are the arms of ur avatar too bright for the lighting?


Yep!, don't still carry out him the final lightmap

The last beta It's much better than It

Thanks for yours comments..
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: [Help] AL BASRAH MAP NIGHT?

Post by Gore »

good work. the incendiary grenade would be nice for helicopter extractions.
elemanoel
Posts: 173
Joined: 2007-09-03 19:55

Re: [Help] AL BASRAH MAP NIGHT?

Post by elemanoel »

ok guys this is it... we have it done... but.. we need some help with the phyton programming... any voluntiers?
we have a lot of issues that has to be fixed if you all want to see it... so... we need some help... please PM me or alex for more details...
thanks all guys!
Elemanoel
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"...Ser El Mejor, Sin Sentirse El Mejor..."
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UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: [Help] AL BASRAH MAP NIGHT?

Post by UncleSmek »

Very nice :)

10/10
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