[Deployable] Sandbag fighting positions

agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Deployable] Sandbag fighting positions

Post by agentscar »

This looks pretty cool.I keep gettings visions of running up to these and popping frags in,or popping M203 rounds/light AT rounds into them..Or better yet...flamethrower,haha. :)
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Deployable] Sandbag fighting positions

Post by Outlawz7 »

I can somehow see the pictures in the 1st post now, but the thread about .50 cals remians invisible
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single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: [Deployable] Sandbag fighting positions

Post by single.shot (nor) »

im breathing heavily for some reason...
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: [Deployable] Sandbag fighting positions

Post by mp5punk »

nice
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CodeRedFox
Retired PR Developer
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Re: [Deployable] Sandbag fighting positions

Post by CodeRedFox »

These will most likely be the last I show until release. Luckily the tester team will get to put the hurt down on them and see whats breaks :-P

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"apcs, like dogs can't look up" - Dr2B Rudd
flickflackingfligger
Posts: 166
Joined: 2008-05-08 20:08

Re: [Deployable] Sandbag fighting positions

Post by flickflackingfligger »

so when is release? sry cant help myself :mrgreen:

"My gosh, zee germans'r coming!"Image
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Re: [Deployable] Sandbag fighting positions

Post by Swe_Olsson »

when its done? ^^
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Deployable] Sandbag fighting positions

Post by cyberzomby »

Super Sexy! Now the sandbags are really usefull! instead of just 2 minor spots where you can shoot trough! Excellent!
scandhi
Posts: 293
Joined: 2006-02-02 20:53

Re: [Deployable] Sandbag fighting positions

Post by scandhi »

Looking real good, CRF! Keep it up and you'll get all the hookers and blow you want for a Short period of time. :-D
Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
Sabre-Oz
Retired PR Developer
Posts: 662
Joined: 2007-02-02 07:19

Re: [Deployable] Sandbag fighting positions

Post by Sabre-Oz »

Will being in this reduce the amount of suppression effect you get? Cause i can imagine lying in there with bullets hitting the structure around the soldier causing the screen to be so blurred you wont be able to see out and effectively return fire, making him better in some instances to take his chances outside?

The model looks good though, and i like the idea.
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TheParadoX
Posts: 145
Joined: 2007-06-03 10:11

Re: [Deployable] Sandbag fighting positions

Post by TheParadoX »

Very nice work ! :)
GeneralNorth
Posts: 100
Joined: 2008-10-09 09:27

Re: [Deployable] Sandbag fighting positions

Post by GeneralNorth »

I think it should be more trenchlike. but hey, i like it as it is now too! :>
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: [Deployable] Sandbag fighting positions

Post by fuzzhead »

We'd all like to see trenches and foxholes, but its just not possible in this engine....
=(DK)=stoffen_tacticalsup
Posts: 231
Joined: 2008-04-24 09:45

Re: [Deployable] Sandbag fighting positions

Post by =(DK)=stoffen_tacticalsup »

What about fastropes then?
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Re: [Deployable] Sandbag fighting positions

Post by G.Drew »

=(DK)=stoffen_tacticalsup wrote:What about fastropes then?
Kill him! :p
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Deployable] Sandbag fighting positions

Post by CodeRedFox »

=(DK)=stoffen_tacticalsup wrote:What about fastropes then?
Stop thread jacking!....jesus fast ropes....I'll fast rope your face :lol:



joking :razz:
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"apcs, like dogs can't look up" - Dr2B Rudd
Sabre-Oz
Retired PR Developer
Posts: 662
Joined: 2007-02-02 07:19

Re: [Deployable] Sandbag fighting positions

Post by Sabre-Oz »

Any answer about the suppression effect stuff?
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Deployable] Sandbag fighting positions

Post by CodeRedFox »

I do not have an answer for you, its using the same sandbags as everything else. If they are changed it would be affecting everything. I'll see what the testers think.
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"apcs, like dogs can't look up" - Dr2B Rudd
Sabre-Oz
Retired PR Developer
Posts: 662
Joined: 2007-02-02 07:19

Re: [Deployable] Sandbag fighting positions

Post by Sabre-Oz »

Ok, fair enough, will wait out.

Thanks mate.
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ellect
Posts: 30
Joined: 2008-08-08 15:53

Re: [Deployable] Sandbag fighting positions

Post by ellect »

okey this is awasome :D i thinking how do we get in to it.. are it like pushing the E button, and you will get a place in there and change place whit 1, 2 and 3?
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