[Deployable] Razor wire & Tank traps

GeneralNorth
Posts: 100
Joined: 2008-10-09 09:27

Re: [Deployable] Razor wire & Tank traps

Post by GeneralNorth »

Dr2B Rudd wrote:"hello, this is Sajad, you're commander from coneticuit, please hold...

*cheap music*"
LOL HAHA! ps MERRY CHRISTMAS! :mrgreen:
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Deployable] Razor wire & Tank traps

Post by McBumLuv »

Does your browser block images from realitymod.com? can't see why you wouldn't be able to see the pictures otherwise... unless of course CRF is messing with you and taking them down every time you're online, and posting them back up when you go offline :shock:

Or even worse, it's all a hoax and we're just pretending that we see pictures :twisted:
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Deployable] Razor wire & Tank traps

Post by CodeRedFox »

Outlawz just log out and come back to the site. See if you can see them.
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"apcs, like dogs can't look up" - Dr2B Rudd
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: [Deployable] Razor wire & Tank traps

Post by Teek »

[R-COM]Outlawz wrote:I can't see the pictures again.
well, what do you expect anyone to do about it? use a different browser or something.
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Blakeman
Posts: 450
Joined: 2007-11-21 20:49

Re: [Deployable] Razor wire & Tank traps

Post by Blakeman »

TJ-XRL wrote:don't need to be the one that says this but wont the tanks be able to destroy it if it needs to be built :D :D :D :D :D :D
Yeah but then they aren't shooting you are they? Also wasting ammo and letting everyone know where they are.
Last edited by CodeRedFox on 2008-12-24 03:25, edited 1 time in total.
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: [Deployable] Razor wire & Tank traps

Post by Adriaan »

@ CodeRedFox

If i recall, the barbed wire poles do pose a serious threat to vehicles :-P

OT: Looks great!
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: [Deployable] Razor wire & Tank traps

Post by AnRK »

It's a good thing it's still WIP, cos those tank traps sooooo clash with razor wire! Rust and silver? Like what were you thinking girl?



I take it this is one of the things where the "combat engineer" will come into action, unless the kit is just the current engineer kit turned into a requestable...
Scandicci
Posts: 297
Joined: 2008-04-18 13:39

Re: [Deployable] Razor wire & Tank traps

Post by Scandicci »

Very cool! Deployable assets add a great level of variability to maps. These will be great for maps like Kashan where infantry have few places to hide. They will be great everywhere. Happy holidays.
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If it's worth shooting once, shoot it again.
TJ-XRL
Posts: 110
Joined: 2008-08-16 23:39

Re: [Deployable] Razor wire & Tank traps

Post by TJ-XRL »

Blakeman wrote:Yeah but then they aren't shooting you are they? Also wasting ammo and letting everyone know where they are.
yes but they can ram it or use 50 cal :neutral:
flickflackingfligger
Posts: 166
Joined: 2008-05-08 20:08

Re: [Deployable] Razor wire & Tank traps

Post by flickflackingfligger »

omg yes :mrgreen: now it is almost to realistic :mrgreen:

"My gosh, zee germans'r coming!"Image
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Deployable] Razor wire & Tank traps

Post by Outlawz7 »

[R-DEV]CodeRedFox wrote:Outlawz just log out and come back to the site. See if you can see them.
I can now. :)
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Drop_Deadx
Posts: 317
Joined: 2008-09-20 16:07

Re: [Deployable] Razor wire & Tank traps

Post by Drop_Deadx »

I win own all with Tank Traps! :-P
lol
Rudd
Retired PR Developer
Posts: 21225
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Re: [Deployable] Razor wire & Tank traps

Post by Rudd »

Colonelcool125 wrote:I fear that there will be lots of barricading people inside places now...

But I can get my Hummer over ANYTHING!

Nice work CRF.
hilltop estate is now
DOOOOM FORTRESS
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: [Deployable] Razor wire & Tank traps

Post by Jigsaw »

Nice :D
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
scandhi
Posts: 293
Joined: 2006-02-02 20:53

Re: [Deployable] Razor wire & Tank traps

Post by scandhi »

Dr2B Rudd wrote:hilltop estate is now
DOOOOM FORTRESS
Sure will! smoke and C4 anyone?
Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: [Deployable] Razor wire & Tank traps

Post by HunterMed »

Lol yea, I guess many vodniks, hmmvs, nanjings, landrovers will get caught with these thingies :D
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Deployable] Razor wire & Tank traps

Post by cyberzomby »

Cool! now you can block vehicles as well! Great Great Great!
=[PS]=Ihrocks
Posts: 27
Joined: 2007-09-01 02:09

Re: [Deployable] Razor wire & Tank traps

Post by =[PS]=Ihrocks »

I must say id like it better if it was a left click razor wire / right click tank trap but this is still pretty... pretty badass

I like the door idea also like a breachable door that you could repair or something, or you could somehow use the code for the carrier and elevator in BF2 SF and flop it on its side or something to make a gate
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