[Weapon] M252 81mm Mortar
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Re: [Weapon] M252 81mm Mortar
OVEKILL.
A little suggestion. Can the mortars be a deployable assest. Officers will need to place them. Maximum range from the FB, lets say, 50 metres.
A little suggestion. Can the mortars be a deployable assest. Officers will need to place them. Maximum range from the FB, lets say, 50 metres.
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Re: [Weapon] M252 81mm Mortar
When there will be edit button....
*OVERKILL, *asset.
*OVERKILL, *asset.
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Re: [Weapon] M252 81mm Mortar
Would be great if you could make it so that you needed to dial in grid references and that there was a master list and artillery map that you needed. Could see people having printed pages for every map.
Makes me think of how you see people print off topographical maps for IL-2 Sturmovik so that they can do dead reckoning without the ingame.
very interested in where this goes.
Makes me think of how you see people print off topographical maps for IL-2 Sturmovik so that they can do dead reckoning without the ingame.
very interested in where this goes.
[PR]NATO|P*Funk
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Re: [Weapon] M252 81mm Mortar
Looks good but you know people will abuse it anyway they can:
hitting the main bases,runways,spawning assets etc..
hitting the main bases,runways,spawning assets etc..
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Re: [Weapon] M252 81mm Mortar
Would there be anyway then to cause any rounds which enter the main base area to vanish? Bubble of oblivion over those areas? Dunno if thats possible though. With good admin though it'd be dead easy to regulate that. Mortar shell lands in maine base and admin warns the player manning it, happens again and he's kicked from the server.SocketMan wrote:Looks good but you know people will abuse it anyway they can:
hitting the main bases,runways,spawning assets etc..
[PR]NATO|P*Funk
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Re: [Weapon] M252 81mm Mortar
By that logic, PR should ban firearms of every kindSocketMan wrote:Looks good but you know people will abuse it anyway they can:
hitting the main bases,runways,spawning assets etc..
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Re: [Weapon] M252 81mm Mortar
i believe the devs could make a defensive shell that stops mortar rounds like they did with AA taking out choppers on carriers. its like a shield but only stops AA. same could be done with mortars and Un-cappable flags.SocketMan wrote:Looks good but you know people will abuse it anyway they can:
hitting the main bases,runways,spawning assets etc..
Well i read some where that that is how it works.
Make nukes, Not war
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Re: [Weapon] M252 81mm Mortar
Shield up! Red alert! All hands battle stationsPFunk wrote:Would there be anyway then to cause any rounds which enter the main base area to vanish? Bubble of oblivion over those areas? Dunno if thats possible though. With good admin though it'd be dead easy to regulate that. Mortar shell lands in maine base and admin warns the player manning it, happens again and he's kicked from the server.
People will probably cry: "that's not reality"
You know how some of us are never happy.
Well we have collaborators,without any firearms.Tirak wrote:By that logic, PR should ban firearms of every kind
Maybe it's the first step.
Yea they (DEVelopers) find a way usually.master of the templars wrote:i believe the devs could make a defensive shell that stops mortar rounds like they did with AA taking out choppers on carriers. its like a shield but only stops AA. same could be done with mortars and Un-cappable flags.
Well i read some where that that is how it works.
Could place assets in the bunkers or some kind of cover.
It works both ways too - if you're not vulnerable at your main (or whatever) you can now fire mortars from there without any retaliation other then getting kicked by the server rules.People have been doing this with attack choppers already:hanging over the carrier and fire
at the map marker Beyond Visual Range - missiles or bullets don't
stop or disappear from the "world" like in vBF2.Some players are very good at it.
Missiles/shells/rockets/bullets gop right across the map - which is great imo but:
when AA fires back they hit the transport
and not the attack chopper and (AA crew) end up getting kicked from the server.
Is that really fair? Probably not.
What I meant in the other post was this: every time you have assets spawning at the known place and time it's very easy to "learn" the distance/angle needed for whatever weapon (that is capable of reaching it)before the battle even starts,thus defeating the whole purpose of
having a (mortar) spotter/coordinator who would call in the random "field" targets.
BTW has anyone tried using the ZIS cannons as Artillery on Fools Road?
Get 5 guys to man the cannons at Chechen (Militia) main have the SL
spot near the hilltop (or thereabouts)and place the attack marker on the map.5 of these going at the same time is something special.
The only trouble is that you have to fire in the straight lane and
can't really hit any CP's other then the hilltop (partially)
Great for morale thou
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Re: [Weapon] M252 81mm Mortar
In order to avoid rape the FB's could be set to be a minimum distance from enemy main, and have a max range on the mortars so they couldn't "land" in the enemies main base
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Re: [Weapon] M252 81mm Mortar
Who cares about Base Rape, it's a legitimate tactic on some servers.HeXeY wrote:In order to avoid rape the FB's could be set to be a minimum distance from enemy main, and have a max range on the mortars so they couldn't "land" in the enemies main base
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Re: [Weapon] M252 81mm Mortar
i just ment the degree dialsM.Warren wrote:ove the spotter and it tracks incoming projectiles towards the target.
Was always fun to watch the effects. But I certainly can do without.
Derpist
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Re: [Weapon] M252 81mm Mortar
Like I said earlier guys, and a few devs have posted in before, we still are in very early stages, no point arguing about it (yet). Save that for when we release a video of it in action ;p
Last edited by Matrox on 2009-01-27 15:30, edited 1 time in total.
If you can find the four ninjas in my post, pm me to find out the prize....
Soalic: Because Microsoft Word makes really good pictures.
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Re: [Weapon] M252 81mm Mortar
WOW, Kewl!
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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Re: [Weapon] M252 81mm Mortar
Nice job, I served as mortar team squad leader and cant wait to get those tubes to PR too!
And have nice time in China (like me atm), the girls there really like foreigners ^^
And have nice time in China (like me atm), the girls there really like foreigners ^^
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Re: [Weapon] M252 81mm Mortar
Looking good. Will continue to monitor this!
Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
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Re: [Weapon] M252 81mm Mortar
LOL. This is taken from Farcry 2
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Re: [Weapon] M252 81mm Mortar
we dont take/steal any thing... This model was made over a year ago before FC2 was out, they may have the same type mortar in it I dunno but if so, its not the same model...Noobcleaner wrote:LOL. This is taken from Farcry 2
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Re: [Weapon] M252 81mm Mortar
why 81mm
were they like "hmm 80mm seems a bit lame lets add an extra 1 mm for added punch?" so they did and then they ate their own shoes.
were they like "hmm 80mm seems a bit lame lets add an extra 1 mm for added punch?" so they did and then they ate their own shoes.
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Re: [Weapon] M252 81mm Mortar
This is pure sex. Want mortarz nao!
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Re: [Weapon] M252 81mm Mortar
Very nice model. Can not wait.
I just can imagine infantry moving up with well coordinated mortar strikes walking up in front of them.
I just can imagine infantry moving up with well coordinated mortar strikes walking up in front of them.