Trans for Transport, logistic and aircraft for supply crates
![Smile :)](./images/smilies/icon_e_smile.gif)
its always crappy when no1 brings the logistic trucks back home for resupply
People nick vechiles just for crates anyway, most never return the trucks, so why would it be any different with Humvee's and Rovers?Dr2B Rudd wrote:^ why? with logistic trucks you will have a reliable supply chain, rather than people nicking vehicles just for crates.
Trans for Transport, logistic and aircraft for supply crates
its always crappy when no1 brings the logistic trucks back home for resupply
Read the suggestion in my post on the last page?Dr2B Rudd wrote:Because they would only have the small vehicle crates they have now
Those are only ammo boxes, though, and so it being implemented wouldn't make any sense. At least with supply crates they are large enough to actually contain supplies in them.HardCandy wrote:Read the suggestion in my post on the last page?
Oh i agreedriver-ch-driver wrote:the cage is smexy
![]()
exactly...I don't want that suggestion to come to fruition eitherHardCandy wrote:Read the suggestion in my post on the last page?
in r/l or ingame? in r/l afaik it basically stops an RPG from detonating by getting itself stuck in the mesh before it can hit the side of the vehicle or it makes it detonate prematurely to impact.JDMT wrote:How does an RPG cage work? Is there a video or something?
Yeah, Do we get a similar effect ingame or is the cage just for looks?[R-DEV]Rhino wrote:in r/l or ingame? in r/l afaik it basically stops an RPG from detonating by getting itself stuck in the mesh before it can hit the side of the vehicle or it makes it detonate prematurely to impact.
mainly for looksM_Striker wrote:Yeah, Do we get a similar effect ingame or is the cage just for looks?