[Weapon] Artillery Updates

rampo
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Re: [Weapon] Artillery Updates

Post by rampo »

Amok@ndy wrote:not really you ever seen a PzH2000 of the German Artillery ? or the MARS (german version of the MRLS)
those vehicles rulez !
Yea i know those high tech things but finland's got a sick ammount of those cannons
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Amok@ndy
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Re: [Weapon] Artillery Updates

Post by Amok@ndy »

WW2 relicts ? lol :D
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doggreen
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Re: [Weapon] Artillery Updates

Post by doggreen »

@ [R-DEV] Ninja2dan

Thank you for your excellent explantion.As often see the videos on youtube but impress us they do not always contain the necessary explanations.

Particularly I love guns, unfortunately here in Brazil the equipment of the Brazilian army are very old are still in use M-105, and 105 mm M-114 AR 155 mm.

In journals that are now thinking of upgrading these old men are trading at about 105 mm by L-118 Light Gun English, and by 155 M-198 American still in negotiation.

You are doing an excellent job putting the artillery and close to reality in PR. Congratulations to all
This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning

Winston Churchill
Ninja2dan
Retired PR Developer
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Re: [Weapon] Artillery Updates

Post by Ninja2dan »

doggreen wrote:@ [R-DEV] Ninja2dan

Thank you for your excellent explantion.As often see the videos on youtube but impress us they do not always contain the necessary explanations.

Particularly I love guns, unfortunately here in Brazil the equipment of the Brazilian army are very old are still in use M-105, and 105 mm M-114 AR 155 mm.

In journals that are now thinking of upgrading these old men are trading at about 105 mm by L-118 Light Gun English, and by 155 M-198 American still in negotiation.

You are doing an excellent job putting the artillery and close to reality in PR. Congratulations to all
I remember spending some time with a Brazilian artillery crew that came to Fort Sill back in 1998. I had the pleasure of demonstrating the newer howitzers to their crew and explaining some of the advancements made in munitions. Back then they said they were using the M102 105mm and the M114 155mm. I have fired both, but that was a rare circumstance. Did you mean the M102 instead of M105?

The L118 is also the older base version of the M119 that is still in service with the US Army. They aren't a bad gun, very easy to maintain and transport. Hell, you could probably pull one with a couple cattle. That is actually the weapon system that the updated artillery in PR is going to replicate, with some minor differences to make it compatible with other nations and to fit into gameplay aspects.

The M198 155mm is being phased out of the US military in favor of the new M777 155mm, and the US Army and USMC still have tons of the M198 in their inventories that they are trying to find a new home. It wouldn't surprise me if Brazil was trying to acquire those used M198's, which were excellent guns.


One word of caution and advice to everyone regarding the use of Wikipedia and Youtube as a source of reference information: That stuff can be uploaded by anyone, even those who have no idea what it is. They might upload a video or image of an M16, and label it as the M14. Soon enough, people are going to start posting incorrect data. Unless you are quoting your reference information directly from the source such as an official military site or a well-known and verified media source, then don't believe what you see or read.

There has been a lot of confusion and misinformation spreading around these forums for a few years now, mostly from people quoting or posting from incorrect sources. Don't worry though, there are plenty of military experts within the PR staff and community to make sure that the dev team gets the correct information. I pity da fool who don't verify references.
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Expendable Grunt
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Re: [Weapon] Artillery Updates

Post by Expendable Grunt »

Teddy bear arty for .9 please :D

Seriously though, can't wait guys!

M.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Jaymz
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Re: [Weapon] Artillery Updates

Post by Jaymz »

Engineer wrote:The point is, that artillery strike is not going to cause any fear at all. Which I believe IS one of the tasks what effective artillery should do. Who cares what they shoot, teddy bears or munitions..

Sure its a great step forward, as we see it builds up dust and such... But couple munitions dropping here and there after few seconds, meh...
I quote myself....
[R-DEV]Jaymz wrote:damage realistically modelled after the 105mm HE round
You must realise this means that the damage radius is twice what it is now in the current release. Along with the fact they're landing in volleys, the entire strike will last longer and the rpm will be a bit quicker than in that video. It's going to be extremely effective, trust me.

This is a basic 105mm barrage we've implemented. It's also a big starting point in the "fire support" overhaul that will be taking place in PR over the next release or two. Who knows...perhaps you'll see a mind melting downpour of sub-munition mayhem in a future highlight :? :
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Rudd
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Re: [Weapon] Artillery Updates

Post by Rudd »

Engineer wrote:Alright, I rest my case as I trust what you are doing.

I hope to see something which makes me wear diapers in the future.
I'm afraid the chances of the PR team adding dominatrixes to the game are quite low.

(even if certain DEVs who will remain nameless like the idea :D )
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Slavak
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Re: [Weapon] Artillery Updates

Post by Slavak »

Very cool.

However I don't see the need for such a long barrage on such a small area, the first volley kills everything and the rest is just pretty fireworks and area denial. More, shorter barrages would be awesome however.
Expendable Grunt
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Re: [Weapon] Artillery Updates

Post by Expendable Grunt »

'[R-DEV wrote:Jaymz;1185775']I quote myself....



You must realise this means that the damage radius is twice what it is now in the current release. Along with the fact they're landing in volleys, the entire strike will last longer and the rpm will be a bit quicker than in that video. It's going to be extremely effective, trust me.

This is a basic 105mm barrage we've implemented. It's also a big starting point in the "fire support" overhaul that will be taking place in PR over the next release or two. Who knows...perhaps you'll see a mind melting downpour of sub-munition mayhem in a future highlight :? :
Jaymz, the community will not be happy until we have 155mm arty which fires shells that drop fast ropes. At the end of the fast ropes there must be full auto M4's with "taticool" upgrades that which shoot M95s.

Anyways, I look forward to hearing your work in the first person.

M.
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The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Solid Knight
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Re: [Weapon] Artillery Updates

Post by Solid Knight »

What you need is a those huge formations of WW2 bombers dropping their payload all over the map.
Ironcomatose
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Re: [Weapon] Artillery Updates

Post by Ironcomatose »

Solid Knight wrote:What you need is a those huge formations of WW2 bombers dropping their payload all over the map.

Agreed. Its very realistic i would know because I UZ MARANES!!

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Amok@ndy
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Re: [Weapon] Artillery Updates

Post by Amok@ndy »

back to topic pls
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Outlawz7
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Re: [Weapon] Artillery Updates

Post by Outlawz7 »

I like, mostly because the artillery in PR atm is useless, it only kills off the slow ones and static stuff, anyone who is a block away from the center can safely go 'yay fireworks' knowing it won't kill him since it has such a small radius. I even saw once someone confusing the MEC artillery strike on Muttrah for a mortar, because it failed so miserably and didn't kill anything.

With this, area attack will actually mean something :)
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Ninja2dan
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Re: [Weapon] Artillery Updates

Post by Ninja2dan »

Darksidesix wrote:Good Fire mission if i must say.... 24 rounds on target.... they should be in volleys of 4 to allow maximum coverage and destruction every 10 seconds for 60 seconds. or 1 round every 3 seconds for 60 seconds for constant fire. This Constant fire for 1 min would allow Blurfor Troops to advance with support by fire and use the smoke to conceal movement allowing a significant tactical advantage while destroying and overwhelming enemy troops.
There are four guns firing, but as mentioned in the original notes one of the guns is firing slightly delayed from the others. Must be a new crew?

A fire mission that takes 60 seconds to complete is probably a little too long in PR, since most destroyable/killable targets within the impact zone would have either been destroyed or killed within the first few shots. This is why the team had desired a 30-second fire mission instead.

The artillery desired at first was the 155mm, since that is the caliber most commonly used unless unavailable. But the average RoF on a 155mm is about 8 RPM, which would mean a Battery would need 60 seconds to fire only 4 rounds each. The 105mm has half the RoF, so you can put out almost the same amount of destruction in half the time. So the 105mm was selected as the base reference for the rounds being used.

Due to the destructive capabilities of the real artillery HE rounds, the size of the blast has been dulled down a little to be more compatible with PR gameplay. The new artillery is capable of simulating the 105mm and any similar-caliber munition used by the other nations in PR which would have howitzer support. The new destruction is nothing like the real thing, but it's much better than what it was in the current release.

Hopefully someone will be able to figure out a way to allow multiple fire mission types as needed by the map designer. If this happens, we can see multiple munition types available depending on the target or situation. Smoke, HE, FASCAM, Copperhead, there are a lot of munition types that I can see having a use in PR at some point. But getting those additional munitions into PR is the question.


I really am liking the new artillery. As a former FA soldier and instructor, I feel that they are doing an awesome job at bringing a more realistic and useful artillery to PR. Once it's added to a live release, I think gameplay styles and mentality of players will change a bit. Players will start to truly understand why they call artillery "Steel Rain".
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Acemantura
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Re: [Weapon] Artillery Updates

Post by Acemantura »

[R-DEV]OkitaMakoto wrote:Hah, looking good. Loving the arty team that must ride the short bus... BOOM BOOM BOOM................BOOM!


BOOM BOOM BOOM...........................BOOM!

Haha pick up the pace arty team #4!! :)
Shortbus You say!?!

Look at Sig

BTW The Arty looks Great and I hope we can do more than just HE and I hope we can do it more than once every hour.

I really would like to make the commander more exciting and enjoyable than it currently is. However if there are no changes made, I am still a happy camper.

In the DEV's we Trust.

Peace

Ace

Post Script:
You know if I hadn't gone to College I would be in the Marines in the Artillery. It sure does take me back to the good 'ol days in high school when my PreCalculus teacher would talk to me about parabolic arcs and how wind and elevation effect objects that have been flung into the air.

Thanks Ninja, Thanks Dark.
Last edited by Acemantura on 2009-11-19 17:12, edited 2 times in total.
doop-de-doo
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Re: [Weapon] Artillery Updates

Post by doop-de-doo »

Bringing in more arty per hour will almost undo what taking the RPs away has done. Squads will not want to bunch up for fear of being pounded all together in one lump. I definitely think arty will be hugely beneficial, as 1 JDAM doesn't seem to cover enough area.

Has there been any word on the deployable mortar units? I've seen the pics and they make my blood roar... version 0.9?

:evil: B4TM4N :evil:
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