Project Reality v0.874C Open Gameplay Beta : Part 2

Project Reality announcements and development highlights.
dave
Posts: 3
Joined: 2009-01-08 18:17

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by dave »

The new set up works really well i think, one of the few times i've been on a team that as a whole regrouped before attacking. with reference to rally points the 30 seconds allowing u to regroup is good, but what if after that 30 seconds the rally remained as a point to re-supply. like a giant ammo bag in effect. but could still be over run, of even captured n used by the enemy.
AusbilderSchmidt
Posts: 5
Joined: 2009-03-08 10:40

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by AusbilderSchmidt »

Maybe Vehicle guys will love the Version 0.874c, but not the INF.
To play with a 30sec Rallypoint is a **** for INF.
Today i played Seven gates, i was leading a INF Squad. We lost the City and both FB´s after a while. From this time on it was never possible to cross the river and go forward into the city until the end of the round.
We couldn´t flank the enemy or attacked them from backside....no way without rallys...thats really no fun to play...that will destroy the all gameplay for INF... :cussing: :bur2: :hissyfit:
AusbilderSchmidt
Posts: 5
Joined: 2009-03-08 10:40

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by AusbilderSchmidt »

sorry...wrong threat.. :mrgreen:
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by HAAN4 »

Well, rally point becomes better.

also, make it have all other proprietes of 0.85, in this pacth of PR. it has a good radius of destrowing, and has a sweat gameplay.

of course the major changes keep, they.

about after 30 secs it shall be destrowed, NO. make after 1,30 Min/Sec so anyone how are quite slow in mause can spawn quite safe and whictout stess.

i guess a radios of 50 metters, is close quarters enough to destroe the rally point.
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by HAAN4 »

AusbilderSchmidt wrote:Maybe Vehicle guys will love the Version 0.874c, but not the INF.
To play with a 30sec Rallypoint is a **** for INF.
Today i played Seven gates, i was leading a INF Squad. We lost the City and both FB´s after a while. From this time on it was never possible to cross the river and go forward into the city until the end of the round.
We couldn´t flank the enemy or attacked them from backside....no way without rallys...thats really no fun to play...that will destroy the all gameplay for INF... :cussing: :bur2: :hissyfit:
True, and not.

the best tatics not come from the BEST weopows, but from the wrost weakness.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by rampo »

HAAN4 wrote:True, and not.

the best tatics not come from the BEST weopows, but from the wrost weakness.
uhh... It is quite helpfull to have a cobra covering you from above when advancing
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Nick_Gunar
Posts: 215
Joined: 2009-10-20 07:54

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by Nick_Gunar »

I find the changes very clever and very effective concerning teamwork.
However, since it is rather new, most of the players apply the same tactics as before (like rushing, play yo-yo with flags). It sure will take some time for these players to realize that maps in 0.874C are slower, more strategic.

But as far as I am concerned, in the few maps I have been playing, it was a lot of fun (despite the lack of transport/misplaced FOB and commander).
The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by Cassius »

corp_calqluslethal wrote:2 things i want to say. My experience from playing the new versions

2.) you guys want more teamwork, have you forgot 90% of the players are teenagers, They will not fair well with your new teamwork plans. Not saying teens are dumb by anymeans but you are asking a lot from them. I can see in advance, it will take a long time before they catch on and the game runs smoothly like before.

To make a long story short, no spawn points anymore a lot of walking and your gonna lose if you have the most teens on your team. : \
Well there are PLENTY of shooters for teenagers, there are few shooters for people who want to play as a team in a coordinated fashion where they rely on each other.
CPU
Posts: 45
Joined: 2007-08-12 01:36

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by CPU »

A RP duration of 30sec, but a respawn time of 45 secs. Maybe the RP duration should be not less than the long respawn time of your average INF?
everytime they build a new fool-proof system, someone gives birth to a better fool
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TristanYockell
Posts: 340
Joined: 2007-01-21 05:03

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by TristanYockell »

CPU wrote:A RP duration of 30sec, but a respawn time of 45 secs. Maybe the RP duration should be not less than the long respawn time of your average INF?
um yeah, seems kinda strange to me aswell...

Honestly the last thing I want is to have to start all over again and have to cover another 800-1000 meters of terrain to get to any morsel of action. The gameplay is slow enough as is.
atshii
Posts: 24
Joined: 2008-01-28 15:57

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by atshii »

TristanYockell wrote:um yeah, seems kinda strange to me aswell...

Honestly the last thing I want is to have to start all over again and have to cover another 800-1000 meters of terrain to get to any morsel of action. The gameplay is slow enough as is.
IMO the threat of having to start all over again is what the DEVs have in mind, it is pretty good reason to stick to the squad and have actual teamplay. Those squads that take it slow and methodical (like real soldiers probably do) will prevail in most cases and that is what they are after, I think.
Nick_Gunar
Posts: 215
Joined: 2009-10-20 07:54

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by Nick_Gunar »

I played on a normal 0.874 server. I put a FOB 400m from a flag and I was defending it and the east side of the objective with my squad only. There was no enemy Fire Base in the east part of them map (so the scout said) but still, enemies (2 squads) were storming to our FOB thanks to their rally points. It was very hard to defend.

On a 0.874C, we would have won the fight because of our Fire Base (no "siege assault" as the [R-DEV] told us and that's true now I realize lol).
The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
Artnez
Posts: 634
Joined: 2005-08-15 01:44

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by Artnez »

TristanYockell wrote:um yeah, seems kinda strange to me aswell...

Honestly the last thing I want is to have to start all over again and have to cover another 800-1000 meters of terrain to get to any morsel of action. The gameplay is slow enough as is.
Tough. A lot of things need to be happen at once for you to spawn 800-1000 meters from the frontline. If all of these happen to often, it's your own fault. The worse cases scenario of being 800-1000 meters from the action happens very rarely if you play the game right and when it does, try to coordinate enough so that it doesn't happen again.
TristanYockell
Posts: 340
Joined: 2007-01-21 05:03

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by TristanYockell »

Artnez wrote:Tough. A lot of things need to be happen at once for you to spawn 800-1000 meters from the frontline. If all of these happen to often, it's your own fault. The worse cases scenario of being 800-1000 meters from the action happens very rarely if you play the game right and when it does, try to coordinate enough so that it doesn't happen again.
Sorry I'v seen good squads wiped out many times. I still think this will only serve to reduce the player base.

IMO its a bad move.
Artnez
Posts: 634
Joined: 2005-08-15 01:44

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by Artnez »

TristanYockell wrote:Sorry I'v seen good squads wiped out many times. I still think this will only serve to reduce the player base.

IMO its a bad move.
Then they weren't good squads. Good communication is only the first step to being an effective squad. What worries me is that you consider a squad good, even though it got completely wiped out (many times, no less).

Besides, no one is contending that squads don't get wiped out. What we're saying is that most of the time you will have FOBs 300-400 meters from the action. If you have no choice but to spawn back at main, your entire team is doing something very wrong or the opposing team is doing something very right and your team isn't stopping them.

Give a legit example of a good squad being wiped out multiple times with no fault of their own.
TristanYockell
Posts: 340
Joined: 2007-01-21 05:03

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by TristanYockell »

Artnez wrote:Then they weren't good squads. Good communication is only the first step to being an effective squad. What worries me is that you consider a squad good, even though it got completely wiped out (many times, no less).

Besides, no one is contending that squads don't get wiped out. What we're saying is that most of the time you will have FOBs 300-400 meters from the action. If you have no choice but to spawn back at main, your entire team is doing something very wrong or the opposing team is doing something very right and your team isn't stopping them.

Give a legit example of a good squad being wiped out multiple times with no fault of their own.
No good squads wiped out as in seperate occasions with different good squads, on different severs on different days. And they were good squads, just because you know what you are doing does not mean you wont get killed, give your head a shake.

This is just a game, and when you make gameplay even slower and more tedious you loose players, and that is not what PR needs to be doing. Its a mod with a vunerable player base to begin with, why go and f**k that up by makeing it boring.
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by snooggums »

TristanYockell wrote:No good squads wiped out as in seperate occasions with different good squads, on different severs on different days. And they were good squads, just because you know what you are doing does not mean you wont get killed, give your head a shake.

This is just a game, and when you make gameplay even slower and more tedious you loose players, and that is not what PR needs to be doing. Its a mod with a vunerable player base to begin with, why go and f**k that up by makeing it boring.
Because if they made it fast paced it would be just like every other shooter? They just lose the players they aren't aiming for anyway.
Slick82
Posts: 7
Joined: 2009-11-23 23:56

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by Slick82 »

i hope they make the mod playable on windows 7 in this release. i spent an entire day practically downloading it a few weeks ago only to find that it was unplayable on 7
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by DankE_SPB »

Slick82 wrote:i hope they make the mod playable on windows 7 in this release. i spent an entire day practically downloading it a few weeks ago only to find that it was unplayable on 7
works fine even on beta version of Win7
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Artnez
Posts: 634
Joined: 2005-08-15 01:44

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by Artnez »

TristanYockell wrote:No good squads wiped out as in seperate occasions with different good squads, on different severs on different days. And they were good squads, just because you know what you are doing does not mean you wont get killed, give your head a shake.

This is just a game, and when you make gameplay even slower and more tedious you loose players, and that is not what PR needs to be doing. Its a mod with a vunerable player base to begin with, why go and f**k that up by makeing it boring.
It's boring for YOU, not for me and not for thousands of other PR players. What is that you like about PR? Most casual players don't play this mod for the exact same reasons you're criticizing this feature... they think it's boring. They want to jump in to the action instantly.

Do you really think they're intentionally making the game more boring? That argument doesn't make sense if you think about it.

There are many significant gameplay benefits to these changes and many of us have experienced and love them. For one, squads are a lot more careful about getting wiped out. Those squads that blindly go on attacking get smoked in no time.

It's not like it takes 30 minutes to get back into the action. At most, it's a 10 minute delay. The worst I've gone without doing something in game (ie: standing around, waiting) is about 15 minutes and in that case my team was doing TERRIBLY (they had no FOBs, squads were completely scattered and no one was working together or on VOIP).

What you see as a downside, I see as a big plus side. If your squad gets wiped out and your team isn't building FOBs to keep your reinforcements strong, your team deserves to start back at main and re-think their strategy.

Again, 90% of the time this is a non-issue. Even if your squad sucks, there are firebases to spawn at. You'll see action within 10 minutes of round start and within 2-3 minutes of spawning at an FOB. Worst case, you'll have to wait another 10-15 minutes for your team to regroup at main if they get owned. In that time, instead of stand around picking your nose and thinking it's "boring", try to work with your squad mates to devise a strategy that will help your team win.

Strategy and planning is just as fun as clicking the left mouse button to shoot things if you give a real try. It's even more rewarding when your elaborate plan succeeds.
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