[Spawn System] Para-troopers
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Re: [Spawn System] Para-troopers
all right, so i've contacted ice_killer 3 days ago and asked him for the the c-130 model, he said he has other priority models to work on.
We have a colaborator member that isn't in our team list, who made the Brazilian c-130 for an ARMA addon, he is willing to share his 3ds files with us, all we have to do its to create an interior and adjust it for the PR standards, he is kind away by now, like anyone else, but its 99% sure that we can have the model.
We have a colaborator member that isn't in our team list, who made the Brazilian c-130 for an ARMA addon, he is willing to share his 3ds files with us, all we have to do its to create an interior and adjust it for the PR standards, he is kind away by now, like anyone else, but its 99% sure that we can have the model.
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Re: [Spawn System] Para-troopers
Just one more thing i'd like to say:
Greetings,
Red Feniks
You'll have to chose between one of those, because you can't have the plane leaving the region with the commander in it, did you guys allready decide which option it'll be in the end?cagumelo wrote:This is exatile what I said, about the coomander sit in the plane and about the 10 min respaw, but I think people hasnt understood it!
Greetings,
Red Feniks
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Re: [Spawn System] Para-troopers
well acctualy i think that a scripted AI plane is a bad idea...i mean its like a bot you know? so meh thinks the plane should just be flyable as the piolt can respond to gameplay.
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Re: [Spawn System] Para-troopers
great idea!
can't wait to shoot these paratroopers with a machine gun.
can't wait to shoot these paratroopers with a machine gun.
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Re: [Spawn System] Para-troopers
That's the only negative thing, because the paratropers will not be able to do anithing***LeGeNDK1LLER*** wrote:great idea!
can't wait to shoot these paratroopers with a machine gun.
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Re: [Spawn System] Para-troopers
dont need to if its a heavy wooded area... looks awsome btw.
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Re: [Spawn System] Para-troopers
***LeGeNDK1LLER*** wrote:great idea!
can't wait to shoot these paratroopers with a machine gun.
cagumelo wrote:That's the only negative thing, because the paratropers will not be able to do anithing
that why it won't be used in the currents map, just you wait to see the kind of map we are doing...illidur wrote:dont need to if its a heavy wooded area... looks awsome btw.
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Re: [Spawn System] Para-troopers
PR 0.9's in full blown development. COMMUNITY factions are exactly that until at an advanced stage. PR Devs are first and foremost expected to feed a large amount of their time into the preparation and release of new builds. During this period, things are inheritantly busy for everyone.Salmonella wrote:And I'm with yours(devs in general)!
I know that every one here is voluntary, and no one have the obligation to give any feedback to anyone, but why only come up to say something when someone goes angry?
The thread was open for a week and no one seems to noticed, any a word of advice or incentive were given, but when some bad words are spelled, everyone comes in with their almighty righteous words!
If you have an issue, approach [R-DEV]AfterDune, PR's comfac manager. Devs are not there to constantly assist with comfacs. If and when they get time they will assist, but not until then.
A few comfacs have lately decided that their faction is suddenly more important than PR's main releases....trust us, it is not. In future, speak through your comfac lead. That's why they have private forums to talk to us in. If you want to carry on attempting to blame PR Devs for no action in a team they are not a part of, then you might aswell kiss your subforum, and any further support we may be able to provide, goodbye.
Last edited by Gaz on 2009-12-08 16:36, edited 2 times in total.
"By profession I am a soldier, and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur.
-Proud wearer of motorcycle helmets since 1998.
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Re: [Spawn System] Para-troopers
What he says ^^^^.
If you have a problem, talk to your comfac lead about it, let him (or her) contact me and we'll talk in a civilized manner. Don't post angry stuff, that will only get you in trouble and/or demotivate you.
PR Devs do see your threads, but don't always have time to dig in, as they have a shitload of other stuff they have to attend to.
And keep in mind that a community faction is what it is: a community faction. Devs will help out if and when they want, just like you.
If you have a problem, talk to your comfac lead about it, let him (or her) contact me and we'll talk in a civilized manner. Don't post angry stuff, that will only get you in trouble and/or demotivate you.
PR Devs do see your threads, but don't always have time to dig in, as they have a shitload of other stuff they have to attend to.
And keep in mind that a community faction is what it is: a community faction. Devs will help out if and when they want, just like you.
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Re: [Spawn System] Para-troopers
I really apologize for the bad words I used, I have no point in that.
but, at any time, did I mentioned something regarding the quality/amount of content being developed? or cried for help on the "hard work"? all the times I wrote about feedback, just few words, much less than you spent AFTER my nonsense post.
The feeling from the "outside" its that you guys really set us as "the lowest priority" so low that you don't have time to read or write 1 line about it. That is really frustrating.
but, at any time, did I mentioned something regarding the quality/amount of content being developed? or cried for help on the "hard work"? all the times I wrote about feedback, just few words, much less than you spent AFTER my nonsense post.
The feeling from the "outside" its that you guys really set us as "the lowest priority" so low that you don't have time to read or write 1 line about it. That is really frustrating.
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Re: [Spawn System] Para-troopers
You should have people be able to spawn in the plane with a paratrooper kit, which has 1 parachute and a different skin (and a larger bag to carry the chute). They should spawn with MP7s or M4 Carbines and other light weaponry, along with colored smoke.
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Re: [Spawn System] Para-troopers
Salmonella. Reality check for you. The Brazilian comfac, according to us, is barely 2 weeks old. There are multiple comfacs much more advanced than yourselves. Get over it and concentrate on actually producing a skeleton faction.
Expect an infraction for attitude if you carry this on. Any futher feedback should be constructive, and also come via your comfac feed via the private comfac lead forums we have for communication. Yes, we have them.....and I see nothing about asking for feedback.
Expect an infraction for attitude if you carry this on. Any futher feedback should be constructive, and also come via your comfac feed via the private comfac lead forums we have for communication. Yes, we have them.....and I see nothing about asking for feedback.
"By profession I am a soldier, and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur.
-Proud wearer of motorcycle helmets since 1998.
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Re: [Spawn System] Para-troopers
Awesome Idea, Isnt there a C-130 model in the Airmaps mod...?
The map should be at night and flares would be cool too. But at night the ground soldiers cant see paratroopers right?
The map should be at night and flares would be cool too. But at night the ground soldiers cant see paratroopers right?
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Re: [Spawn System] Para-troopers
Nightmaps and C-130 probly wont be happening anytime soon m8 though i wonder why there can't be atleast one night map that the servers can remove from the maplist in case it lagsEcho331 wrote:Awesome Idea, Isnt there a C-130 model in the Airmaps mod...?
The map should be at night and flares would be cool too. But at night the ground soldiers cant see paratroopers right?
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Re: [Spawn System] Para-troopers
I'd suggest staying well away from night maps guys. PR doesn't work well with them due to shaders and lightmaps.
"By profession I am a soldier, and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur.
-Proud wearer of motorcycle helmets since 1998.
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Re: [Spawn System] Para-troopers
Just because you want a faction on the game it doesn't mean that the whole team will stop everthing to help us. You act like a child man...Salmonella wrote:And I'm with yours(devs in general)!
I know that every one here is voluntary, and no one have the obligation to give any feedback to anyone, but why only come up to say something when someone goes angry?
The thread was open for a week and no one seems to noticed, any a word of advice or incentive were given, but when some bad words are spelled, everyone comes in with their almighty righteous words!
The truth is that the comfacs aren't the top priority in the moment and the name "Community Faction" says it all. The devs can assist or no the devlopment.Salmonella wrote:All that you guys said is possible, most of it was tested and each one has it known issues, but the is main problem is that DEVs don't seems to give a shit about this.
We are here in a so called Comunity Faction subforum, inside the main forum, but seems we are on another world, a little feedback of the Godlike developers woudn't be so bad.
I don't know if they are too busy discussing their own things, or is the amount of bullshit that always comes in on suggestions threads, but again, a little feedback isn't bad.
This is not a "oh it will be so cool if we paratroopers" thread, I got the hole thing coded, its fully operational with several tested deploying mode, maps for it already being developed and not a signal of the devs around*
*In fact only Rhino said something here
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Re: [Spawn System] Para-troopers
Again, the point is not that I wanted hands of the devs on our early work, its all about feedback from them and nothing else, I really wanted help on the dirt work from the community and from the team.
In fact, I just realized that the main problem was my willingness to get things done as fast as I can, forgetting that several things I can't make by myself and therefore depends on other's willingness, that probably isn't the same as mine.
So I'll try to slow down and stay calm just to enter in synchronism with the rest of the community.
It still don't clear my bad words, but it's no use crying over spilt milk, that it’s, I was wrong in the way I faced the whole Community Faction thing, sorry.
In fact, I just realized that the main problem was my willingness to get things done as fast as I can, forgetting that several things I can't make by myself and therefore depends on other's willingness, that probably isn't the same as mine.
So I'll try to slow down and stay calm just to enter in synchronism with the rest of the community.
It still don't clear my bad words, but it's no use crying over spilt milk, that it’s, I was wrong in the way I faced the whole Community Faction thing, sorry.
Last edited by Salmonella on 2009-12-09 02:29, edited 1 time in total.
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Re: [Spawn System] Para-troopers
back to topic...
after landing, you just drop your kit and grab it with "g".
So, no night maps.
yeah, I tested it and works, for each spawnable kit you have Dummy Kit, that contains the parachute, a "empty hands" like pilots and the kit you chose.Echo331 wrote:You should have people be able to spawn in the plane with a paratrooper kit, which has 1 parachute and a different skin (and a larger bag to carry the chute). They should spawn with MP7s or M4 Carbines and other light weaponry, along with colored smoke.
after landing, you just drop your kit and grab it with "g".
Hey folks, are you missing the part that it is a proposal to use the c130 in the amazon forest, and most of my effort on the vegetation is to make the occlusion effect of real jungle, Beside it maps will be laaarggeee and FARC armament don't have scopes.Echo331 wrote:Awesome Idea, Isnt there a C-130 model in the Airmaps mod...?
The map should be at night and flares would be cool too. But at night the ground soldiers cant see paratroopers right?
So, no night maps.