Eyl Map, Cargoships, and Ship Boarding videos

Project Reality announcements and development highlights.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Eyl Map, Cargoships, and Ship Boarding videos

Post by K4on »

[R-DEV]CodeRedFox wrote: For example the blufor wouldn't receive any additional air assets until the cargo ship are captured.
pls no attack helos.

opfer attackers can't get close to the ships to recapture, cause their boats are easy targets for cas...
The_MDexs
Posts: 108
Joined: 2009-12-22 12:57

Re: Eyl Map, Cargoships, and Ship Boarding videos

Post by The_MDexs »

i just love this map
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Eyl Map, Cargoships, and Ship Boarding videos

Post by ma21212 »

this is looking really nice, the ships are gonna be a maze lol.
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Blakeman
Posts: 450
Joined: 2007-11-21 20:49

Re: Eyl Map, Cargoships, and Ship Boarding videos

Post by Blakeman »

My only criticism is that it seemed like you needed to jump through the hatchways and thus ran out of run very quickly inside the ship. One thing that annoys me that is in PR now are little height differences that make it a jumping contest in the middle of a lane of fire where it wouldn't realistically be that bad. (The curbs as they used to be is one example on Fallujah).

What if the opfor starts on one random ship and has one of those start of round timed spawn points? The ones that disappear after a few minutes into the round? This could simulate a few pirates already having a ship in their hands and could make a bit of a speed for the blufor to hurdle before making landfall. The rest of the opfor would have to take all the other flags on land in order for the opfor on the ship to be able to actually take the flag. This could hinder the blufor from just landing minimal personnel on the ships to take them uncontested and then moving the main body of their force directly to land.
"You don't hurt em if you don't hit em." - Chesty Puller
AcornBeing
Posts: 105
Joined: 2009-08-18 23:00

Re: Eyl Map, Cargoships, and Ship Boarding videos

Post by AcornBeing »

Blakeman wrote:What if the opfor starts on one random ship and has one of those start of round timed spawn points? The ones that disappear after a few minutes into the round? This could simulate a few pirates already having a ship in their hands and could make a bit of a speed for the blufor to hurdle before making landfall. The rest of the opfor would have to take all the other flags on land in order for the opfor on the ship to be able to actually take the flag. This could hinder the blufor from just landing minimal personnel on the ships to take them uncontested and then moving the main body of their force directly to land.
In a way, I agree with you. That would make it more of a real life scenario where blufor would inevitably have to rescue an already captured vessel rather than prevent from capturing it by the pirates. And also that would give the opfor better chnaces in this map in case should there be doubt regarding blufor always arriving at the ship first.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Eyl Map, Cargoships, and Ship Boarding videos

Post by CodeRedFox »

Blakeman wrote:My only criticism is that it seemed like you needed to jump through the hatchways and thus ran out of run very quickly inside the ship.
Check....er read the front page again.... :lol:

Main goal: Pirate are able to reach cargoship and establish a presents. Pirate getting to the cargoships before the blufor is being worked on. I've already improved the time by moving the cargoships closer to shore.

Pirates:
Beach spawn/RP are placed close to shore along with boats. Travel time to cargoships are 20-30 seconds.

BLUFOR:
Helicopter delayed spawns. Might have the BLUFOR main flag cap time set to (what ever I want) allowing me to delay the spawn times of Blufor Assets. Think of it as time it takes to answer a S.O.S and brief time (game time not real life).

Helicopter engine start time 60 + travel time (?) seconds
Last edited by CodeRedFox on 2010-05-22 05:21, edited 5 times in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
FoxtrotFaulkner22
Posts: 7
Joined: 2010-05-22 08:22

Re: Eyl Map, Cargoships, and Ship Boarding videos

Post by FoxtrotFaulkner22 »

I've got to say, this is probably the map I am looking forward to most that is a WIP. I like how you thought outside the box on this one, I don't really see any other maps like it. It's also a recent/current situation, which is a plus.

It will also be good to finally grapple up from a boat. I always wondered why you couldn't (probably really hard to code in this engine?) because it helps out with planning/strategy not having to go straight to ladders, stairs, ramps, etc. Anyways, I think it's awesome that you broke the mold here. Good job.

I have a question. Maybe I missed it and you already have the info here somewhere but what will determine how many flags there are? I see on the map you have 1-4 possible locations in some of the "tiers". I know the flags are random each round, but how do you know how many there will be at each "tier." Each tier always gets at least one and the rest are random? :confused:

Anyways, I'm pretty excited about this map. Keep the updates coming, please.
EasyField
Posts: 22
Joined: 2009-03-07 02:46

Re: Eyl Map, Cargoships, and Ship Boarding videos

Post by EasyField »

Damn those Commie! The network is blockaded by them so I can't see these Youtube videos. :-(
The map is great!(Maybe I shoud thanks to them because I can still read the pic!:lol :)
pilotclan9404
Posts: 18
Joined: 2008-01-05 07:09

Re: Eyl Map, Cargoships, and Ship Boarding videos

Post by pilotclan9404 »

god i cannot wait for this

you should so do a REALLY night ver
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Eyl Map, Cargoships, and Ship Boarding videos

Post by rampo »

pilotclan9404 wrote:god i cannot wait for this

you should so do a REALLY night ver
You aint getting a night map in PR anytime soon pilot, get used to it
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StiffyMagnum
Posts: 45
Joined: 2009-01-04 18:17

Re: Eyl Map, Cargoships, and Ship Boarding videos

Post by StiffyMagnum »

nice job!
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