New Commander UAV System

Project Reality announcements and development highlights.
Vanya
Posts: 147
Joined: 2009-04-29 01:11

Re: New Commander UAV System

Post by Vanya »

[quote=""'[R-CON"]Sniperdog;1396925']Yes there is :) [/quote]

Woot!!

[quote="nir0""]
if we got X = time in flight, Y = time to recharge, so X+Y = full cycle time (for now), no matter if commander gave up using it
i wish commander could shorten X time removing UAV so it will start to recharge earlier, and get ready earlier as well[/quote]

Not to bad of an idea.

What if you made it so the uav takes 2-3mins to fly into place. Than when its in place the commander can hop in use it then hop out and save the rest of the time for later. So pretty much the uav would still fly but as long as the commander isn't in it the timer stops.

Or set us to be used in 3min intervals. That way you couldn't hop in laze something in 2 sec then hop out again.

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Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: New Commander UAV System

Post by Sniperdog »

Check out our newest feature for the PR UAV's!

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Will Stahl aka "Merlin" in the Squad community
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: New Commander UAV System

Post by Silly_Savage »

:shock:

:o
"Jafar, show me a sniper rifle." - Silly_Savage 2013
richyrich55
Posts: 332
Joined: 2007-07-18 16:04

Re: New Commander UAV System

Post by richyrich55 »

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You know it isn't April 1st right?
"What's the advantage of these choppers when compared to a squad medic?"

Pirate

"Medics dont have rotors."

rampo93(FIN)

Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: New Commander UAV System

Post by Cheditor »

After having the joke explained to me Sniperdog, haah i like the video.
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Tim270
PR:BF2 Developer
Posts: 5165
Joined: 2009-02-28 20:05

Re: New Commander UAV System

Post by Tim270 »

FIRE THE PREDATORS!
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Churp
Posts: 41
Joined: 2008-11-22 14:34

Re: New Commander UAV System

Post by Churp »

A Predator that shoots Predators...Genius!
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: New Commander UAV System

Post by McBumLuv »

FRIENDLY PREDATOR MISSILE INBOUND!

OH GOD IT'S A FRIENDLY PREDATOR TURNED INTO A MISSILE! :O
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=Toasted=
Posts: 359
Joined: 2009-07-01 22:08

Re: New Commander UAV System

Post by =Toasted= »

I always thought the origional UAV's were kinda awkward to control, and this is exactly what I hoped for to change it for the better.

Utterly brilliant. :D
Bob_Marley - "This is an outrage! If we're going to spend money on black projects they should be much more amusing and/or explosive than this."

PR In-Game Alias: =Epic-Toast=
SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: New Commander UAV System

Post by SGT.Ice »

Should be able to shoot it down and see it

Possibility or something even for A2 is make it a role of a soldier, the commander wouldn't operate it in real life a soldier does. That's my 10 cents

Other then that its a big improvement over the old UAV
nir0
Posts: 70
Joined: 2009-11-08 05:29

Re: New Commander UAV System

Post by nir0 »

if u're going to implement hellfires, please, keep in mind that not all UAVs got em aboard...

please, remove hellfires, it will break gameplay
Last edited by nir0 on 2010-07-25 06:29, edited 1 time in total.
TempesT
Posts: 152
Joined: 2009-04-11 05:08

Re: New Commander UAV System

Post by TempesT »

nir0 wrote:if u're going to implement hellfires, please, keep in mind that not all UAVs got em aboard...

please, remove hellfires, it will break gameplay
This reply was inevitable
[img]http://i47.tinypic.com/b3s775.jpg[/img]
Project Reality: Air to Ground http://www.youtube.com/watch?v=5pnCPN0NGv0
TrueTypeSansSerif
Posts: 52
Joined: 2009-12-10 18:36

Re: New Commander UAV System

Post by TrueTypeSansSerif »

I can't believe you guys completely missed the new m4 animations and handle.

Brilliant work!

EDIT: Well most of you anyway
Last edited by TrueTypeSansSerif on 2010-07-25 09:53, edited 1 time in total.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: New Commander UAV System

Post by dtacs »

TrueTypeSansSerif wrote:I can't believe you guys completely missed the new m4 animations and handle.
I can't believe its not butter!
sweetsnakeGER
Posts: 19
Joined: 2009-11-22 23:01

Re: New Commander UAV System

Post by sweetsnakeGER »

I think this is a very hard tool in the battlefield, but realistic. To keep the fights balanced you can remove the laser-designator from the Squat-Leader Kit and add it to the Marksman-Kit, so it is a special-Kit and not everytimes available. :? : :? : :!:
nir0
Posts: 70
Joined: 2009-11-08 05:29

Re: New Commander UAV System

Post by nir0 »

a question, can u guys do this:
1) CO places mark UAV
2) UAV starts from main, and flies to mark as it flies now but with all this sweet mouselook
3) when UAV arrives to some of circle trajectory point, it starts to fly around
4) when needed, CO can place new UAV marker, and UAV turns there

P.S. there is no need for smooth animation in (3) and (4) as soon as we got no smooth animation in curren 0917 UAV

thank you!
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: New Commander UAV System

Post by Gore »

Much much better :)
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: New Commander UAV System

Post by illidur »

this method is pretty sweet. good job devs! this is a huge improvement even without the comma rose on it.

will the commander die if the uav gets glitched/flys into a mountain or is it still a missile? if its not a missile then this is an idea.\/

would it be possible to make a mini jet that you actually have to land and takeoff as a uav? i have thought of a way to make fuel for a uav using the bleedout method. wouldn't it be possible to make the bleedout threshold 100% or w/e. then make it so it bleeds out over a certain amount of time so you have to land or the uav gets destroyed? this would make it so the uav doesn't have a timer or magical appearance. i think actually flying a slow uav would be best and make the commander position more interesting.
Last edited by illidur on 2010-07-25 23:23, edited 2 times in total.
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: New Commander UAV System

Post by Oskar »

illidur wrote:i think actually flying a slow uav would be best and make the commander position more interesting.
...and in my opinion, very distracting from the commander's real job, which is actually commanding. Coordinating the team and the overall battleplan, giving and passing on intel.
Also, wouldn't the actual flying be handled by someone else IRL anyway? Not that that is a very solid argument on it's own since there are gameplay considerations to take into account too, but for me this would just be a distraction. I don't want a lot of toys to play around with as a commander necessarily, I get my kick from working together with a good team.

Maybe that's just me.
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