128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday

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Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday

Post by Adriaan »

This was a triumph...

Really, the fighting was so incredibly epic and on such a scale, I haven't ever before experienced something like it!
I don't know about the MEC team, but US was pretty well organised from what I could see and MEC put up fierce resistance. The viewdistance made for some great long range firefights.
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zenarion
Posts: 56
Joined: 2010-02-15 12:47

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday

Post by zenarion »

This was awesome. I will need to get a smoke and a shower after the server crashed. Thank you.
In-game: molcandr
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday

Post by Brainlaag »

Was awesome, Wicca is still gay but great job everyone. Gonna post the video as soon as I can :D stay tuned!
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday

Post by TheComedian »

Thank you for this great experience. Truly realistic gaming redefined :33_love:
Blackhawk998
Posts: 8
Joined: 2009-05-14 20:27

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday

Post by Blackhawk998 »

I thought it was really fun. Only problem I ahd was that I got in after the Briefing so I didn't manage to get in one of the good squads, so instead I was the Commander. My first time playing as Commander and it wasnt as bad as i thought it would be. For the most part I had some very good SL's who listened to me. Got a bit crazy towards the end but things were starting to get rolling again before the crash. Overall very awesome, hope i wasnt too bad of a commander
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday

Post by TheComedian »

Can we get a userbar that says "I helped test Karez Offensive"?

Edit: Useful feedback.

There is a certain delay+lag when you use zoom in any armor/apc/rifle scope. The delay varies according to the amount of zoom and I guess its because of the big view distance that has to be rendered.
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday

Post by KingKong.CCCP »

It was epic. The best thing for me was looking through the aiming sights of the HMG, firing at the enemy firebase that looked like totally real life firebase. Smokes everywhere, dead bodies, tracers, helicopters, ah... beautiful.
Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday

Post by Wicca »

Ok, so FPS drop isnt an issue. So i will add more overgrowth.

Please post photos of shit in my map thread. So i can fix it:


https://www.realitymod.com/forum/f354-c ... ip-38.html
Xact Wicca is The Joker. That is all.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday

Post by cyberzomby »

I liked it as well. This would be a great map with C&C.

Viewdistance was getting used to a lot! I was reporting in a FOB through VOIP and I got the grid all wrong because I was not used to seeing things so far away :P

Also had an epic assault on one of the plateaus with my fireteam. Who, in that particular case where right behind me. Felt very band of brothers like to me :P Sneak around the flank, get in position and blaze away!

Great atmosphere and to me, life like battles

Also loved seeing 4 apc's scoot around picking people up. Choppers going over. 100 vs 100 is really good to play on this map. Dont think it will be as fun with 64 people total. Havent seen a lot that was out of place. Dont think I saw anything.
Agemman
Posts: 383
Joined: 2007-02-13 12:57

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday

Post by Agemman »

I crashed 5 times in a row. Then I gave up. :(
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Pesticide
Posts: 307
Joined: 2009-11-09 02:57

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday

Post by Pesticide »

great map for armor, poor map for infantry.

Make it a armor only with APCs and TANKs add AA if you add cas

on the big hill in the right bottem, my fps dropped , and when a bom exploded there i even had to restart my game to fix my fps. very strange
Proud member of Forgotten Honor Tournament.
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday

Post by cyberzomby »

I havent noticed it was bad for infantry to be hOnest. Theres enough cover thanks to uneven terrai

Wicca why add more overgrowth when its fine now?
Brainlaag
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Joined: 2009-09-20 12:36

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday

Post by Brainlaag »

cyberzomby wrote:I havent noticed it was bad for infantry to be hOnest. Theres enough cover thanks to uneven terrai

Wicca why add more overgrowth when its fine now?
What? no we need much moar stuff around grass, tress, bushes EVERYTHING. Just put in the whole package :D
Arc_Shielder
Retired PR Developer
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Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday

Post by Arc_Shielder »

Great potential for this map and silly gamemode.

No offense Wicca but with no objectives it was like WW1 and you get the very least a third of the map that is not being used. I'm quite surprised that no one mentioned this here when I heard a ton of guys commenting about it on my team.

When my SL told us "let's go south after we stop digging this last foxhole" someone asked "why?". He stuttered - and he's got a very good reason for that. Heard something about possibly finding an enemy FOB or something but it didn't catch up so the squad willingly stood to defend the FOB and respective assets.
It was so disproved of tactical intelligence that I found it to be quite dull. It's like the total opposite of the noob blob strategy. Instead of telling the blob to march with other blobs to an objective, you tell them to stay and hopefully with no variables to work with, everything will work out alright.

As for the map itself it's lacking points of interest and other things, but I guess you know that already. I love the terrain though, it's got to be my favorite. Enormous potential here.
Ome99
Posts: 496
Joined: 2008-11-29 15:14

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday

Post by Ome99 »

The game played really well, I especially liked it when every team builds an FOB on an adjacent hill, and then it becomes an emplacement battle from ranges of around 1000m.

Around F10 kp5 (not sure of exact location), our SL deployed an FOB in the field, we tried to shovel it and it was never up, we tried another 2 locations 20 meters around the original with same results, in the end we had to move to around F10 kp3, before we managed to get it up.

EDIT: the game played smoothly for most of the time, however, when there is a large concentration of players in one place (like at the start of the match at mains), there is a lag, but that isn't always the case.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday

Post by Brainlaag »

The general idea of this map, was to play without a dedicated objective. Trust me, I've played this map in the early stages and it didn't work out with the flag.
Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday

Post by Wicca »

People need to learn how to fight with the only objective. Which is to kill the enemy. It worked out quite good sometimes. But Squads moving alone, and squads just staying at a fob. Is where you fail. It has to be an operational team.
Xact Wicca is The Joker. That is all.
Qadis
Posts: 101
Joined: 2010-11-16 21:10

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday

Post by Qadis »

Pesticide wrote:great map for armor, poor map for infantry.

Make it a armor only with APCs and TANKs add AA if you add cas

on the big hill in the right bottem, my fps dropped , and when a bom exploded there i even had to restart my game to fix my fps. very strange
That's what I thought too. Playing inf on this map was pretty boring for the most part. However there was some nice moments when storming hills and the overall atmosphere is pretty cool with the huge view distance and loads of ppl around, APCs working together with each other AND with infantry.

Also I'm not sure about the balance between the eurocopter and the CAS huey. Just add an attack chopper or 2 for each side instead of this and be done with it ?

Another thing, I didn't like the transport HUEYS in this setting. Why not just use Blackhawks ? Can you use the ones with the IDF camo?
[DVB]Shadow_Omega
Posts: 12
Joined: 2009-05-25 18:10

Re: 128 player Test Event - The Karez Offensive! 1st of May 1800 PRT Sunday

Post by [DVB]Shadow_Omega »

The event was alright, but at the onset of it, whoever was squad lead for the LAV's acted completely out of line and was extremely disrespectful to several members of the squad; I ended up cursing the guy out along with a few others before we left. Some folks forget that it's a video game and not the real Army (I spent 4 years in the real deal, I don't need some random arse on the internet talking down to me like he is somehow better then everyone.).

Other then that little issue that made me take a break from the server for a good amount of the event, I had some fun (playing on the MEC team, of course.). Shoddy performance of G3's be damned, we had a good shoot out towards the end, lots of artillery, armor, tows, and bullets getting slung around between the two hills. I think actual objectives would of been nice though, it was a bit aimless.
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