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Re: [Map] Assault on Grozny (2km) [WIP]

Posted: 2013-09-22 14:34
by Mongolian_dude
Perhaps you could save yourself the trouble and simply have this set as a modern conflict on an old flashpoint. Especially with all the foreign proxy-war funding of current warfare, you could give the Milita some heavier stuff than Chechen fighters would have had back then to counter better RUS gear.


...mongol...

Re: [Map] Assault on Grozny (2km) [WIP]

Posted: 2013-09-22 15:36
by Ason
[R-DEV]Rudd wrote:if you have vehicles and weapons loaded in your editor, then all you have to do is select the object spawner and on the tweakbar you'll see the vehicle for team 1 and 2. Click that drop down menu and select the vehicle you want.
Yeah I know how to spawn vehicles but the thing is I remember a post about a "kit selecter" inside the editor, with dropdown boxes to choose which spawn kits/weapons to be available in the spawn menu ingame. I think it was a new feature that someone managed to implement in the editor but maybe it was just a dream:/
[R-DEV]Rudd wrote: To remove scopes, you'll need to go to the team kit files afaik and just replace the scoped weapons with the unscoped versions in the .con files. Not entirely sure how to get up that team variation correctly though.
Alright I will see if I can find the correct .con file or maybe someone could explain it to me in detail. What do you mean by "how to get up that team variation correctly"?
[R-MOD]Mongolian_dude wrote:Perhaps you could save yourself the trouble and simply have this set as a modern conflict on an old flashpoint. Especially with all the foreign proxy-war funding of current warfare, you could give the Milita some heavier stuff than Chechen fighters would have had back then to counter better RUS gear.
The thing is I really despise scopes, and this is one aspect which I would really like to get right since nobody had scopes, so it's also to increase realism. But if it's too complicated I'll have to use the normal weapons and then maybe later someone can help me fix it.

Re: [Map] Assault on Grozny (2km) [WIP]

Posted: 2013-09-22 15:46
by BroCop
Nah that feature is there, its just that it became obsolete due to the way PR handles kit spawners

Posted: 2013-09-22 15:56
by Mineral
Custom kits will only happen If you make a seperate faction specially for this map. 1.0 doesnt allow for custom kits on the spawn anymore. Which would be a massive waste of time and effort as current rus and miltia factions will do just fine. Yes it wont be 100% accurate but thats the case for 50% of PR maps anyway.

Re: [Map] Assault on Grozny (2km) [WIP]

Posted: 2013-09-22 16:20
by [FSA]IrRahman
Hey, can you please tell me about the kits which will be used by the Chechens?

Re: [Map] Assault on Grozny (2km) [WIP]

Posted: 2013-09-22 16:21
by Ason
Bah that's major bad news for me to hear :( I really hate scopes and I always imagined the map to be without scopes...Do you think it's possible to make a copy of the russian faction and change the weapons like that? Or would that be too much of a hassle/use too much MBs/GBs for just one map?
'[FSA wrote:IrRahman;1952244']Hey, can you please tell me about the kits which will be used by the Chechens?
This is were you come in. I don't have clear picture of what weapons to use so feel free to give your suggestion.
Maybe something like this:
Officer: ....
Rifleman:...
etc.

Altough as it looks atm I don't think I will be able to customize it that much and it might have to be just like the factions got them atm :(

Re: [Map] Assault on Grozny (2km) [WIP]

Posted: 2013-09-22 16:26
by Rabbit
Mrslobodan wrote:Bah that's major bad news for me to hear :( I really hate scopes and I always imagined the map to be without scopes...Do you think it's possible to make a copy of the russian faction and change the weapons like that? Or would that be too much of a hassle/use too much MBs/GBs for just one map?
Best bet is short term keep it RUv mil, then maybe long term see if you can't get a faction with battles from the conflict.

Re: [Map] Assault on Grozny (2km) [WIP]

Posted: 2013-09-22 16:48
by Ason
Rabbit wrote:Best bet is short term keep it RUv mil, then maybe long term see if you can't get a faction with battles from the conflict.
Yeah I guess it has to be like that:'(

Re: [Map] Assault on Grozny (2km) [WIP]

Posted: 2013-09-22 17:12
by saamohod
'[FSA wrote:IrRahman;1952244']Hey, can you please tell me about the kits which will be used by the Chechens?
Of course the Chechen faction will use their own Chechen weapons, designed by Chechen engineers and produced in Chechen Аrms Plants. Oh wait, there are no such things. They will use Russian weaponry.

Re: [Map] Assault on Grozny (2km) [WIP]

Posted: 2013-09-22 17:40
by [FSA]IrRahman
Mrslobodan wrote:Bah that's major bad news for me to hear :( I really hate scopes and I always imagined the map to be without scopes...Do you think it's possible to make a copy of the russian faction and change the weapons like that? Or would that be too much of a hassle/use too much MBs/GBs for just one map?


This is were you come in. I don't have clear picture of what weapons to use so feel free to give your suggestion.
Maybe something like this:
Officer: ....
Rifleman:...
etc.

Altough as it looks atm I don't think I will be able to customize it that much and it might have to be just like the factions got them atm :(
Kits:

Anti-Tank - AKMSU, RPG-7 with 2x Tandem
Sniper - SVD-S with 8x POSP scope, Makarov
Spotter - STD: AK-74 ALT: AK-47
Anti-Aircraft - STD: AKMS, SA-7 ALT: AKS-74U, SA-18
Combat Engineer - AK-74S
Automatic Rifleman - STD: AKS-74M with 40-round bakelite magazine ALT: RPK-74
Machine Gunner - PKM
Rifleman - STD: AKS-74 with bakelite magazine ALT: AKS-74U
Medic - STD: AKS-74 ALT: AKM
Officer - STD: AKS-74U with 40-round bakelite magazine, TT-33 ALT: AK-74M, Makarov
Rifleman Specialist - AK--74 Tantal ALT: AKMS
Rifleman AT - STD: AKS-74, RPG-22 ALT: AKS-74U, RPG-7
Rifleman AP - AK-74 Tantal
Grenadier - STD: AKS-74, GP-25 ALT: AKS-74M with 40-round bakelite magazine, GP-30
Marksman - STD: SVD with 4x PSO-1 ALT: VSS Vintorez with PSO-1
Crewman - AKMSU
Pilot - TT-33

New models:

AKMSU, SVD-S, 8x POSP scope, SA-18, AKS-74M with 40-round bakelite magazine, AKS-74U with 40-round bakelite magazine, AK-74 Tantal, VSS Vintorez, GP-30

Characters need more beards and russian camos like flora, tigr, partizan etc.

Re: [Map] Assault on Grozny (2km) [WIP]

Posted: 2013-09-23 10:50
by Mineral
mmm, seems my post that I made with my phone didn't get posted.

Anyway, there is no 'customizing'. It all has to be made and coded. It's far from impossible. But you need to think if it's worth the effort. Ramiel has the wrong weapon and kits as well, but it doesn't hurt gameplay at all. Same for al basrah and a few other authentic made maps.

As rahman points out, you will need quite a few new weapons, and if you do make a faction, it would stupid not to include them. I'd say focus on the map, if other maps get made in this era, that it's probably worth looking into making a comfac for this, but one map simply ain't. And you either do it right or you don't do it all. Just switching some weapons scopes off while new camo's, vehicles and weapons are needed to just doesn't make it right.

Focus on the map, if you find somebody who can do this for you then go for it. But it's not worth your time while you could be busy finishing this map :p

Re: [Map] Assault on Grozny (2km) [WIP]

Posted: 2013-09-23 11:35
by Souls Of Mischief
Just have Militia vs RU. Creating a whole faction, when there's a perfectly suitable faction already in-game, is a waste of time.

Re: [Map] Assault on Grozny (2km) [WIP]

Posted: 2013-09-23 12:15
by Ason
Yeah but it's just really disappointing for me because I really hate scopes and the whole map is based on no scopes so now I agree with some that the city is too small, the russian will be able to rape much of the city without even entering it and also in combat around the city they will have a hugh advantage, an advantage wich they didn't have at all in real life. Camos and other cosmetic "errors" as well as not using the exact same type of weapons is not nearly as big of a concern for me as having one team using scopes and other not, since it doesn't have such a major impact on gameplay.
One of the things that motivated me to make the map was the thing about a worldpower fighting rebels but still on kind of the same level weaponwise. Heavy assets can easily be countered with a bigger amount of RPGs, but scopes vs no scopes is just a too big of an imbalance.

If there is no easy solution to this I think will have:
RU vs Militia on 128p AAS
and
Militia vs Hamas on 64p AAS.
which will make Hamas talk russian which is a good thing and the bad thing is that they got really different weapons which I can see past as long as they don't have scopes and they are called Hamas. But fictional conflicts is not a new thing for PR so people who want to see it as militia= unorganized russian army and hamas= chechen rebels can do that, other people with not that big amount of imagination can just se it as Militia vs Hamas.

Image

Re: [Map] Assault on Grozny (2km) [WIP]

Posted: 2013-09-23 12:59
by [FSA]IrRahman
New models placeholders:

AKMSU - AKMS
SVD-S - SVD
8x POSP scope - Add 8x magnification to the current PSO-1 scope
SA-18 - Stinger
AKS-74M with 40-round bakelite magazine - Not hard to do, just put the magazine model from RPK-74
AKS-74U with 40-round bakelite magazine - Not hard to do, just put the magazine model from RPK-74
AK-74 Tantal - AKS-74
VSS Vintorez - AKM with PSO-1
GP-30 - GP-25

Keep current 'militia' character models and change faction name to Chechnya.
It is better idea than keeping militia with unrealistic American weapons and scopes and far better than sending Hamas from Palestine to Chechnya (lol).

Re: [Map] Assault on Grozny (2km) [WIP]

Posted: 2013-09-23 13:19
by BroCop
Dude cut that shit out already.

Militia is fine enough as it is for now. Complicating shit because you want to insist on posting your bloody factional design into multiple threads is not gonna happen over night. IF someone, and I mean IF, decides to one day make that faction then its his prerogative to make it however he sees fit.

Albeit, in my opinion it aint worth the hassle until there are more maps featured in Chechnya.

P.S. Fix that sig, its breaking the size rules by a mile

Re: [Map] Assault on Grozny (2km) [WIP]

Posted: 2013-09-23 13:35
by [FSA]IrRahman
CroCop wrote:Militia is fine enough as it is for now.


No, it's not.
CroCop wrote:Complicating shit because you want to insist on posting your bloody factional design into multiple threads is not gonna happen over night.


I am just proposing what's better in terms of realism, this mod is created by community. I don't expect anything to happen over night.
CroCop wrote:IF someone, and I mean IF, decides to one day make that faction then its his prerogative to make it however he sees fit.
One person won't decide about whole faction. And I can bet that I am the best informed about Chechen fighters person in these forums.


CroCop wrote:Albeit, in my opinion it aint worth the hassle until there are more maps featured in Chechnya.
Fools Road, Dragon Fly, Iron Ridge, Kozelsk and now Grozny.

Re: [Map] Assault on Grozny (2km) [WIP]

Posted: 2013-09-23 13:46
by Ason
'[FSA wrote:IrRahman;1952543']
I am just proposing what's better in terms of realism, this mod is created by community. I don't expect anything to happen over night.
One person won't decide about whole faction. And I can bet that I am the best informed about Chechen fighters person in these forums.
If you read what others post you would know that there is no posibility for me to change these things. You should put togheter a team to make a chechen faction and all these weapons and start a thread about it. I'm just making a map.

Re: [Map] Assault on Grozny (2km) [WIP]

Posted: 2013-09-23 13:51
by [FSA]IrRahman
Mrslobodan wrote:If you read what others post you would know that there is no posibility for me to change these things. You should put togheter a team to make a chechen faction and all these weapons and start a thread about it. I'm just making a map.
I actually did read, and I never said that I expect YOU to change these things.

Re: [Map] Assault on Grozny (2km) [WIP]

Posted: 2013-09-23 14:00
by Ason
'[FSA wrote:IrRahman;1952550']I actually did read, and I never said that I expect YOU to change these things.
Then please don't post it here. There is no purpose to post it here and no value in this information for me.

Re: [Map] Assault on Grozny (2km) [WIP]

Posted: 2013-09-23 14:00
by Rhino
'[FSA wrote:IrRahman;1952543']Fools Road, Dragon Fly, Iron Ridge, Kozelsk and now Grozny.
All but Grozny are fictional maps and are not anywhere in particular and in the case of Fools Road, Dragon Fly and AoM (you missed that one) make no sense with the Brits or US "fighting the Chechens in a historical Chechen war which they where not involved in" which is why they are a generic faction called the militia.


Anyways as for making a Chechen faction, its something you can keep in the back of your mind but I would use the militia for now and its something you can look into making later :)