Ask the (WW2-DEVS) a question ?
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Re: Ask the (WW2-DEVS) a question ?
Early M4(75)
Late M4(75)
M4A1(75)
M4A1(76)
M4A3(75)
M4A3(76)
M4A3(105)
Think that is the list (not in order)
Late M4(75)
M4A1(75)
M4A1(76)
M4A3(75)
M4A3(76)
M4A3(105)
Think that is the list (not in order)

AfSoccer "I just don't see the natural talent."

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Re: Ask the (WW2-DEVS) a question ?
M4A3
M4A3 DD
M4A3 Crocodile
M4A3(105)
M4A3E4
M4A3E8 (doesn't look like it has HVSS, though)
is my bet.
M4A3 DD
M4A3 Crocodile
M4A3(105)
M4A3E4
M4A3E8 (doesn't look like it has HVSS, though)
is my bet.
Last edited by FluffyThumper on 2016-05-08 00:49, edited 1 time in total.
[img]http://i.imgur.com/iMxqujb.png[/img]
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Re: Ask the (WW2-DEVS) a question ?
In that case the second to last one is the post war M4A3E4 and the rest of my original list is still valid.

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Re: Ask the (WW2-DEVS) a question ?
To me it looks like it's in order.'[R-DEV wrote:AfterDune;2129362']The modeller named them like this:
M4A3 75(w)
M4A3 75(w) DD
M4A3 75(w) w/ flamethrower
M4A3E4
M4A3 76(w)
M4A3 105
/
Unsure if this is the exact order, but these should be the ones he made. Don't know about experimental stuff.
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Re: Ask the (WW2-DEVS) a question ?
agus92 wrote:To me it looks like it's in order.
No it isn't. The last one is the M4A3/76. It had a different turret. The 105 just had the 75 turret with a 105mm gun in it.
M4A3/75
M4A3/76
M4A3/105

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Re: Ask the (WW2-DEVS) a question ?
Meh, just grabbed a list of them off the thread.[R-DEV]camo wrote:lol rabbit


AfSoccer "I just don't see the natural talent."

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Re: Ask the (WW2-DEVS) a question ?
Anyway, it is a nice selection for Normandy and up the end of the war. Since you get the 75mm, the 76mm and the 105mm you already have 3 distinct gameplay styles in one series of models. The wading gear tank is a nice detail for a landing map (wish we had one for FH2...) and the flamethrower, while slightly "fantasy", could add a completely new asset to PR (afaik there are no flamethrowers ingame yet?)

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Re: Ask the (WW2-DEVS) a question ?
There's the M67 "zippo" in the night time layer of hill 488 but in all honesty i don't think i've ever seen it in action during a pub game.Ts4EVER wrote:and the flamethrower, while slightly "fantasy", could add a completely new asset to PR (afaik there are no flamethrowers ingame yet?)
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Re: Ask the (WW2-DEVS) a question ?
That's Vietnam right? Don't think I have played that yet actually. I wonder if a flamethrower could be made to look good at night in the bf2 engine without lagging the server with the non-static light emission.

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Re: Ask the (WW2-DEVS) a question ?
We actually have a couple more that it's not in the image from the same author. The flamethrower version is not going to be in-game.
Also something new for the germans as well.
But yeah, it's going to take a long time just to get a release time going, nevermind implementing all of these.
Also something new for the germans as well.
But yeah, it's going to take a long time just to get a release time going, nevermind implementing all of these.

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Re: Ask the (WW2-DEVS) a question ?
Did someone said "release"?
RELEASE RELEASE RELEASE!!!
RELEASE RELEASE RELEASE!!!
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Re: Ask the (WW2-DEVS) a question ?
If you could give us carentan with bot support so we could play coop, might stop us from asking for about the release.
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Re: Ask the (WW2-DEVS) a question ?
Don't know if this has been said before but will there be other theaters like the Eastern front since most WW2 Russian weapons are already in PRBf2 to cover all the kits except maybe the at kit with a at rifle other than that the only work I see is the uniforms,vehicles,and maps.I'm not pushing or anything I know you guys still have a lot of stuff to do but I was wondering if you thought about it being a easy idea for a update later on after release.
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Re: Ask the (WW2-DEVS) a question ?
Has been said several times, still would be a lot of work to get the kit models, the research, the maps and all the other things that still need to be done that aren't a couple of stray weapons.
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Re: Ask the (WW2-DEVS) a question ?
Will any of the PR:Falklands team help with the PR:WW2 team after 1.4 is released?Seems like once Falklands is done I don't see any new content coming to it meanwhile a lot of work is still to be done on WW2 so could we see the WW2 team get some backup soon?
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Re: Ask the (WW2-DEVS) a question ?
hehe well, PR:Falklands is really being made up by the core team for the most part and the same guys working on PR:F are also working on PR:WW2, with the exception of myself since I haven't really contributed anything to PR:WW2, other than weapons etc used by both wars like the Grease Gun etc 
Once PR:F is done I'm not sure where my future lies yet since r/l stuff is getting to be a priority but we will see. But ye, as for the other guys, some are working on both but once PR:F is released the focus will move to PR:WW2.

Once PR:F is done I'm not sure where my future lies yet since r/l stuff is getting to be a priority but we will see. But ye, as for the other guys, some are working on both but once PR:F is released the focus will move to PR:WW2.
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Re: Ask the (WW2-DEVS) a question ?
[R-DEV]Rhino wrote:hehe well, PR:Falklands is really being made up by the core team for the most part and the same guys working on PR:F are also working on PR:WW2, with the exception of myself since I haven't really contributed anything to PR:WW2, other than weapons etc used by both wars like the Grease Gun etc
Once PR:F is done I'm not sure where my future lies yet since r/l stuff is getting to be a priority but we will see. But ye, as for the other guys, some are working on both but once PR:F is released the focus will move to PR:WW2.
Awesome was wondering if they were getting some help also will we be getting fixed wing aircraft in WW2 because I saw the pilot kit all done in the beta.