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Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-11 16:16
by Psyrus
Darman1138 wrote:How do the forums ranks work?
Postcount  :)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-11 18:24
by Microwaife
Darman1138 wrote:How do the forums ranks work?
Image

there you go.
1 quick google search.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-11 19:22
by saXoni
Darman1138 wrote:How do the forums ranks work?
The higher your post count is the higher your rank is.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-11 19:49
by K4on
so spamers win? =(

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-11 19:52
by KaB
[R-DEV]K4on wrote:so spamers win? =(
Well the moderation makes it a bit more tricky as you can get banned. So it's not That easy, and there's still a bit of challenge at the end.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-12 10:07
by Spec
No amount of Moderation could stop Rhino :(

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-12 12:19
by Raklodder
When will Xiangshan be removed?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-12 13:03
by Kerryburgerking
Raklodder wrote:When will Xiangshan be removed?
Why would they remove one of the best maps in PR?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-12 13:42
by ComedyInK
A lot of the flag layouts need working on. Double cap flags don't work when there is a 600m distance between them.

Posted: 2014-04-12 14:30
by ElshanF
[R-DEV]K4on wrote:BF2 engine allows a day/night cycle only locally. Not even sure if he used 2142 for that test back then.
I mean in general can't we not have a night only layer of some maps such as Kashan and Kamis? Thus to even add in night vision goggles if possible ?? I'm quite optimistic so bare with me.
Imagine watching the quads on the bunkers on kamis firing into the night. That would be a great scene.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-12 14:32
by _Fizzco_
ComedyInK wrote:A lot of the flag layouts need working on. Double cap flags don't work when there is a 600m distance between them.
Still one of the best maps :D

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-12 14:36
by Rudd
ElshanF wrote:I mean in general can't we not have a night only layer of some maps such as Kashan and Kamis? Thus to even add in night vision goggles if possible ?? I'm quite optimistic so bare with me.
Imagine watching the quads on the bunkers on kamis firing into the night. That would be a great scene.
NVGs are a bit of a bugger, probably could be done but the team members with the relevant skillset for that kind of coding are no longer working on BF2 afaik, and it would be a massive amount of work, and it also requires alot of work map side.

If we had NVGs I think the work mapside on night layers would be worth it, but for now we have it for variety's sake :)

Posted: 2014-04-12 14:41
by ElshanF
Just add in a nightlayer for the large desert maps anyway! You have for Fools & The Falkands :)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-13 18:16
by Viikkasota
Viikkasota wrote:Are you going to add co-op for Battle of Ia Drang sometime?
Can any dev answer this question?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-13 18:26
by Rabbit
Viikkasota wrote:Can any dev answer this question?
Its VERY hard to build a navmesh around overgrowth. If you look at the current coop levels it tries to avoid a lot of overgrowth, Ia Drang is pretty much only overgrowth.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-14 10:38
by Darman1138
Playing the against AI in wooded areas is frustrating because they see through the trees and you can't. So they'll be shooting at you even though there's no line of sight.

What does the Press kit do? I was just watching one of dbzao's videos and saw someone running around with a black helmet that said "PRESS" on it. Do you have a camera with multiple levels of zooms or what?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-14 10:59
by AfterDune
Yeah, something like that indeed. It's basically a camera kit.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-14 12:49
by Darman1138
The only way to get it is through rcon commands I'm guessing?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-14 13:14
by Brooklyn-Tech
from a concept point of view, do the DEVs for BF2, A3, and PR2 hold regular meetings to discuss where they want PR to go as a "brand of gameplay"? Or are you guys independent in terms of that too?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-14 19:32
by -=anders=-
Brooklyn-Tech wrote:from a concept point of view, do the DEVs for BF2, A3, and PR2 hold regular meetings to discuss where they want PR to go as a "brand of gameplay"? Or are you guys independent in terms of that too?
No, yes...