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Re: Ask the (WW2-DEVS) a question ?
Posted: 2016-05-21 11:43
by SkyEmperor
matthewreck wrote:ok thanks,, i just saw some footage of pr ww2,,, man it looks like a whole new game! .. i saw some omaha beach footage...why is there not more people playing this game?? it looks intense!
It's great but it becomes repetitive considering there are only 3 maps atm.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2016-05-23 12:49
by CaptMiller
Whats happen with server WW2 Based ?? Yesterday it works but today the server does not work
Re: Ask the (WW2-DEVS) a question ?
Posted: 2016-05-23 12:57
by Mineral
CaptMiller wrote:Whats happen with server WW2 Based ?? Yesterday it works but today the server does not work
https://www.realitymod.com/forum/f376-p ... based.html
The event is monthly for 1 weekend and will switch between EU and NA servers. It's a good decision IMO cause that way people don't burn out too soon over a small amount of maps.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2016-05-23 13:59
by CaptMiller
sadly about it to hear that only once a month will be held this event. many people like this , think a week break would be better, but you are clever guys, is more visible to you)
Re: Ask the (WW2-DEVS) a question ?
Posted: 2016-05-25 21:31
by Smiley1967
CaptMiller wrote:sadly about it to hear that only once a month will be held this event. many people like this , think a week break would be better, but you are clever guys, is more visible to you)
na every 2 week ends would be also fine for me
but only every 2 month, thats hard^^
Re: Ask the (WW2-DEVS) a question ?
Posted: 2016-05-26 06:39
by matthewreck
yah i dont get it, the server was packed almost 100 people alot of the time ,, it should be every weekend. i downloaded pr just for the ww2 mod, and its only once a month?, what the.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2016-05-26 08:36
by shahram
matthewreck wrote:yah i dont get it, the server was packed almost 100 people alot of the time ,, it should be every weekend. i downloaded pr just for the ww2 mod, and its only once a month?, what the.
I agree with you. there was 100 players server all the time when it was played. every weekend or once in every 2 weeks would be great. I reinstalled PR just for ww2 and I hope BASED server's admin see this and think about it.
thank you
Re: Ask the (WW2-DEVS) a question ?
Posted: 2016-06-09 16:13
by Valmont
Quick Question: In Omaha, why are the Allied ships so far away from the beach? I've played many games that feature Omaha (heroes of the west mod for red orchestra 2 was my last) and the germans can see the battlecruisers from the beach and that creates a great atmosphere for the battle.
Besides not having to travel so far and for so long to land on the beach will make it easier for the already disadvantaged allied side.
You did that so that players cannot attack with mortars from the Ships without being reachable by the Germans? (In that case you could disable the ability to create mortars on the ship).
From Wikipedia:
Naval Support at Omaha:
The only artillery support for the troops making these tentative advances was from the navy. Finding targets difficult to spot, and in fear of hitting their own troops, the big guns of the battleships and cruisers concentrated fire on the flanks of the beaches. The destroyers were able to get in closer, and from 08:00 began engaging their own targets. At 09:50, two minutes after the McCook destroyed a 75 mm gun position in WN-74, the destroyers were ordered to get as close in as possible. Some approached within 1,000 yards (900 m) several times, scraping bottom and risking running aground.[55] An engineer who had landed in the first wave at Fox Red, watching the Frankford steaming in towards shore, thought she had been badly hit and was being beached. Instead, she turned parallel to the beach and cruised westwards, guns blazing at targets of opportunity. Thinking she would turn back out to sea, the engineer soon saw that she had instead begun backing up, guns still firing. At one point, gunners aboard the Frankford saw an immobilized tank at the water's edge, still firing. Watching the fall of its shot, they followed up with a salvo of their own. In this manner, the tank acted as the ship's fire control party for several minutes.[69]
Re: Ask the (WW2-DEVS) a question ?
Posted: 2016-06-09 17:51
by Ratface
It's to protect the U.S. From getting spawn camped as soon as they leave DOD. If the ship's where any closer the LCVPs would get destroyed instantly. It would also mean that there would be no advantage of surprise where the U.S. Is going to attack, which is their main advantage at the moment.
When the bluffs are captured addional landing ships come to the beach. That is the closest I think we're willing to get though when it comes to spawning ships on/near the coast.
Also, the view distance is also a thing. Many Normandy games tend to allow a bit more view distance since much of the map is water. Most of those games are also single player and have scripted landings. All of which leads to what I mentioned above, that I believe it's in the better interest of the U.S. To have their spawn outside of view range.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2016-06-09 20:16
by Valmont
[R-DEV]Ratface wrote:It's to protect the U.S. From getting spawn camped as soon as they leave DOD. If the ship's where any closer the LCVPs would get destroyed instantly. It would also mean that there would be no advantage of surprise where the U.S. Is going to attack, which is their main advantage at the moment.
When the bluffs are captured addional landing ships come to the beach. That is the closest I think we're willing to get though when it comes to spawning ships on/near the coast.
Also, the view distance is also a thing. Many Normandy games tend to allow a bit more view distance since much of the map is water. Most of those games are also single player and have scripted landings. All of which leads to what I mentioned above, that I believe it's in the better interest of the U.S. To have their spawn outside of view range.
Those are some good reasons you're bringing up Ratface, thanks!
Maybe, with driveable ships made posible by the Falkan mod, players in WW2 could also control the ships and try different strats and also suppressing the germans like they did in real life.
In other games this is mostly represented by the scripted bombing runs and artillery shells falling on the beach and near german positions like you said. I don't know if that really fits with PR's spirit (everything human controlled) but I think I've seen that in Forgotten Hope 2... Maybe their damage radious could be small and be more of a smoke shieldscreen for allies and a "distraction" to the germans rather than dealing real damage.
Anyways, amazing job and whatever you decide I am sure it will be the best for the game. Can't wait to play some more!
EDIT: Yes, it seems the realistic solution would be to add driveable Destroyers that could draw german fire allowing the boats to land slightly safer while also supressing enemy positions! These Destroyers must be allowed to get much closer but not all the way to the beach.
"The destroyers were able to get in closer, and from 08:00 began engaging their own targets. At 09:50, two minutes after the McCook destroyed a 75 mm gun position in WN-74, the destroyers were ordered to get as close in as possible. Some approached within 1,000 yards (900 m) several times."
Re: Ask the (WW2-DEVS) a question ?
Posted: 2016-06-11 05:01
by HellRanger2558
Valmont wrote:Those are some good reasons you're bringing up Ratface, thanks!
Maybe, with driveable ships made posible by the Falkan mod, players in WW2 could also control the ships and try different strats and also suppressing the germans like they did in real life.
In other games this is mostly represented by the scripted bombing runs and artillery shells falling on the beach and near german positions like you said. I don't know if that really fits with PR's spirit (everything human controlled) but I think I've seen that in Forgotten Hope 2... Maybe their damage radious could be small and be more of a smoke shieldscreen for allies and a "distraction" to the germans rather than dealing real damage.
Anyways, amazing job and whatever you decide I am sure it will be the best for the game. Can't wait to play some more!
EDIT: Yes, it seems the realistic solution would be to add driveable Destroyers that could draw german fire allowing the boats to land slightly safer while also supressing enemy positions! These Destroyers must be allowed to get much closer but not all the way to the beach.
"The destroyers were able to get in closer, and from 08:00 began engaging their own targets. At 09:50, two minutes after the McCook destroyed a 75 mm gun position in WN-74, the destroyers were ordered to get as close in as possible. Some approached within 1,000 yards (900 m) several times."
The U.S side gets a accelerated area attack reload and that represents naval bombardment so the Americans only need 1 or 2 area attacks to get off the beach and now that people know the map a little better the Americans (with good SL's) win more often than not.Plus the devs are trying to finish other maps and issues and they do this as a hobby (I think) I don't think most of them have as much time as other dev teams out there so don't push for too much.A controllable ship on Omaha sounds like a one man area attack and PR is about teamwork not winning the game but yourself because you are in a area attack machine plus that will give the Germans no chance to hold the beach breaking the balance of the map and don't give me the "realism" argument because like stated before the US already has naval support with the area attack and what your proposing is just extra work for the devs.
Just my 2 cents....ok maybe a little more than 2 cents but you get the idea
Re: Ask the (WW2-DEVS) a question ?
Posted: 2016-06-11 19:52
by Esperanto
will be added USSR faction? winter maps?
Re: Ask the (WW2-DEVS) a question ?
Posted: 2016-06-12 06:07
by HellRanger2558
Esperanto wrote:will be added USSR faction? winter maps?
Devs already said that just the western front with US and Germany for now
Re: Ask the (WW2-DEVS) a question ?
Posted: 2016-06-26 14:09
by Gate4u
Is there a way to combine PR and PR:ww2 so we can play these maps on normal servers? For now I feel like this great modification is being wasted and I rarely see more than 10 people on ww2 servers.
Posted: 2016-06-26 16:15
by AfterDune
Not until it's integrated into the core. Right now it's beta, so still separate.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2016-07-23 23:39
by Ason
German soldiers taking a break from fighting, 1944
Re: Ask the (WW2-DEVS) a question ?
Posted: 2016-07-24 03:32
by HellRanger2558
'[R-DEV wrote:Ason;2139139']
German soldiers taking a break from fighting, 1944
Is that the ardenne forest I see?Bastogne?
Re: Ask the (WW2-DEVS) a question ?
Posted: 2016-07-24 18:37
by Ason
HellRanger2558 wrote:Is that the ardenne forest I see?Bastogne?
Loosely based on Operation Grenade, so it's actually 1945.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2016-07-24 18:49
by SHADOWNET
PLEASE add bot support? or else i make a cheeki breeki earrape remixed with the mgs5 "they played us like damn fiddle" with a dancing lenny.
so, any plans for bots? or much later????
BYE!
Re: Ask the (WW2-DEVS) a question ?
Posted: 2016-07-31 21:59
by CaptMiller
Would be awesome to see USSR faction, show screenshots more often , I very glad to see new staf for WW2 , really looking forward to the WW2
soldiers on screenshot looks like Waffen SS
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Also would be nice to see it in the game. Is it possible to realize it in the game ?? may be an officer standing close to the FOB with to creates could cause this, press E >>> camera get to Goliath, but soldier stay on his place and cant move
The Goliath tracked mine - complete German name: Leichter Ladungstr?ger Goliath (Sd.Kfz. 302/303a/303b) - was a remote controlled German-engineered demolition vehicle, also known as the beetle tank[1] to the Allies.
Employed by the Wehrmacht during World War II. It carried 60 or 100 kilograms (130 or 220 lb) of high explosives, depending on the model, and was intended to be used for multiple purposes, such as destroying tanks, disrupting dense infantry formations, and demolition of buildings and bridges.
Loool that looks is so funny
https://www.youtube.com/watch?v=8dUSEWDq75w
https://www.youtube.com/watch?v=hXG7RQTKlBI