Mrslobodan wrote:Awesome! I'll try it out right now
Nice map man! Cool that you made a chechen flag on the loadingscreen minimap
Did you retexture the bmp-2 or was that already in game? I've never seen that before :O
So you know navmesh? Maybe you can help me out with that on my map when I'm done
Lot of action with 48 bots isn't it?
Bmp2 was already ingame, fixed vbf2 version in 1.036. Fools Road Day 2 is the map from PR 0.87, it was already navmeshed, old navmeshes are compatible with new PR maps if there were no significant changes made (devs doubled the old bridge in fools road so bots use vehicles too ridiculously on them
so I just put the vehicles after the bridge).
Also I took this minimap with chechen flag from the old map as well
I created navmesh for Iron Ridge some time ago but the navmeshed map in 1.0 ruined my plans
, I used some tutorials and ceased making navmesh at the stage of editing in 3dmax
maybe we can try making navmesh to Grozny as well, aslo it's too sad that bots cannot ambush
However, in fools road day 2 bots often use sideroad hills and it looks like an ambush as they see through the trees
Maybe it's possible to lay some paths to bots through the buildings, so they can shoot at armored vehicles right from the windows,
awaiting navmeshing specialist...