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Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-04-19 14:55
by Airsoft
titsmcgee852 wrote:IIRC prbot4 is the super fast one
prbot3.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-04-19 15:04
by AfterDune
prbot4 is the one with all the firepower
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-04-19 15:47
by X-Alt
[R-DEV]AfterDune wrote:prbot4 is the one with all the firepower
Got in it, pressed 7, fired, nothing... Oddly enough, it is invisible most of the time.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-04-19 15:49
by Psyrus
X-Alt wrote:Got in it, pressed 7, fired, nothing...
Try 2-6
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-04-19 23:27
by BroCop
Aye. Think it was the weapon slot no. 4 that caused multiple cases of PTSD in the team
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-04-19 23:29
by X-Alt
CroCop wrote:Aye. Think it was the weapon slot no. 4 that caused multiple cases of PTSD in the team
Lag, asset waste
?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-04-20 01:16
by [FSA]IrRahman
When Falklands.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-04-20 02:23
by Rhino
'[FSA wrote:IrRahman;2000141']When Falklands.
Still some way off unfortunately as other things are taking president currently but keep your eyes on the highlight/blog areas
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-04-21 07:19
by NyteMyre
Will JDAMS area attacks make a return?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-04-21 07:40
by Rhino
Unlikely as an "Area Attack" no but some jets do now have 2000lb bombs which is the same size of bomb as the old "JDAM Area Attack":
Laser-guided, state-of-the-art! - Project Reality Forums
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-04-21 08:13
by KaB
I've been thinking about a 32 players counter-terrorist game mode for PR that would take place in a shopping centre ... So before I continue to develop the game rules, could you devs tell me how friendly is PR with the 1-big-building maps ?
I must say I've never seen any big building with a complexe interior architecture such as a shopping centre in PR. I believe the only big one I can remember is the parking garage in Dovre. However it's still far from the shopping centre size I have in mind.
Has this kind of map actually already been thought about ?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-04-21 13:47
by Rudd
the closest we have come to that is a little mappack by R-DEV Matrox including a map that is just the submarine base iirc
I never played it
I'm sure it would be fun if the building is large enough and there aren't too many players, although I doubt there are the statics avaliable for a shopping center per se.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-04-21 16:58
by KaB
Yea it might not be a shopping centre overall but mostly a mix of different kind of industrial buildings, shops etc. It'll surely not look consistent but the point is to make something playable and interesting.
Thanks for the heads up I'll take a look at this (hoping the maps still work with 1.0).
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-04-21 16:59
by LITOralis.nMd
There is the subpen map and deagle map that was released,
https://www.realitymod.com/forum/f354-c ... eased.html
That would be a good start.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-04-21 18:26
by Spec
I actually think that'd be a decent idea for an unofficial minimod for very small skirmishes, like 8v8. For when you want to play PR, but can't get in a decent squad on a populated server, or for LANs.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-04-21 20:02
by AFsoccer
BF2 had a "map" called Iron Gator where the whole thing was an enterable aircraft carrier, right? If I remember correctly, it wasn't very popular because it was a spam fest.
http://battlefield.wikia.com/wiki/Iron_Gator
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-04-21 20:39
by X-Alt
People loved it back in the day from what I see, if it were to be remade in PR, I think the grenade spam would be much less. Chances are, it will bounce back and kill half your squad. Good ARF map (Somali Pirates raiding the Essex
)?
BTW: Have you guys ever thought of using that Essex model instead?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-04-21 21:01
by Rudd
BTW: Have you guys ever thought of using that Essex model instead?
yes, it would use a hell of alot of resources
completely unnecessary on most maps
Iron Gator will never be in the main PR build, but I'm sure people would have a good time if it was uploaded for skirmishes etc.
Posted: 2014-04-21 22:19
by Portable.Cougar
Street is a good option as well. .
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-04-21 22:42
by Darman1138
Instead of a shopping center, you could try making a marketplace or something. I think there would be enough statics for that.