Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
Post Reply
ElshanF
Posts: 357
Joined: 2008-07-22 12:34

Post by ElshanF »

A shopping centre would be great for CQB
LITOralis.nMd
Retired PR Developer
Posts: 5658
Joined: 2010-04-10 16:15

Re: Ask the [DEV]s a (?) - Part 2

Post by LITOralis.nMd »

Rabbit has shown it's possible to build a very immersive middle eastern style marketplace/souk , as he's done in the Sbeneh map.

Image

There are souks in the Middle East that are 7 square city blocks, that would be nearly an entire inf style map as you say you want. And we already have almost all the statics available.
MasterX
Retired PR Developer
Posts: 216
Joined: 2009-04-11 18:57

Re: Ask the [DEV]s a (?) - Part 2

Post by MasterX »

It would be very fun a la DC Lost Village style. Man I miss that map :D
IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

Re: Ask the [DEV]s a (?) - Part 2

Post by IWI-GALIL.556FA »

I really liked that little city / market in Ejod :) Some great firefights! That was the map that got me hooked on PR back then.

And now, we wait.....
Kerryburgerking
Posts: 408
Joined: 2011-11-01 10:42

Re: Ask the [DEV]s a (?) - Part 2

Post by Kerryburgerking »

Why can you only be maximum 8 people in a vehicle?
Mean, green and unseen!
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Ask the [DEV]s a (?) - Part 2

Post by Psyrus »

Kerryburgerking wrote:Why can you only be maximum 8 people in a vehicle?
Because that's how Dice hardcoded it.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

Kerryburgerking wrote:Why can you only be maximum 8 people in a vehicle?
[R-CON]Psyrus wrote:Because that's how Dice hardcoded it.
Its amazing at the least we can have 8 slots instead of just six since six was the max number of any vBF2 vehicle.
Image
Kerryburgerking
Posts: 408
Joined: 2011-11-01 10:42

Re: Ask the [DEV]s a (?) - Part 2

Post by Kerryburgerking »

[R-DEV]Rhino wrote:Its amazing at the least we can have 8 slots instead of just six since six was the max number of any vBF2 vehicle.
Ok, too bad. Will it be more seats in PR2?
Mean, green and unseen!
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

That you should ask in the PR2 forums...
Image
camo
PR:BF2 Developer
Posts: 3156
Joined: 2013-01-26 09:00

Re: Ask the [DEV]s a (?) - Part 2

Post by camo »

oh hey mineral you're now a dev, nice.
Image
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

He got promoted with me when sbeneh and the rebels were released.
Image

AfSoccer "I just don't see the natural talent."
Image
hussamsoft
Posts: 57
Joined: 2012-07-12 09:33

Re: Ask the [DEV]s a (?) - Part 2

Post by hussamsoft »

why it is required to have a driver or a commander to operate in the gunner's position in any AFV ?
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

So you don't have one manned tanks etc with one player driving up to where he wants to camp, then switching to the gunner seat and waiting for a target to come into view...
Image
Gregmeister
Posts: 4
Joined: 2014-04-26 00:04

Re: Ask the [DEV]s a (?) - Part 2

Post by Gregmeister »

Why do you use an epipen to revive a fallen comrade, isnt that for allergies? Can you sub it out with an IV or something? Seems odd.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

Gregmeister wrote:Why do you use an epipen to revive a fallen comrade, isnt that for allergies? Can you sub it out with an IV or something? Seems odd.
I'm not a doctor or w/e but my understanding is that Epinephrine is a form of adrenaline and is commonly used to help restart a heart. Although yes you don't really need to restart someone's heart after a gunshot wound too often its really the simplest thing we can do gameplay and animation wise using the BF2 code.
Image
baltimore
Posts: 623
Joined: 2012-08-27 09:30

Re: Ask the [DEV]s a (?) - Part 2

Post by baltimore »

interested how will PR2 devs deal with that, if they have free hand in matter of code
Image

Image
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Ask the [DEV]s a (?) - Part 2

Post by Arc_Shielder »

baltimore wrote:interested how will PR2 devs deal with that, if they have free hand in matter of code
Serious, stop with the PR2 posts in non-related threads. You are being extremely annoying and childish about this.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

[R-COM]Arc_Shielder wrote:Serious, stop with the PR2 posts in non-related threads. You are being extremely annoying and childish about this.
Indeed. We are not the PR2 devs, they don't even look at these forums so if you have a question for them, post it in the PR2 forums as you have a slightly better chance of getting an answer there than you do here from them... :roll:
Image
Kerryburgerking
Posts: 408
Joined: 2011-11-01 10:42

Re: Ask the [DEV]s a (?) - Part 2

Post by Kerryburgerking »

Who came up with the idea and created the militia faction?
Mean, green and unseen!
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Ask the [DEV]s a (?) - Part 2

Post by Psyrus »

Kerryburgerking wrote:Who came up with the idea and created the militia faction?
I believe they were made at the same time as the Russian faction (or a bit after), and were originally named "chechen rebels" but then to make it a more versatile faction, it was renamed.... I think... this was yeeaaaars ago now.
Post Reply

Return to “PR:BF2 General Discussion”