Ask the [DEV]s a (?) - Part 2
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Re: Ask the [DEV]s a (?) - Part 2
Rabbit has shown it's possible to build a very immersive middle eastern style marketplace/souk , as he's done in the Sbeneh map.
There are souks in the Middle East that are 7 square city blocks, that would be nearly an entire inf style map as you say you want. And we already have almost all the statics available.
There are souks in the Middle East that are 7 square city blocks, that would be nearly an entire inf style map as you say you want. And we already have almost all the statics available.
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Re: Ask the [DEV]s a (?) - Part 2
It would be very fun a la DC Lost Village style. Man I miss that map
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Re: Ask the [DEV]s a (?) - Part 2
I really liked that little city / market in Ejod Some great firefights! That was the map that got me hooked on PR back then.
And now, we wait.....
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Re: Ask the [DEV]s a (?) - Part 2
Why can you only be maximum 8 people in a vehicle?
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Re: Ask the [DEV]s a (?) - Part 2
Because that's how Dice hardcoded it.Kerryburgerking wrote:Why can you only be maximum 8 people in a vehicle?
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Re: Ask the [DEV]s a (?) - Part 2
Kerryburgerking wrote:Why can you only be maximum 8 people in a vehicle?
Its amazing at the least we can have 8 slots instead of just six since six was the max number of any vBF2 vehicle.[R-CON]Psyrus wrote:Because that's how Dice hardcoded it.
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Re: Ask the [DEV]s a (?) - Part 2
Ok, too bad. Will it be more seats in PR2?[R-DEV]Rhino wrote:Its amazing at the least we can have 8 slots instead of just six since six was the max number of any vBF2 vehicle.
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Re: Ask the [DEV]s a (?) - Part 2
He got promoted with me when sbeneh and the rebels were released.
AfSoccer "I just don't see the natural talent."
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Re: Ask the [DEV]s a (?) - Part 2
why it is required to have a driver or a commander to operate in the gunner's position in any AFV ?
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Re: Ask the [DEV]s a (?) - Part 2
So you don't have one manned tanks etc with one player driving up to where he wants to camp, then switching to the gunner seat and waiting for a target to come into view...
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Re: Ask the [DEV]s a (?) - Part 2
Why do you use an epipen to revive a fallen comrade, isnt that for allergies? Can you sub it out with an IV or something? Seems odd.
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Re: Ask the [DEV]s a (?) - Part 2
I'm not a doctor or w/e but my understanding is that Epinephrine is a form of adrenaline and is commonly used to help restart a heart. Although yes you don't really need to restart someone's heart after a gunshot wound too often its really the simplest thing we can do gameplay and animation wise using the BF2 code.Gregmeister wrote:Why do you use an epipen to revive a fallen comrade, isnt that for allergies? Can you sub it out with an IV or something? Seems odd.
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Re: Ask the [DEV]s a (?) - Part 2
interested how will PR2 devs deal with that, if they have free hand in matter of code
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Re: Ask the [DEV]s a (?) - Part 2
Serious, stop with the PR2 posts in non-related threads. You are being extremely annoying and childish about this.baltimore wrote:interested how will PR2 devs deal with that, if they have free hand in matter of code
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Re: Ask the [DEV]s a (?) - Part 2
Indeed. We are not the PR2 devs, they don't even look at these forums so if you have a question for them, post it in the PR2 forums as you have a slightly better chance of getting an answer there than you do here from them...[R-COM]Arc_Shielder wrote:Serious, stop with the PR2 posts in non-related threads. You are being extremely annoying and childish about this.
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Re: Ask the [DEV]s a (?) - Part 2
Who came up with the idea and created the militia faction?
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Re: Ask the [DEV]s a (?) - Part 2
I believe they were made at the same time as the Russian faction (or a bit after), and were originally named "chechen rebels" but then to make it a more versatile faction, it was renamed.... I think... this was yeeaaaars ago now.Kerryburgerking wrote:Who came up with the idea and created the militia faction?