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Posted: 2014-04-22 17:54
by ElshanF
A shopping centre would be great for CQB

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-22 18:04
by LITOralis.nMd
Rabbit has shown it's possible to build a very immersive middle eastern style marketplace/souk , as he's done in the Sbeneh map.

Image

There are souks in the Middle East that are 7 square city blocks, that would be nearly an entire inf style map as you say you want. And we already have almost all the statics available.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-23 17:31
by MasterX
It would be very fun a la DC Lost Village style. Man I miss that map :D

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-23 18:50
by IWI-GALIL.556FA
I really liked that little city / market in Ejod :) Some great firefights! That was the map that got me hooked on PR back then.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-25 13:03
by Kerryburgerking
Why can you only be maximum 8 people in a vehicle?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-25 13:09
by Psyrus
Kerryburgerking wrote:Why can you only be maximum 8 people in a vehicle?
Because that's how Dice hardcoded it.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-25 13:16
by Rhino
Kerryburgerking wrote:Why can you only be maximum 8 people in a vehicle?
[R-CON]Psyrus wrote:Because that's how Dice hardcoded it.
Its amazing at the least we can have 8 slots instead of just six since six was the max number of any vBF2 vehicle.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-25 13:34
by Kerryburgerking
[R-DEV]Rhino wrote:Its amazing at the least we can have 8 slots instead of just six since six was the max number of any vBF2 vehicle.
Ok, too bad. Will it be more seats in PR2?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-25 14:54
by Mineral
That you should ask in the PR2 forums...

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-25 15:31
by camo
oh hey mineral you're now a dev, nice.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-25 15:43
by Rabbit
He got promoted with me when sbeneh and the rebels were released.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-25 20:40
by hussamsoft
why it is required to have a driver or a commander to operate in the gunner's position in any AFV ?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-25 21:18
by Rhino
So you don't have one manned tanks etc with one player driving up to where he wants to camp, then switching to the gunner seat and waiting for a target to come into view...

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-26 00:22
by Gregmeister
Why do you use an epipen to revive a fallen comrade, isnt that for allergies? Can you sub it out with an IV or something? Seems odd.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-26 08:12
by Rhino
Gregmeister wrote:Why do you use an epipen to revive a fallen comrade, isnt that for allergies? Can you sub it out with an IV or something? Seems odd.
I'm not a doctor or w/e but my understanding is that Epinephrine is a form of adrenaline and is commonly used to help restart a heart. Although yes you don't really need to restart someone's heart after a gunshot wound too often its really the simplest thing we can do gameplay and animation wise using the BF2 code.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-26 11:06
by baltimore
interested how will PR2 devs deal with that, if they have free hand in matter of code

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-26 13:13
by Arc_Shielder
baltimore wrote:interested how will PR2 devs deal with that, if they have free hand in matter of code
Serious, stop with the PR2 posts in non-related threads. You are being extremely annoying and childish about this.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-26 13:16
by Rhino
[R-COM]Arc_Shielder wrote:Serious, stop with the PR2 posts in non-related threads. You are being extremely annoying and childish about this.
Indeed. We are not the PR2 devs, they don't even look at these forums so if you have a question for them, post it in the PR2 forums as you have a slightly better chance of getting an answer there than you do here from them... :roll:

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-26 14:39
by Kerryburgerking
Who came up with the idea and created the militia faction?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-04-26 14:49
by Psyrus
Kerryburgerking wrote:Who came up with the idea and created the militia faction?
I believe they were made at the same time as the Russian faction (or a bit after), and were originally named "chechen rebels" but then to make it a more versatile faction, it was renamed.... I think... this was yeeaaaars ago now.