[Screenshots] PR v0.8

Share your in-game experiences playing PR:BF2.
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: PR v0.8 Screenshots

Post by =Romagnolo= »

yes, the kashan used in the COM was awesome, I prefer this modificed
kashan than the actual one.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Reddish Red
Posts: 545
Joined: 2007-08-02 10:56

Re: PR v0.8 Screenshots

Post by Reddish Red »

Speaking of which:
Image

Joey goes upside down whilst he's alt-tabbed
Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: PR v0.8 Screenshots

Post by Dude388 »

Reddish Red wrote:Speaking of which:
Image

Joey goes upside down whilst he's alt-tabbed
Wow the chopper didn't blow?
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IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: PR v0.8 Screenshots

Post by IAJTHOMAS »

The UN vehicles are indestructable.
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Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: PR v0.8 Screenshots

Post by Rangu »

Ooooh... thought they just had 10 x more armor!
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: PR v0.8 Screenshots

Post by OkitaMakoto »

IAJTHOMAS wrote:The UN vehicles are indestructable.
10x stronger, as the post above me says ;)

But of course you arent shooting at it anyway... or youd be banned/booted ;)
SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: PR v0.8 Screenshots

Post by SuperTimo »

if you do manage to destroy one your a complete moron. i tried blowing one up with a vulcan (on a local server) and the dammed thing took about 20seconds worth of flak
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sunshine1991
Posts: 130
Joined: 2007-10-03 23:32

Re: PR v0.8 Screenshots

Post by sunshine1991 »

why we not alowed to shoot UN helis ?
i blow 1 today with 2.5 tows
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: PR v0.8 Screenshots

Post by OkitaMakoto »

sunshine1991 wrote:why we not alowed to shoot UN helis ?
i blow 1 today with 2.5 tows
The white UN helos and SUVs are Admins/Judges for the community matches. Dont know what was up when you were playing... or where.... or who... :-|
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR v0.8 Screenshots

Post by Outlawz7 »

Here's a never mentioned before ever feature coming in future PR releases: text shield.

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SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: PR v0.8 Screenshots

Post by SuperTimo »

Image

:p
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: PR v0.8 Screenshots

Post by Mora »

Outlawz wrote:Here's a never mentioned before ever feature coming in future PR releases: text shield.

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H4CKS! :razz:
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: PR v0.8 Screenshots

Post by =Romagnolo= »

Reddish Red wrote:Speaking of which:
Image

Joey goes upside down whilst he's alt-tabbed


Image
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: PR v0.8 Screenshots

Post by Scot »

Lolz, those UN Merlins can take quite a beating :p
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LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: PR v0.8 Screenshots

Post by LtSoucy »

The UN Merlin can take 4 SABOT hits. And there is like no lag in it too.

I love this map, makes lots of PR juice in my pants............. :p
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Reality Gaming - Making Games Reality
http://realitygamer.org/
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: PR v0.8 Screenshots

Post by LtSoucy »

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No Door!:


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EuroFighters!:
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Armor Line:
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More to come!
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Reality Gaming - Making Games Reality
http://realitygamer.org/
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: PR v0.8 Screenshots

Post by hiberNative »

SuperTimo wrote:Image

:p
beautiful.
and harder to spot infantry too.
do it.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR v0.8 Screenshots

Post by Outlawz7 »

creepinshadow24/7 wrote:lulz, naming every feckin object on the map lol, what was the renderer command?
renderer.drawObjectNames 1

Only works in the debug though

Also here's the text shield from ground level, as you can see it's very effective at denying people from observing that area.

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Smoke nade with a name lol

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And ammo bawks ammo status

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.50 cal babiez

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Smuke
Posts: 877
Joined: 2007-09-25 16:21

Re: PR v0.8 Screenshots

Post by Smuke »

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Me and some guys doing Parachuting in Kashan, we managed to take out 12 guys in South Village, before we realized pistols cant beat a tank :P

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My Infantry squad on last ditch attempt in road to some chinese place :P

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Tut Tut Tut, asleep on the job.

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Note my squads score. Just proves , you cant beat a 1337 squad.

Marine signing out.
Last edited by Smuke on 2008-11-14 17:37, edited 1 time in total.
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In-Game Name: SmukeUK
Wild_Bill: Smuke, you are a true ninja!.
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