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Re: PR v0.8 Screenshots
Posted: 2008-11-13 15:04
by =Romagnolo=
yes, the kashan used in the COM was awesome, I prefer this modificed
kashan than the actual one.
Re: PR v0.8 Screenshots
Posted: 2008-11-13 15:06
by Reddish Red
Speaking of which:
Joey goes upside down whilst he's alt-tabbed
Re: PR v0.8 Screenshots
Posted: 2008-11-13 15:16
by Dude388
Reddish Red wrote:Speaking of which:
Joey goes upside down whilst he's alt-tabbed
Wow the chopper didn't blow?
Re: PR v0.8 Screenshots
Posted: 2008-11-13 15:16
by IAJTHOMAS
The UN vehicles are indestructable.
Re: PR v0.8 Screenshots
Posted: 2008-11-13 15:37
by Rangu
Ooooh... thought they just had 10 x more armor!
Re: PR v0.8 Screenshots
Posted: 2008-11-13 15:52
by OkitaMakoto
IAJTHOMAS wrote:The UN vehicles are indestructable.
10x stronger, as the post above me says
But of course you arent shooting at it anyway... or youd be banned/booted

Re: PR v0.8 Screenshots
Posted: 2008-11-13 17:09
by SuperTimo
if you do manage to destroy one your a complete moron. i tried blowing one up with a vulcan (on a local server) and the dammed thing took about 20seconds worth of flak
Re: PR v0.8 Screenshots
Posted: 2008-11-13 17:13
by sunshine1991
why we not alowed to shoot UN helis ?
i blow 1 today with 2.5 tows
Re: PR v0.8 Screenshots
Posted: 2008-11-13 17:22
by OkitaMakoto
sunshine1991 wrote:why we not alowed to shoot UN helis ?
i blow 1 today with 2.5 tows
The white UN helos and SUVs are Admins/Judges for the community matches. Dont know what was up when you were playing... or where.... or who...

Re: PR v0.8 Screenshots
Posted: 2008-11-13 17:40
by Outlawz7
Here's a never mentioned before ever feature coming in future PR releases: text shield.
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Re: PR v0.8 Screenshots
Posted: 2008-11-13 17:56
by SuperTimo
Re: PR v0.8 Screenshots
Posted: 2008-11-13 18:28
by Mora
Outlawz wrote:Here's a never mentioned before ever feature coming in future PR releases: text shield.
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H4CKS!

Re: PR v0.8 Screenshots
Posted: 2008-11-13 18:31
by =Romagnolo=
Reddish Red wrote:Speaking of which:
Joey goes upside down whilst he's alt-tabbed

Re: PR v0.8 Screenshots
Posted: 2008-11-13 19:48
by Scot
Lolz, those UN Merlins can take quite a beating
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Re: PR v0.8 Screenshots
Posted: 2008-11-13 19:57
by LtSoucy
The UN Merlin can take 4 SABOT hits. And there is like no lag in it too.
I love this map, makes lots of PR juice in my pants.............

Re: PR v0.8 Screenshots
Posted: 2008-11-13 22:16
by LtSoucy
Re: PR v0.8 Screenshots
Posted: 2008-11-14 04:18
by hiberNative
SuperTimo wrote:
beautiful.
and harder to spot infantry too.
do it.
Re: PR v0.8 Screenshots
Posted: 2008-11-14 05:24
by Outlawz7
creepinshadow24/7 wrote:lulz, naming every feckin object on the map lol, what was the renderer command?
renderer.drawObjectNames 1
Only works in the debug though
Also here's the text shield from ground level, as you can see it's very effective at denying people from observing that area.
Smoke nade with a name lol
And ammo bawks ammo status
.50 cal babiez
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Re: PR v0.8 Screenshots
Posted: 2008-11-14 17:31
by Smuke
Me and some guys doing Parachuting in Kashan, we managed to take out 12 guys in South Village, before we realized pistols cant beat a tank
My Infantry squad on last ditch attempt in road to some chinese place
Tut Tut Tut, asleep on the job.
Note my squads score. Just proves , you cant beat a 1337 squad.
Marine signing out.