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Re: PR v0.8 Screenshots

Posted: 2008-11-13 15:04
by =Romagnolo=
yes, the kashan used in the COM was awesome, I prefer this modificed
kashan than the actual one.

Re: PR v0.8 Screenshots

Posted: 2008-11-13 15:06
by Reddish Red
Speaking of which:
Image

Joey goes upside down whilst he's alt-tabbed

Re: PR v0.8 Screenshots

Posted: 2008-11-13 15:16
by Dude388
Reddish Red wrote:Speaking of which:
Image

Joey goes upside down whilst he's alt-tabbed
Wow the chopper didn't blow?

Re: PR v0.8 Screenshots

Posted: 2008-11-13 15:16
by IAJTHOMAS
The UN vehicles are indestructable.

Re: PR v0.8 Screenshots

Posted: 2008-11-13 15:37
by Rangu
Ooooh... thought they just had 10 x more armor!

Re: PR v0.8 Screenshots

Posted: 2008-11-13 15:52
by OkitaMakoto
IAJTHOMAS wrote:The UN vehicles are indestructable.
10x stronger, as the post above me says ;)

But of course you arent shooting at it anyway... or youd be banned/booted ;)

Re: PR v0.8 Screenshots

Posted: 2008-11-13 17:09
by SuperTimo
if you do manage to destroy one your a complete moron. i tried blowing one up with a vulcan (on a local server) and the dammed thing took about 20seconds worth of flak

Re: PR v0.8 Screenshots

Posted: 2008-11-13 17:13
by sunshine1991
why we not alowed to shoot UN helis ?
i blow 1 today with 2.5 tows

Re: PR v0.8 Screenshots

Posted: 2008-11-13 17:22
by OkitaMakoto
sunshine1991 wrote:why we not alowed to shoot UN helis ?
i blow 1 today with 2.5 tows
The white UN helos and SUVs are Admins/Judges for the community matches. Dont know what was up when you were playing... or where.... or who... :-|

Re: PR v0.8 Screenshots

Posted: 2008-11-13 17:40
by Outlawz7
Here's a never mentioned before ever feature coming in future PR releases: text shield.

Image

Re: PR v0.8 Screenshots

Posted: 2008-11-13 17:56
by SuperTimo
Image

:p

Re: PR v0.8 Screenshots

Posted: 2008-11-13 18:28
by Mora
Outlawz wrote:Here's a never mentioned before ever feature coming in future PR releases: text shield.

Image
H4CKS! :razz:

Re: PR v0.8 Screenshots

Posted: 2008-11-13 18:31
by =Romagnolo=
Reddish Red wrote:Speaking of which:
Image

Joey goes upside down whilst he's alt-tabbed


Image

Re: PR v0.8 Screenshots

Posted: 2008-11-13 19:48
by Scot
Lolz, those UN Merlins can take quite a beating :p

Re: PR v0.8 Screenshots

Posted: 2008-11-13 19:57
by LtSoucy
The UN Merlin can take 4 SABOT hits. And there is like no lag in it too.

I love this map, makes lots of PR juice in my pants............. :p

Re: PR v0.8 Screenshots

Posted: 2008-11-13 22:16
by LtSoucy
Image

No Door!:


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EuroFighters!:
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Armor Line:
ImageImageImageImageImage

More to come!

Re: PR v0.8 Screenshots

Posted: 2008-11-14 04:18
by hiberNative
SuperTimo wrote:Image

:p
beautiful.
and harder to spot infantry too.
do it.

Re: PR v0.8 Screenshots

Posted: 2008-11-14 05:24
by Outlawz7
creepinshadow24/7 wrote:lulz, naming every feckin object on the map lol, what was the renderer command?
renderer.drawObjectNames 1

Only works in the debug though

Also here's the text shield from ground level, as you can see it's very effective at denying people from observing that area.

Image

Smoke nade with a name lol

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And ammo bawks ammo status

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.50 cal babiez

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Re: PR v0.8 Screenshots

Posted: 2008-11-14 17:31
by Smuke
Image

Me and some guys doing Parachuting in Kashan, we managed to take out 12 guys in South Village, before we realized pistols cant beat a tank :P

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My Infantry squad on last ditch attempt in road to some chinese place :P

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Tut Tut Tut, asleep on the job.

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Note my squads score. Just proves , you cant beat a 1337 squad.

Marine signing out.