[Screenshots] PR v0.8

Share your in-game experiences playing PR:BF2.
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cfschris
Posts: 464
Joined: 2008-01-21 22:21

Re: PR v0.8 Screenshots

Post by cfschris »

Is there a console command which I could use to get rid of player names (the ones above their heads) ingame, for good screenshots?
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: PR v0.8 Screenshots

Post by Fluffywuffy »

render.draw hud 1 or something
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[DM]AirborneLegs or hellatom ingame
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: PR v0.8 Screenshots

Post by Rudd »

you need to edit the .con file in teh PR folder iirc, and this will get you kicked by PB, but you can use it for Battlerecorder (might as well use battledirector for that though, makes it easier)

renderer.drawtags 0 was the old way, not working anymore

renderer.drawhud 0 gets rid of hud only
Last edited by Rudd on 2008-11-14 21:04, edited 1 time in total.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: PR v0.8 Screenshots

Post by gazzthompson »

Dr2B Rudd wrote:you need to edit the .con file in teh PR folder iirc, and this will get you kicked by PB, but you can use it for Battlerecorder (might as well use battledirector for that though, makes it easier)

renderer.drawtags 0 was the old way, not working anymore

renderer.drawhud 0 gets rid of hud only
How to use BattleRecorder - Tactical Gamer

The Sir. Community™ - BattleDirector
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: PR v0.8 Screenshots

Post by Fluffywuffy »

Image

LETS DO THIS!
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[DM]AirborneLegs or hellatom ingame
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: PR v0.8 Screenshots

Post by Rangu »

Image
from my angle :P


Image
Last edited by Rangu on 2008-11-15 22:52, edited 1 time in total.
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Re: PR v0.8 Screenshots

Post by unrealalex »

Image

Roof + 3 rpgs + cache.

What a menace :P too bad a minute later Feuerwaffen had an accidental discharge and we all died lol.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR v0.8 Screenshots

Post by Outlawz7 »

Kit geometry bug :p

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Boat spam.

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SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: PR v0.8 Screenshots

Post by SuperTimo »

Rangu wrote:Image
from my angle :P
woo my quad bike owned!
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VoXiNaTiOn
Posts: 1644
Joined: 2008-07-26 15:15

Re: PR v0.8 Screenshots

Post by VoXiNaTiOn »

Rangu wrote:Image
Look at the chat, would be agentscar messing up the starting pic :p .
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NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: PR v0.8 Screenshots

Post by NyteMyre »

NickO wrote:Image
"Imma gangster, bloody MEC won't kill me unless they got 2 heavy bombs"
Caboosehatesbabies
Posts: 335
Joined: 2008-08-25 19:01

Re: PR v0.8 Screenshots

Post by Caboosehatesbabies »

NickO wrote:Image
HEY, THAT'S MY PICTURE AND IT'S FROM .75!!! :P
Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe

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daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: PR v0.8 Screenshots

Post by daranz »

I'm not quite sure...
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During a particularly bad round of Kashan, I decided to go and stab an enemy tank that rolled up right next to me. He didn't notice me.
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Oh, hello!
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...
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MEDICPILE!!
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Best place for a rally, ever.
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Giant MEC Soldier 2: The Return of the Giant MEC Soldier
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Big red, managing to kill a lot of people around a firebase, but still leaving the firebase largely intact. Fortunately, I called a guy about some mortars a bit later on and solved that.
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The enemy firebase was right behind all that smoke on the other side of the river. It was a fun round.
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marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: PR v0.8 Screenshots

Post by marcoelnk »

daranz wrote: Image
LOL :D
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$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Re: PR v0.8 Screenshots

Post by $kelet0r »

Suppress that position!
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This insurgent won this fight...deviation at work
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Recoil fun
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I can't see what I'm firing at!
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Doomed
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Short range combat in PR with ironsights - spot the pixel
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Trusty 7.62...
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Just how borked is 0.8 deviation? Neither of the combatants in this picture managed to kill the other in this spitting range engagement...
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Roll on 0.85
MaxBooZe
Posts: 2977
Joined: 2008-03-16 09:46

Re: PR v0.8 Screenshots

Post by MaxBooZe »

With the deviaton at work, Did the Insurgent throw a molotov in that house and did you have a rallypoint in that house? If so, it was me :)
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Sundance Kid
Posts: 3330
Joined: 2007-05-25 21:06

Re: PR v0.8 Screenshots

Post by Sundance Kid »

daranz wrote: During a particularly bad round of Kashan, I decided to go and stab an enemy tank that rolled up right next to me. He didn't notice me.
Image
ANTI-TANK KNIFE,GO!


U.S bace in mad of 5 enterdil bildings with lap tops and rados in them
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: PR v0.8 Screenshots

Post by charliegrs »

look at the chat. "tell me 1 way this is better than regular BF2" oh god you must have had a great time on that server...
known in-game as BOOMSNAPP
'
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