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Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-05-19 14:35
by ComradeHX
Is a solution for adding extra seats in vehicle in the works?
8-player squad tends to be very awkward to transport in anything but transport trucks these days.
Unless they are mechanized infantry, which in most servers would not have APC because it's claimed(wasted) by apc squad...
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-05-19 16:29
by AfterDune
BF2 doesn't support it, so, no.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-05-20 00:25
by ComradeHX
[R-DEV]AfterDune wrote:BF2 doesn't support it, so, no.
Wasn't there something about an invisible vehicle attached to the actual vehicle that simply had seats? That one isn't possible either?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-05-22 12:50
by Kerryburgerking
Is Hades Peak completely finished?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-05-22 12:58
by Rhino
Kerryburgerking wrote:Is Hades Peak completely finished?
Art is never finished, only abandoned.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-05-22 13:24
by AfterDune
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-05-22 14:58
by SIDEKILL3R
[R-DEV]Rhino wrote:Art is never finished, only abandoned.
This Quote from you will forever be remembered
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-05-22 15:00
by KaB
I just noticed the player walks faster crouching than standing while he aims. Why is that ?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-05-22 15:25
by Rhino
[quote=""'[R-DEV"]AfterDune;2007372']
http://ic.pics.livejournal.com/litenspa ... iginal.jpg[/quote]
[quote="SIDEKILL3R""]This Quote from you will forever be remembered[/quote]
Technically its not mine, its Leonardo da Vinci's
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-05-22 15:47
by Dr Rank
[R-DEV]Rhino wrote:
Technically its not mine, its Leonardo da Vinci's
Thief!!!
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-05-22 20:44
by crazygamelover
Do headshots kill instantly in the current build? I've read things from the PR manual and other places like "only headshots, explosives, etc. will actually kill players", but it seems as though that is not the case according to some threads. I'd just like some clarifications from a Dev. Sorry if this is the millionth time someone has asked this
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-05-22 20:51
by Rudd
Headshots with infantry weapons won't insta-kill afaik (you are critically wounded and on the ground waiting for a medic)
however being headshotted with a 50cal (?or a sniper) or anything bigger than that is an insta kill
Posted: 2014-05-22 21:15
by Portable.Cougar
Why the eppie pen?
I think that in the PR universe everyone is very allergic to bees. So much so that all bullets, cannon rounds, and projectiles are actually firing bees. This is how and why the Eppie revives players.
Close?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-05-22 21:17
by Rudd
No cougar, that would be stupid.
All soldiers are allergic to lead, causing anaphylactic shock - much like when someone with a bee allergy gets stung.
But obviously there are no Bees in PR....stupidface.
Posted: 2014-05-22 21:21
by Portable.Cougar
25mm high explosive Bees.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-05-22 21:31
by X-Alt
Portable.Cougar wrote:25mm high explosive Bees.
125mm Second Sting Bee
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-05-24 09:19
by ElshanF
Which was the hardest ever project done by the Devas? + don't you think Rhino has the best signature with the dog.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-05-25 14:03
by sirfstar
Is there any way to request a full server list from the master server as from gamespy?
May we have some tool to change / reset the password?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-05-25 21:13
by Mats391
Antol.PL wrote:Any chance for Rifleman AP to have ability to take-back claymores? It is possible?
Yes there is. From a code perspective it is doable, but you will only be able to carry as many as you could reload from a crate. So you cant take a whole minefield with you.
Im also unsure how realistic it is to reuse already deployed mines.