Ask the (WW2-DEVS) a question ?

General discussion of the Project Reality WWII modification.
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Pvt.LHeureux
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Re: Ask the (N-DEVS) a question ?

Post by Pvt.LHeureux »

Okay I see what you mean now. I'll make the K98 act like this in PR:WW2, but I don't know how the other DEVS will feel about the other weapons.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
camo
PR:BF2 Developer
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Re: Ask the (N-DEVS) a question ?

Post by camo »

Awesome to hear, can barely wait for pr:ww2 now. :mrgreen:
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Rhino
Retired PR Developer
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Re: Ask the (N-DEVS) a question ?

Post by Rhino »

Afaik to operate the K-98's bolt you had to "un-sight" the weapon in order to operate it since the bolt would otherwise hit you in the face, where the Enfield had an angle bolt which could be operated while still sighted in (although our animation should possibly have less movement of the weapon when operating the bolt).
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Pvt.LHeureux
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Re: Ask the (N-DEVS) a question ?

Post by Pvt.LHeureux »

I think all bolt action rifles should be unzoomed when shot, so you can take a shot and move quickly. Also bolt it while walking.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
AfterDune
Retired PR Developer
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Re: Ask the (N-DEVS) a question ?

Post by AfterDune »

I'm against that. I HATE it when I have to sight back in after each shot. Of course the animation has to zoom out, but I love it when it zooms back in after.
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camo
PR:BF2 Developer
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Re: Ask the (N-DEVS) a question ?

Post by camo »

But AfterDune have you never died because of the bolt animation keeping you from moving? It's so difficult to engage a target and then grab cover when you're forced to do it at a snails pace.
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Rhino
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Re: Ask the (N-DEVS) a question ?

Post by Rhino »

may be possible to set the rifles up with manual reload so you aren't force to work the bolt after firing and can unscope, move/reload or stay sighted in and reload? Not sure how many players would like that :p
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camo
PR:BF2 Developer
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Re: Ask the (N-DEVS) a question ?

Post by camo »

that sounds awesome, how hard would it be to be implemented?
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KaB
Retired PR Developer
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Re: Ask the (N-DEVS) a question ?

Post by KaB »

How much planes will there be in the final version ?
CTRifle
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Re: Ask the (N-DEVS) a question ?

Post by CTRifle »

We do have quite a bit but we need maps to put them on :) oh. and if you havent seen this yet, was put up yesterday from the WW2 plane event @ PRTA
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KaB
Retired PR Developer
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Re: Ask the (N-DEVS) a question ?

Post by KaB »

Oh bro... THAT'S SICK !

Is there any stuka ? I wish I could hover omaha beach with it and drop bombs on US soldiers (with the whistling of the bombs falling from the sky).
Last edited by KaB on 2014-05-18 14:15, edited 1 time in total.
Wayet
Posts: 113
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Re: Ask the (N-DEVS) a question ?

Post by Wayet »

HOLY SHIT !!!! can wait thats fucking awesome
Pvt.LHeureux
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Re: Ask the (N-DEVS) a question ?

Post by Pvt.LHeureux »

KaB wrote:Oh bro... THAT'S SICK !

Is there any stuka ? I wish I could hover omaha beach with it and drop bombs on US soldiers (with the whistling of the bombs falling from the sky).
We do have one with the siren plus the sound of bombs when they fall. It's some scary *** shit! But Stukas weren't used on U.S. forces except some rare occasions, we would need a Russian front map or North Africa to use them.

You can see that planes are very WIP, such as the sounds and the controls (The BF109 always pulls downward for some reason).
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
mries
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Re: Ask the (N-DEVS) a question ?

Post by mries »

Epicness! Dogfights how it should be!
KaB
Retired PR Developer
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Re: Ask the (N-DEVS) a question ?

Post by KaB »

Pvt.LHeureux wrote:We do have one with the siren plus the sound of bombs when they fall. It's some scary *** shit!
Ohhh ... Yes you do :D : WW2 Planewars Event 17.05.2014 fastcut - YouTube
fatalsushi83
Posts: 543
Joined: 2013-12-03 07:49

Re: Ask the (N-DEVS) a question ?

Post by fatalsushi83 »

Wow! That video looks awesome. Love the explosions and smoke effects, too.
potatochan
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Re: Ask the (N-DEVS) a question ?

Post by potatochan »

what does n dev stand for, nintendo dev?
CTRifle
Retired PR Developer
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Re: Ask the (N-DEVS) a question ?

Post by CTRifle »

Normandy.. but we renamed to WW2
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Darman1138
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Re: Ask the (N-DEVS) a question ?

Post by Darman1138 »

Are there going to be alternate kits like there are in vanilla PR? Like if you wanted to get a Thompson, do you get to choose between a 30 round mag version and a drum magazine version?
AfterDune
Retired PR Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by AfterDune »

Yes, you will be able to choose STD/ALT kits, just like in vanilla PR :) . Some kits will have a different main weapon, other kits will have the same main weapon, but have other differences. We've changed the weapon images accordingly, so when you choose STD/ALT, the weapon images will change.

Like this (old image, but you get the idea):

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