[Faction Concept] IS force (daesh, TROSI etc)

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B2P1
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Joined: 2014-07-31 20:53

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by B2P1 »

LiamNL wrote:Seems like a waste of a decent APC if you'd ask me, but then again it's IS, they don't make that much sense.
It's common, I've seen a lot of BMPs used as VBIEDs too.
CaptMiller
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Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

they use even tanks as vbied, I have seen once t-62 vbied, very big explosive :D
Madar_al_Fakar
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Madar_al_Fakar »

CaptMiller wrote:they use even tanks as vbied, I have seen once t-62 vbied, very big explosive :D
Lol explosive packed horses and donkeys are next the way I see it. (god forbid, those poor animals ;()
rusch182
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by rusch182 »

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probably i could help :D
CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

rusch182 wrote:Image
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probably i could help :D
Soldiers are not like those that in reality , they do not fit. You can check our plan and look at reference image of soldiers and other models. https://docs.google.com/spreadsheets/d/ ... sp=sharing
Also we need retexture of t62 like on this image http://i.imgur.com/DPjoNpd.jpg


, the VBIED model is good, but it is necessary to remove the flag, and what under metal sheets ? standart pr vbied or what ? do you have lods for that ?
Last edited by CaptMiller on 2016-08-17 05:59, edited 2 times in total.
rusch182
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by rusch182 »

sure man, i get it.. just was following those images

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could i help in something?
doing it alone was taking to much time, was giving up

about the bomb truck i was trying to follow this
Image

and yes, is the standart pr bomb truck behind the metal protection, this weekend will look about it
CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

rusch182 wrote:sure man, i get it.. just was following those images

Image

Image

could i help in something?
doing it alone was taking to much time, was giving up

about the bomb truck i was trying to follow this
Image

and yes, is the standart pr bomb truck behind the metal protection, this weekend will look about it
bombtruck looks really similar to the ones that they use , and we really could add it when you complete.

About soldiers:

black colors rare , mostly dominated desert camouflage. We already have 2 complete soldiers , and I will complete other later.

you could retexture t62 like on image ?
Image
Madar_al_Fakar
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Madar_al_Fakar »

They don't wear those explosive wests in real combat (and it certainly wouldn't be so exposed :P ). Those are only used when a lone guy dresses up as a civilian and goes wayyyyyyyyyyyyy behind enemy lines and blows up at some checkpoint or in the street for whatever reason...
CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

New toyota Hilux(WIP)
I have optimized to 4k from 5k, but did wheels more rounder, and it take 400tris, as result 4400 tris, rPoXO check model for any issues and help optimize and I began do UV and texture

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Mineral
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Mineral »

I highly suggest baking a Ambient Occlusion onto your texture as well as focus more on material creation in texture. Not a texture guy myself so can't guide you on that but that really doesn't look like what cars are made off. From what I can see the Helix on the refs are originally white and just painted over with some shitty non-sticking paint? I suggest going for something different from other refs, or just stick with plain metal coloring as it's not coming out right.

here is a ambient occlusion tutorial that I used in the past:

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ALADE3N
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by ALADE3N »

Madar_al_Fakar wrote:They don't wear those explosive wests in real combat (and it certainly wouldn't be so exposed :P ). Those are only used when a lone guy dresses up as a civilian and goes wayyyyyyyyyyyyy behind enemy lines and blows up at some checkpoint or in the street for whatever reason...
because you've mentioned explosive vests , i remembered that i made a suicide bomber kit , perfect for this faction.. i will try to find it in my files because i stashed it somewhere.. by the way i used the insurgent phone as the detonator for the bomb, oooohhhh and it is fun
Madar_al_Fakar
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Madar_al_Fakar »

HeneraLuna wrote:because you've mentioned explosive vests , i remembered that i made a suicide bomber kit , perfect for this faction.. i will try to find it in my files because i stashed it somewhere.. by the way i used the insurgent phone as the detonator for the bomb, oooohhhh and it is fun
You not reading? :P This is PR, not an arcade game with silly suicide bombers just cuz u think it's fun (sorry I don't mean to be mean). :P Only suicide bombers here come in a VBED.
B2P1
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by B2P1 »

CaptMiller wrote:New toyota Hilux(WIP)
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Why do you have a Jaish Al Islam decal on your hilux?
CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

'[R-DEV wrote:Mineral;2141521']I highly suggest baking a Ambient Occlusion onto your texture as well as focus more on material creation in texture. Not a texture guy myself so can't guide you on that but that really doesn't look like what cars are made off. From what I can see the Helix on the refs are originally white and just painted over with some shitty non-sticking paint? I suggest going for something different from other refs, or just stick with plain metal coloring as it's not coming out right.

here is a ambient occlusion tutorial that I used in the past:


1. Is it really make such a ambient occlusion without changing the current model ?

2.Yes, the car is white, and plastered on top of shit , in my faction I see it only in such a guise , if someone wants to, can make a different texture .

3. I didnt understood with google translator, can you just tell what is bad and require changing

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CTRifle
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CTRifle »

1. Ambient occlusion doesnt require changing the model, its basically a fake shadow that you put on the texture to give it depth.

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2 and 3. He wasnt really saying there was anything wrong with the model, just this AO will really help it look more realistic.

Heres a quick texturing tutorial I made for my blog

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CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

'[R-DEV wrote:CTRifle;2141575']1. Ambient occlusion doesnt require changing the model, its basically a fake shadow that you put on the texture to give it depth.

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2 and 3. He wasnt really saying there was anything wrong with the model, just this AO will really help it look more realistic.

Heres a quick texturing tutorial I made for my blog

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When I did texture I follow all this steps, I have added noise scratches, mud etc what about texture ? it dont require changing ? I should make only AO ??
CTRifle
Retired PR Developer
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CTRifle »

The AO gets put on the texture... as per my pic there. The texture does need some work
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CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

[R-DEV]CTRifle wrote:The AO gets put on the texture... as per my pic there. The texture does need some work
ok I understand, I need AO, but what work require with texture
I dont understand what is requiring

cabin interior is not final verion, all the rest I can dont change ???
Last edited by CaptMiller on 2016-08-19 20:51, edited 1 time in total.
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ALADE3N
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by ALADE3N »

Madar_al_Fakar wrote:You not reading? :P This is PR, not an arcade game with silly suicide bombers just cuz u think it's fun (sorry I don't mean to be mean). :P Only suicide bombers here come in a VBED.
yeah i know , if that thing will be possible.. why don't make it so limited like 1 user only to maintain the balance of the gameplay.. and i'm sure the user will be strategic enough on where and when to use that kit.. but i'm not dreaming of that thing to happen.. just a sudden realization that suicide kits may ruin the gameplay tho., i only said it was fun because i'm just using it for local purposes but when it comes to strategic fps gameplay like PR , hell.. gameplay is more essential no matter what.
CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

now it looks brighter, more like on refs
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