PR:BF2 v1.4.12.0 Changelog
-
- Posts: 67
- Joined: 2016-08-09 05:52
Re: PR:BF2 v1.4.12.0 Changelog
does this mean we'll be getting more maps with the dutch as dovre is currently the only one
Yep and that's an enemy jet coming up above us dropping bombs, we're dead, we are de-
-
- Posts: 329
- Joined: 2015-11-02 15:24
Re: PR:BF2 v1.4.12.0 Changelog
Late to party, but:
Updated iron sight front post on M4/M16 to be smaller.
(0.0)
Updated iron sight front post on M4/M16 to be smaller.
(0.0)
-
- Posts: 3
- Joined: 2017-04-02 15:11
Re: PR:BF2 v1.4.12.0 Changelog
My Mumble not working after update it said mumble launcher Error -3 fail to load mumble_app.dl l
-
- Posts: 116
- Joined: 2013-07-31 06:46
Re: PR:BF2 v1.4.12.0 Changelog
"""Important, due to an update to the mumble client, make sure you have Visual C++ Redistributable for Visual Studio 2015 installed! Download it here. This is also for those who get the 'Mumble_app.dll error -3' error. You need the vc_redist.x86.exe even if you have x64 system.tny0061 wrote:My Mumble not working after update it said mumble launcher Error -3 fail to load mumble_app.dl l
""
it is already written at first post !!!
- Mr.VdHeide
- PR:BF2 Developer
- Posts: 923
- Joined: 2014-09-16 10:16
Re: PR:BF2 v1.4.12.0 Changelog
Yes we will, just not sure when but we will.Captain Fubar wrote:does this mean we'll be getting more maps with the dutch as dovre is currently the only one
D.J.
-
- Posts: 3
- Joined: 2016-02-24 12:01
Re: PR:BF2 v1.4.12.0 Changelog
You could see through the smoke a little bit, but not that much to give you an advantage, at least in my perspective.[R-DEV]Mr.VdHeide wrote:We removed the ability to use low effects settings because people would exploit it. It was actually possible for low graphics users to see through smoke giving them a big advantage and that was considered unfair.
Can you share your laptop's specs? And also on what settings do you play the game?
D.J.
Hopefully it doesn't affect performance too much.
-
- Posts: 9
- Joined: 2017-06-26 10:11
Re: PR:BF2 v1.4.12.0 Changelog
Maybe we need PR Slow Server which will not update beyond 1.4.11.0Vitaz145 wrote:RIP FPS.
Its a worst thing that i seen in all PR updates.
I need to go dig a potato field so i can sell them to buy a new PCcribbaaa wrote:How about upgrading from that potato PC of yours?
Bastard0 wrote:
obpmgmua wrote:RIP suppressed spotter kit.
I feel like some of the devs are just kind of making game worst, I still have a difficulty getting my head wrapped around how the new infantry weapon damages were adjusted, I mean insurgents are using Russian weapons which shoots 7.62 which are heavy and in accurate but no longer kills either, I mean we can throw rocks for God's sakes on the other hand BLUFOR shoots good ol 5.56 nato which are super accurate and they got scopes, its just un fair.
About the low effect settings is now if you are in a crowd of place it will be exploited by those high end graphic cards will throw smoke all over and just get bunch of free kills. Because low FPS guys cant even aim anymore because of degraded performance...
-
- Posts: 1
- Joined: 2017-07-07 19:23
Re: PR:BF2 v1.4.12.0 Changelog
''Removed option to change effects settings. They are forced to High now.''
bye
bye
-
- Posts: 6
- Joined: 2017-07-03 02:31
Re: PR:BF2 v1.4.12.0 Changelog
Thank you for the answer, I now actually support that feature lol[R-DEV]Mr.VdHeide wrote:We removed the ability to use low effects settings because people would exploit it. It was actually possible for low graphics users to see through smoke giving them a big advantage and that was considered unfair.
Can you share your laptop's specs? And also on what settings do you play the game?
D.J.
as for my little girl (Samsung 2013 laptop);
AMD A6-4455M APU with Radeon Graphics 2.10 GHz
4 GB RAM
AMD RADEON 7500G VIDEO CARD
Windows 10- 64 bit
I usually play with minimum or medium at its best, I only play in HOG because is the one with lesser ping, without that i would be unable to play, still don' understand since it's the same engine that fueled BF2 Vanilla, right?
- Mr.VdHeide
- PR:BF2 Developer
- Posts: 923
- Joined: 2014-09-16 10:16
Re: PR:BF2 v1.4.12.0 Changelog
Ye it is the same engine, only vanila bf2 had far less stuff on a map and also lower viewdistances unlike pr where the view distance can be up to 1km.
Your main issue with running PR is the fact you have a 2.1 Ghz cpu. PR uses only one core and 2.1 isnt a lot. low / medium settings sounds like a good plan in your case, just experiment and see what works best for you.
D.J.
Your main issue with running PR is the fact you have a 2.1 Ghz cpu. PR uses only one core and 2.1 isnt a lot. low / medium settings sounds like a good plan in your case, just experiment and see what works best for you.
D.J.
-
- Posts: 962
- Joined: 2011-05-31 22:22
Re: PR:BF2 v1.4.12.0 Changelog
No reversal of the dumb weapon damage changes
Come on now.
Come on now.
-
- Retired PR Developer
- Posts: 1345
- Joined: 2004-08-06 16:28
Re: PR:BF2 v1.4.12.0 Changelog
Frame rate absolutely bombs for my brother and I when smoke is deployed. Not liking the force effects change.
-
- Posts: 1282
- Joined: 2011-04-30 10:36
Re: PR:BF2 v1.4.12.0 Changelog
Well there's always going to be the dicks that lower the effects settings to not draw smoke at distance, and also PR's engine is ancient at this point (only uses 1 core :/) so the DEVs had to make a decision. Still, if you can't really run PR in 2017, I think its time for an upgradeRico wrote:Frame rate absolutely bombs for my brother and I when smoke is deployed. Not liking the force effects change.
-
- Posts: 116
- Joined: 2013-07-31 06:46
Re: PR:BF2 v1.4.12.0 Changelog
i was wondering how the hell i got shot through the smoke (or when i was in the smoke) ... so the reason was people playing with low graphic settings .... thanks dev for fixing that
-
- Posts: 56
- Joined: 2017-01-26 17:03
Re: PR:BF2 v1.4.12.0 Changelog
Are the DEVS aware that on the map GAZA, we have a problem where both sides assets are now being damaged by just driving round the map. can we get a fix?
Fixed vehicles taking too much ground damage.
this could be an issue
Fixed vehicles taking too much ground damage.
this could be an issue
-
- Posts: 56
- Joined: 2017-01-26 17:03
Re: PR:BF2 v1.4.12.0 Changelog
also, has anyone else experienced issues with not seeing some people in mumble?
-
- Posts: 879
- Joined: 2016-05-21 01:13
Re: PR:BF2 v1.4.12.0 Changelog
Strange... smoke has no effect at all on my FPS, but whenever there are many objects or players in my FOV, like on city maps, my FPS drop hard.Rico wrote:Frame rate absolutely bombs for my brother and I when smoke is deployed. Not liking the force effects change.
True, people just ***** around and expect the DEVs to appeal to the lowest common denominator instead of realizing their own responsibility and looking for ways to upgrade.Well there's always going to be the dicks that lower the effects settings to not draw smoke at distance, and also PR's engine is ancient at this point (only uses 1 core :/) so the DEVs had to make a decision. Still, if you can't really run PR in 2017, I think its time for an upgrade