PR:BF2 v1.4.12.0 Changelog

The changelogs for recently released Project Reality versions
Captain Fubar
Posts: 67
Joined: 2016-08-09 05:52

Re: PR:BF2 v1.4.12.0 Changelog

Post by Captain Fubar »

does this mean we'll be getting more maps with the dutch as dovre is currently the only one
Yep and that's an enemy jet coming up above us dropping bombs, we're dead, we are de-
Gerfand
Posts: 329
Joined: 2015-11-02 15:24

Re: PR:BF2 v1.4.12.0 Changelog

Post by Gerfand »

Late to party, but:
Updated iron sight front post on M4/M16 to be smaller.
(0.0)
tny0061
Posts: 3
Joined: 2017-04-02 15:11

Re: PR:BF2 v1.4.12.0 Changelog

Post by tny0061 »

My Mumble not working after update it said mumble launcher Error -3 fail to load mumble_app.dl l
xpugur
Posts: 116
Joined: 2013-07-31 06:46

Re: PR:BF2 v1.4.12.0 Changelog

Post by xpugur »

tny0061 wrote:My Mumble not working after update it said mumble launcher Error -3 fail to load mumble_app.dl l
"""Important, due to an update to the mumble client, make sure you have Visual C++ Redistributable for Visual Studio 2015 installed! Download it here. This is also for those who get the 'Mumble_app.dll error -3' error. You need the vc_redist.x86.exe even if you have x64 system.
""

it is already written at first post !!!
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Mr.VdHeide
PR:BF2 Developer
Posts: 923
Joined: 2014-09-16 10:16

Re: PR:BF2 v1.4.12.0 Changelog

Post by Mr.VdHeide »

Captain Fubar wrote:does this mean we'll be getting more maps with the dutch as dovre is currently the only one
Yes we will, just not sure when but we will. :)



D.J.
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WentBerzerk
Posts: 3
Joined: 2016-02-24 12:01

Re: PR:BF2 v1.4.12.0 Changelog

Post by WentBerzerk »

[R-DEV]Mr.VdHeide wrote:We removed the ability to use low effects settings because people would exploit it. It was actually possible for low graphics users to see through smoke giving them a big advantage and that was considered unfair.

Can you share your laptop's specs? And also on what settings do you play the game?




D.J.
You could see through the smoke a little bit, but not that much to give you an advantage, at least in my perspective.

Hopefully it doesn't affect performance too much.
space1
Posts: 9
Joined: 2017-06-26 10:11

Re: PR:BF2 v1.4.12.0 Changelog

Post by space1 »

Vitaz145 wrote:RIP FPS.
Its a worst thing that i seen in all PR updates.
Maybe we need PR Slow Server which will not update beyond 1.4.11.0
cribbaaa wrote:How about upgrading from that potato PC of yours?
I need to go dig a potato field so i can sell them to buy a new PC
Bastard0 wrote:Image

:-?
obpmgmua wrote:RIP suppressed spotter kit.
:( :( :( :( :( :( :( :( :( :( :( :( :(

I feel like some of the devs are just kind of making game worst, I still have a difficulty getting my head wrapped around how the new infantry weapon damages were adjusted, I mean insurgents are using Russian weapons which shoots 7.62 which are heavy and in accurate but no longer kills either, I mean we can throw rocks for God's sakes on the other hand BLUFOR shoots good ol 5.56 nato which are super accurate and they got scopes, its just un fair.

About the low effect settings is now if you are in a crowd of place it will be exploited by those high end graphic cards will throw smoke all over and just get bunch of free kills. Because low FPS guys cant even aim anymore because of degraded performance...
juhab
Posts: 1
Joined: 2017-07-07 19:23

Re: PR:BF2 v1.4.12.0 Changelog

Post by juhab »

''Removed option to change effects settings. They are forced to High now.''

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bye
gringuish
Posts: 6
Joined: 2017-07-03 02:31

Re: PR:BF2 v1.4.12.0 Changelog

Post by gringuish »

[R-DEV]Mr.VdHeide wrote:We removed the ability to use low effects settings because people would exploit it. It was actually possible for low graphics users to see through smoke giving them a big advantage and that was considered unfair.

Can you share your laptop's specs? And also on what settings do you play the game?




D.J.
Thank you for the answer, I now actually support that feature lol

as for my little girl (Samsung 2013 laptop);

AMD A6-4455M APU with Radeon Graphics 2.10 GHz
4 GB RAM
AMD RADEON 7500G VIDEO CARD
Windows 10- 64 bit

I usually play with minimum or medium at its best, I only play in HOG because is the one with lesser ping, without that i would be unable to play, still don' understand since it's the same engine that fueled BF2 Vanilla, right?
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Mr.VdHeide
PR:BF2 Developer
Posts: 923
Joined: 2014-09-16 10:16

Re: PR:BF2 v1.4.12.0 Changelog

Post by Mr.VdHeide »

Ye it is the same engine, only vanila bf2 had far less stuff on a map and also lower viewdistances unlike pr where the view distance can be up to 1km.

Your main issue with running PR is the fact you have a 2.1 Ghz cpu. PR uses only one core and 2.1 isnt a lot. low / medium settings sounds like a good plan in your case, just experiment and see what works best for you.



D.J.
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tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: PR:BF2 v1.4.12.0 Changelog

Post by tankninja1 »

No reversal of the dumb weapon damage changes :( :( :( :( :( :( :( :( :( :( :( :( :(

Come on now.
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Rico
Retired PR Developer
Posts: 1345
Joined: 2004-08-06 16:28

Re: PR:BF2 v1.4.12.0 Changelog

Post by Rico »

Frame rate absolutely bombs for my brother and I when smoke is deployed. Not liking the force effects change.
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: PR:BF2 v1.4.12.0 Changelog

Post by Vista »

Rico wrote:Frame rate absolutely bombs for my brother and I when smoke is deployed. Not liking the force effects change.
Well there's always going to be the dicks that lower the effects settings to not draw smoke at distance, and also PR's engine is ancient at this point (only uses 1 core :/) so the DEVs had to make a decision. Still, if you can't really run PR in 2017, I think its time for an upgrade ;-)
xpugur
Posts: 116
Joined: 2013-07-31 06:46

Re: PR:BF2 v1.4.12.0 Changelog

Post by xpugur »

i was wondering how the hell i got shot through the smoke (or when i was in the smoke) ... so the reason was people playing with low graphic settings .... thanks dev for fixing that :)
ArkUTD
Posts: 56
Joined: 2017-01-26 17:03

Re: PR:BF2 v1.4.12.0 Changelog

Post by ArkUTD »

Are the DEVS aware that on the map GAZA, we have a problem where both sides assets are now being damaged by just driving round the map. can we get a fix?

Fixed vehicles taking too much ground damage.

this could be an issue
ArkUTD
Posts: 56
Joined: 2017-01-26 17:03

Re: PR:BF2 v1.4.12.0 Changelog

Post by ArkUTD »

also, has anyone else experienced issues with not seeing some people in mumble?
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Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Post by Max_ »

Gaza issue is getting looked at.

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DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: PR:BF2 v1.4.12.0 Changelog

Post by DogACTUAL »

Rico wrote:Frame rate absolutely bombs for my brother and I when smoke is deployed. Not liking the force effects change.
Strange... smoke has no effect at all on my FPS, but whenever there are many objects or players in my FOV, like on city maps, my FPS drop hard.
Well there's always going to be the dicks that lower the effects settings to not draw smoke at distance, and also PR's engine is ancient at this point (only uses 1 core :/) so the DEVs had to make a decision. Still, if you can't really run PR in 2017, I think its time for an upgrade
True, people just ***** around and expect the DEVs to appeal to the lowest common denominator instead of realizing their own responsibility and looking for ways to upgrade.
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