SSG Multi-Gaming Clan.

Player feedback for all Project Reality: Battlefield 2 servers.
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InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: SSG Multi-Gaming Clan.

Post by InfantryGamer42 »

Dorian wrote:We were killed while still in DoD or while we just left it. And they rushed the Firebase within the first 5 minutes and put up a FOB there. I am not too sure if that is allowed.
You can t rush enemy team first capable flag. Is PLA Firebase in Chinese hands our its neutral?
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: SSG Multi-Gaming Clan.

Post by Acecombatzer0 »

Played on this server a lot recently but usually have a lot of issues with admins on reporting rule breaking

these three things happened on my last PR session

1. Player joins squad, no mic, reported; nothing

2. Player lets me bleed out, takes my M14EBR, and runs off, reported; nothing

3. Player suicides his transport chopper into my own on Goose Green, reported; nothing

On top of that, despite your server rules, freekit and sniper squads are rampant and not enforced

I noticed your server has gotten bigger recently and more players are joining in, but you need to recruit more admins that can reasonably enforce the rules.
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: SSG Multi-Gaming Clan.

Post by RaNa-Rocxs »

Acecombatzer0 wrote:Played on this server a lot recently but usually have a lot of issues with admins on reporting rule breaking

these three things happened on my last PR session

1. Player joins squad, no mic, reported; nothing

2. Player lets me bleed out, takes my M14EBR, and runs off, reported; nothing

3. Player suicides his transport chopper into my own on Goose Green, reported; nothing

On top of that, despite your server rules, freekit and sniper squads are rampant and not enforced

I noticed your server has gotten bigger recently and more players are joining in, but you need to recruit more admins that can reasonably enforce the rules.
Sorry buddy for the trouble. I will take a strict class of the admins team for all trouble in last 1 or 2 days. we will try never happened this shit in future.
Best Regards
(SSG) Administration team
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Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: SSG Multi-Gaming Clan.

Post by Murphy »

Played a few rounds on your server the other night and had a lot of fun. Admins do a fine job in keeping the trolling/flaming to a minimum, but they just need to consider that a lot of players dislike 4k maps and there seems to be a tendency to throw big asset maps as the only option in votes for a number of rounds in a row.

It's good to give options to asset whores, but INF players (the role that is filled by the majority of the server) could use a break from the 4k "walk 5mins-get wrekt by assets-rinse-repeat" cycle.

Other than that I've noticed your admins are showing they are adapting and falling more in-line with what the PR players want/hope for. Again, thank you guys for giving everyone a nice server to enjoy!
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RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: SSG Multi-Gaming Clan.

Post by RaNa-Rocxs »

Murphy wrote:Played a few rounds on your server the other night and had a lot of fun. Admins do a fine job in keeping the trolling/flaming to a minimum, but they just need to consider that a lot of players dislike 4k maps and there seems to be a tendency to throw big asset maps as the only option in votes for a number of rounds in a row.

It's good to give options to asset whores, but INF players (the role that is filled by the majority of the server) could use a break from the 4k "walk 5mins-get wrekt by assets-rinse-repeat" cycle.

Other than that I've noticed your admins are showing they are adapting and falling more in-line with what the PR players want/hope for. Again, thank you guys for giving everyone a nice server to enjoy!
Hello Dear Murphy thank you so much for your suggestion we will try our best in future for you. I think you recognise in last two days we completely change the map rotation.maybe you can enjoy in future.

Best Regards
(SSG) Administration team
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Suchar
PR:BF2 Lead Developer
Posts: 2176
Joined: 2016-10-12 13:25
Location: Poland

Re: SSG Multi-Gaming Clan.

Post by Suchar »

It would be nice if your admin team knew the names of maps.

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https://www.realitymod.com/mapgallery
RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: SSG Multi-Gaming Clan.

Post by RaNa-Rocxs »

SucharMistrz wrote:It would be nice if your admin team knew the names of maps.

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https://www.realitymod.com/mapgallery
oh really you cannot find anything else for trolling?? they are really don't need to learn name of maps nothing special in names i knows our admin is better than others so once again stopped teaching other communities!
thanks for advice.
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Suchar
PR:BF2 Lead Developer
Posts: 2176
Joined: 2016-10-12 13:25
Location: Poland

Re: SSG Multi-Gaming Clan.

Post by Suchar »

Im not trolling.
The power of admin team comes from their experience. When they don't know names of maps for me it means they lack experience. That's the problem.

Now positive. I was very surprised when you temp banned pilot that did kamikaze to kill me. I didn't know his nick and I thought I will have to do forum report, but you managed to take care of him. Good job.
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: SSG Multi-Gaming Clan.

Post by InfantryGamer42 »

Yesterday, you banned guy from my squad on Muttrah for TK APC whit "marked" mine. I told you it was marked, but you still banned him.
RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: SSG Multi-Gaming Clan.

Post by RaNa-Rocxs »

InfantryGamer42 wrote:Yesterday, you banned guy from my squad on Muttrah for TK APC whit "marked" mine. I told you it was marked, but you still banned him.
we just temp ban him on so many reports from Teunvd and he also report on our forms and he want do something more about that team kill. You can post your point of view with evidence too,
https://www.ssg-clan.com/threads/1087/#post-3293
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thebeanie
Posts: 119
Joined: 2009-01-18 05:39

Re: SSG Multi-Gaming Clan.

Post by thebeanie »

SucharMistrz wrote:It would be nice if your admin team knew the names of maps.

Image

https://www.realitymod.com/mapgallery
You need to find something better to complain about buddy.

You missed the screenshot 2 seconds before that when I asked for map suggestions and somebody said "Sahal?"

It was lighthearted which you obviously dont get.
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: SSG Multi-Gaming Clan.

Post by InfantryGamer42 »

RaNa-xXx1 wrote:we just temp ban him on so many reports from Teunvd and he also report on our forms and he want do something more about that team kill. You can post your point of view with evidence too,
https://www.ssg-clan.com/threads/1087/#post-3293
I just saw thread, it is locked. Still I can tell you my said of story.
Few minutes before mine TK, I asked people from my squad to take Combat Engineer kit and help dig foxholes and MGs. After that I told Wehrloses.Opfer(he took kit) to start placing mines around our position and told him to mark mines.
Note that from my limited experience whit combat engineer kit and mines mine marked can disappear special when you place many mines in small area. Still, like you can see, there was mine marker saying that there are mines in area.
https://gyazo.com/b7c35a3b59971bac7f34132e1cbca4e4

When friendly AAVP7 came to West City I was on that crossroad northwest of left T-shape building checking progress on diging foxholes and I again reminded him to mark mines(He confirmed and I checked map and saw two mine markers, you can see them on those photos on forum). AAVP7 was siting in middle of crossroad and they were checking something(Im not sure what, they maybe checked for mines in front or for sniper SW on hill that was reported few times during match). After finishing that, they started moving in full speed south on that road, they passed MG on right side and hitted mine. What happened after you already know.

Now, I few things I should note.
1. That mine marker is really hard to see, you need to zoom to even have chance of seeing it.
2. One(or more; cant remember now) guy(s) from my squad told in squad cheat that he told crew of AAVP-7 for mines, but they didnt listen to him. Thing is I cant remember who said that and cant confirm if that happened(wasnt thare).
Thats my squad side of store.

Also, I can confirm that nobody placed mine marker after incident. Wehrloses.Opfer couldnt, because he got TK after that. I couldnt because after that I went north to remove ATGM that was placed on main road(I wanted to place one on west city, but couldnt because of that one). You can see me(Squad leader 5) going over there/returning(Im not sure in which time this photo was taken, but it was after the incident).
Last edited by InfantryGamer42 on 2018-06-29 09:01, edited 2 times in total.
RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: SSG Multi-Gaming Clan.

Post by RaNa-Rocxs »

InfantryGamer42 wrote:I just saw thread, it is locked. Still I can tell you my said of story.
Few minutes before mine TK, I asked people from my squad to take Combat Engineer kit and help dig foxholes and MGs. After that I told Wehrloses.Opfer(he took kit) to start placing mines around our position and told him to mark mines.
Note that from my limited experience whit combat engineer kit and mines mine marked can disappear special when you place many mines in small area. Still, like you can see, there was mine marker saying that there are mines in area.
https://gyazo.com/b7c35a3b59971bac7f34132e1cbca4e4

When friendly AAVP7 came to West City I was on that crossroad northwest of left T-shape building checking progress on diging foxholes and I again reminded him to mark mines(He confirmed and I checked map and saw two mine markers, you can see them on those photos on forum). AAVP7 was siting in middle of crossroad and they were checking something(Im not sure what, they maybe checked for mines in front or for sniper SW on hill that was reported few times during match). After finishing that, they started moving in full speed south on that road, they passed MG on right side and hitted mine. What happened after you already know.

Now, I few things I should note.
1. That mine marker is really hard to see, you need to zoom to even have chance of seeing it.
2. One(or more; cant remember now) guy(s) from my squad told in squad cheat that he told crew of AAVP-7 for mines, but they didnt listen to him. Thing is I cant remember who said that and cant confirm if that happened(wasnt thare).
Thats my squad side of store.

Also, I can confirm that nobody placed mine marker after incident. Wehrloses.Opfer couldnt, because he got TK after that. I couldnt because after that I went north to remove ATGM that was placed on main road(I wanted to place one on west city, but couldnt because of that one). You can see me(Squad leader 5) going over there/returning(Im not sure in which time this photo was taken, but it was after the incident).

I reopen the thread now you can post there also you can launch your own report against him if you want.
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InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: SSG Multi-Gaming Clan.

Post by InfantryGamer42 »

RaNa-xXx1 wrote:I reopen the thread now you can post there also you can launch your own report against him if you want.
Apparently, I have insufficient privileges to reply to thread????
Geronimo
Posts: 274
Joined: 2013-03-28 20:49

Re: SSG Multi-Gaming Clan.

Post by Geronimo »

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Please don't make these votes.
RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: SSG Multi-Gaming Clan.

Post by RaNa-Rocxs »

InfantryGamer42 wrote:Apparently, I have insufficient privileges to reply to thread????
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Hello Dear infantry you still need to activate your account you must active your account with the code sent to your email address.
If you did not receive this email, please check your junk/spam folder.
If you entered an incorrect email address, you will need to re-register with the correct email address.
After activation your account you should be able to post on SSG website!
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InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: SSG Multi-Gaming Clan.

Post by InfantryGamer42 »

RaNa-xXx1 wrote:Image

Hello Dear infantry you still need to activate your account you must active your account with the code sent to your email address.
If you did not receive this email, please check your junk/spam folder.
If you entered an incorrect email address, you will need to re-register with the correct email address.
After activation your account you should be able to post on SSG website!
Thank you for help.
mectus11
PR:BF2 Developer
Posts: 805
Joined: 2015-09-05 19:44

Re: SSG Multi-Gaming Clan.

Post by mectus11 »

Geronimo wrote:Image

Please don't make these votes.
the choice of desert, desert and more desert, what more do you want :p
Last edited by mectus11 on 2018-06-30 17:08, edited 1 time in total.
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RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: SSG Multi-Gaming Clan.

Post by RaNa-Rocxs »

mectus11 wrote:the choice of desert, desert and more desert, what more do you want :p
yeah it is a good choice because if you play one asset or 4km map then you can play 2 or 3 inf or 2km maps just only for this purpose. We really don't need to play all assets maps in row.
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Suchar
PR:BF2 Lead Developer
Posts: 2176
Joined: 2016-10-12 13:25
Location: Poland

Re: SSG Multi-Gaming Clan.

Post by Suchar »

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