[sp/coop] Ramadi [1k] [wip]

Maps created by PR community members.
Kila021
Posts: 9
Joined: 2021-09-28 08:22

Re: [sp/coop] Ramadi [1k] [wip]

Post by Kila021 »

this is maybe one of the best maps i play from dudes who work alone... I dont know why we dont have this map in game is be so funny if we can play with USMC and (terorist=Insurgency/sorry for bad english) map is so cool so good idk what to say im sad bcs i can play on servers we need like some insurgent update in pr
Kila021
Posts: 9
Joined: 2021-09-28 08:22

Re: [sp/coop] Ramadi [1k] [wip]

Post by Kila021 »

Rabbit wrote:Came up with the idea about 6 months ago but only really started on it this month. Based around a key area in the Battle of Ramadi (OP hotel/ Ramadi inn)it should contain a nice variety of points of interest.

Currently sitting at about 9,803 objects atm so I will need to be a bit more wary of how much detail goes into it and possibly cut down on the size of the suburbs.

Download:
https://www.dropbox.com/s/lm83d9hc96gqa ... i.rar?dl=0

Minimap:
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Ineditor:
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Hopefully I can find someone to give me a hand with some custom road signs but other than that everything seems to be going rather smoothly and should be in the next sp map pack by me and spyker.




CAN U POST NEW LINK DO DOWNLOAD MAP ???? :roll: :roll: :roll:
PepperGuy
Posts: 12
Joined: 2020-11-13 16:46

Re: [sp/coop] Ramadi [1k] [wip]

Post by PepperGuy »

I tryed to Navmesh it without success unfortunately... If anyone delivers me a working navmeshed coop version of this map I can pay 50 dollars... Not much but if somebody is interested, there is this offer, I have the original files if needed
LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: [sp/coop] Ramadi [1k] [wip]

Post by LangMaster »

I need the 50 but i don't want it, where exactly is the problem my dude, i've had problems with adak too, it is a very tidious and painful i know.
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LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: [sp/coop] Ramadi [1k] [wip]

Post by LangMaster »

Alright, i am gonna post it here since we are on forums and i am sure some people may have the issue aswell, though it is in the tutorial it self, you seem to have a multiple islands which causes the crash at 15%
which can be simply fixed by selecting the navmesh you wanna keep (there is an option to selected everything that is connected together) and then via options you can invert the selection which selects all the other faces that are not connected and then simply delete.

My fixnavmesh.bat is crashing due to missing some file, i suppose you have something that i am missing but here is the link of optimized navmesh, just replace the vehicle and infantry.obj in the output work file of navmesh for your map and then just run fixnavmesh.bat . Hopefully it won't crash like for me in the editor.
https://drive.google.com/file/d/1xy8v-n ... sp=sharing

If it does not crash then all should be done and you can test it, though in the editor it gives me a memory error which does not happen to me for any other navmesh that i made and i dunno why, this should be a very simple navmesh as it is a 1 km map.

This logfile was opened 20:15:28 24/1 2022
Command is Export
navmesh.exe -dir work\ramadi\gtsdata -cmd export -mode vehicle -in vehicle_fix.obj Failed to load configfile
yeah i am 100% missing some files from you so for you it should run just fine

Remember to back your files up, i remember this is basically try and run back and forward.
Last edited by LangMaster on 2022-01-24 19:25, edited 9 times in total.
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LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: [sp/coop] Ramadi [1k] [wip]

Post by LangMaster »

Here, https://drive.google.com/file/d/1ecIuHQ ... sp=sharing
working aipathfinding, i have not tested it as there is now a crash after finishing the whole loading as debuger tells me illegal cp 2 so you might wanna chech that out, i don't wanna touch your layers :) but the navmesh should be functional, after you make a layer then definitely leave the bots running around for a while as if the navmesh is too big, it may crash after a while. I will keep the navmesh on me aswell in case that happens i will make it a bit smaller again.
Cheers to Melon for telling me in which settings to export the navmesh in the blender, and f*** 3ds max. c:
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PepperGuy
Posts: 12
Joined: 2020-11-13 16:46

Re: [sp/coop] Ramadi [1k] [wip]

Post by PepperGuy »

Hey guys, Lang fixed my navmesh and now this map is available for coop, here's the link:

https://drive.google.com/drive/folders/ ... sp=sharing
Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: [sp/coop] Ramadi [1k] [wip]

Post by Spyker2041 »

Can someone upload the navmeshed version to a place other than google drive for those of us that don't have a google account?
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Take a look at my custom PRSP Maps --> Click Here
Take a look at my gameplay vids --> Click Here
Kila021
Posts: 9
Joined: 2021-09-28 08:22

Re: [sp/coop] Ramadi [1k] [wip]

Post by Kila021 »

hello can u update link for download a map???
Kila021
Posts: 9
Joined: 2021-09-28 08:22

Re: [sp/coop] Ramadi [1k] [wip]

Post by Kila021 »

hello bro i know u are probably tired of me but sugestion... bcs MEC is representing *middle east forces* (including iraqi army) you know what happen in Ramadi can u put MEC faction and INS faction (with 2 or 3 garrys and 2 or 3 car bombs) is gonna be soo cool if you do that i can make good videos
PepperGuy
Posts: 12
Joined: 2020-11-13 16:46

Re: [sp/coop] Ramadi [1k] [wip]

Post by PepperGuy »

Kila021 wrote:hello can u update link for download a map???
https://drive.google.com/drive/folders/ ... wprm8zK4E_
New link, just let me know if you were able to download it :wink:
Last edited by PepperGuy on 2022-05-31 18:05, edited 1 time in total.
PepperGuy
Posts: 12
Joined: 2020-11-13 16:46

Re: [sp/coop] Ramadi [1k] [wip]

Post by PepperGuy »

Spyker2041 wrote:Can someone upload the navmeshed version to a place other than google drive for those of us that don't have a google account?
Sure buddy! If you prefer, send me a PM with your email so I can send you via wetransfer
Last edited by PepperGuy on 2022-05-31 18:07, edited 1 time in total.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [sp/coop] Ramadi [1k] [wip]

Post by Rabbit »

dead map, devs wont add it just let it go and lock it and stopped leading people on that it will be released.
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AfSoccer "I just don't see the natural talent."
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PepperGuy
Posts: 12
Joined: 2020-11-13 16:46

Re: [sp/coop] Ramadi [1k] [wip]

Post by PepperGuy »

New Mega link for those who don't use google drive:
https://mega.nz/file/7YBlibDa#XLQDrSLQJ ... smCXfhwmDY
Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: [sp/coop] Ramadi [1k] [wip]

Post by Spyker2041 »

Thank you
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Take a look at my custom PRSP Maps --> Click Here
Take a look at my gameplay vids --> Click Here
jihed_07
Posts: 1
Joined: 2023-07-07 18:48

Re: [sp/coop] Ramadi [1k] [wip]

Post by jihed_07 »

the link doesn't work
can you upload it again plz
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Mdx00
Posts: 62
Joined: 2019-10-02 23:19

Re: [sp/coop] Ramadi [1k] [wip]

Post by Mdx00 »

Will this map be added in the game?
PepperGuy
Posts: 12
Joined: 2020-11-13 16:46

Re: [sp/coop] Ramadi [1k] [wip]

Post by PepperGuy »

jihed_07 wrote:the link doesn't work
can you upload it again plz
Use the google drive link:
https://drive.google.com/drive/folders/ ... wprm8zK4E_
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