[Map] Castle Assault [scrapped]

Maps created by PR community members.
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

danthemanbuddy wrote:Any update desert fox?
I got lazy and didnt work on it much :p But you inspired me again! Instead of support lines going up, im going to add lots of cover instead because I tryed support lines but they looked...awkard. Just finishing up 3 bunkers 1 of which will be a flag, should be done withing a week.
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danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

Some natural rocks/boulders would be good as to allow the attackers at least some cover and restpoint before making the final blow past the trenches.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

update ? i love trenches and defending maps !!
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

gazzthompson wrote:update ? i love trenches and defending maps !!
Im adding in all the small details now (rocks etc)
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Crunchieman
Posts: 58
Joined: 2007-03-17 00:34

Post by Crunchieman »

Well, if anyone of you want to make one, here is a very bad draft of my castle map idea.

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Main Idea:
Chinese forces attack British frontlines suprisingly. The chinese win and move towards the forest. A british defence force set up camp to flank the enemy. As they spot a nearby castle they move in to set a better camp. The chinese know of this, and prepare a counter attack as the british forces set up base.


Chinese objectives:
First secure the abandoned british outpost.
At the same time move in and defend suburb entrance.
After securing the outpost, use the artilary to take out a road tow launchers on the Road post so vehicals can move in trough the back of the castle.
Secure Castle.

British objectives:
Defend every outpost, make sure all british squads are balancing out the defences on each end of the castle.


The name is Attack on Winston. You can modify any of this plan, and put it so it fits the one you are currently working on. Just make sure to give me credit as a map advisor or so.

Thanks
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

Just about done... I just need to finish up last minute things like boundary's, lightmps etc (Dont worry its the whole map but you have to set them) Personally,I dont like what I did with it but eh its my first thing I have done i have done in mapping so I guess it was more of an experiment.
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Royalwolf
Posts: 55
Joined: 2007-02-16 15:11

Post by Royalwolf »

mount&blade + PR, i Jihad and went to heaven :-P
noir-colombia-
Posts: 589
Joined: 2006-11-18 19:29

Post by noir-colombia- »

STOP MAKING MAPS FOR BRITS!!!!
El_Vikingo said: I only like 100% colombian. Leo said:colombian goodness
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please visit:
industrial music inside.
http://www.myspace.com/manonthelivingroad
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

noir-colombia- wrote:START MAKING MAPS FOR BRITS!!!!
qft
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

noir-colombia- wrote:STOP MAKING MAPS FOR BRITS!!!!
so you think we should just let all our hard work on making the brits just hang out on the line and never get played with?
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noir-colombia-
Posts: 589
Joined: 2006-11-18 19:29

Post by noir-colombia- »

kind of, lol, i was kidding, if u can model a brit can of pepsi, u are welcome lol


peace
El_Vikingo said: I only like 100% colombian. Leo said:colombian goodness
Image
please visit:
industrial music inside.
http://www.myspace.com/manonthelivingroad
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

Bump*
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

yea this map sounded awsome ,defending a trenches rule !!! any update?
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

Perhaps make it like San Cristobal in Old San Juan, PR.
There was parapets that when you got up on the fireing steps was perfect hight for shooting over (5 ft). the walls where 5 ft thick with room underneath. There was a circular starcase at the south tip, a WW2 bunker near the main ramp, and a famous sentry box at the north tip

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Last edited by Teek on 2007-04-08 19:28, edited 1 time in total.
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danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

bump desert fox ;)
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

I cant finish the lightmaps =(
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r3st
Posts: 65
Joined: 2006-06-20 02:29

Post by r3st »

Desertfox wrote:I cant finish the lightmaps =(
why
NYgurkha
Posts: 1545
Joined: 2006-12-01 00:12

Post by NYgurkha »

Teek wrote:Image
becasue he didnt have slaves and puertorican laborers.
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

WE can use the v.6 statics, and they are all fitting for a castle.
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