[Map] Korengal Valley [released]
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Future KHARA V0.85 - Change List
Undergrowth :
- Undergrowth will be further optimized
- Undergrowth scale will match real sizes of crops in Afganitstan
- Undergrowth has been extended out
Objects :
- Destroyable objects will be replaced with bf2 static. (There are no light maps for destroyable objects out yet which creates bright white buildings)
Undergrowth :
- Undergrowth will be further optimized
- Undergrowth scale will match real sizes of crops in Afganitstan
- Undergrowth has been extended out
Objects :
- Destroyable objects will be replaced with bf2 static. (There are no light maps for destroyable objects out yet which creates bright white buildings)
Last edited by CodeRedFox on 2008-04-09 23:05, edited 1 time in total.
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You could always try adjusting the 'color' of those statics in the editor, too, so they aren't soo 'hot'.- Destroyable objects will be replaced with bf2 static. (There are no light maps for destroyable objects out yet which creates bright white buildings)
Tweaker Bar/LightSettings -
Alter the 2 sky settings (StaticSunColor and StaticsSkyColor) that deal with static coloring.
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![Image](http://www.coderedfox.com/milsim/pr/khara-lightmap.jpg)
![Image](http://www.coderedfox.com/milsim/pr/khara-lightmap2.jpg)
Last edited by CodeRedFox on 2008-04-10 00:31, edited 4 times in total.
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coderedfox wrote:Thanks General Dragosh for checking it out. Whats the specs on your box?
Humm I surprised about the low FPS, but then again I not running a low end box :-\
My tests:
Specs -
Chip - Intel Core2duo @ 3 ghz
Ram - 3 GB
Video - Nvidia 8800 GTS
-----------------------------------------
UK base 90fps
UK outpost 90fps
Fields 70 fps
Lowest FPS 60fps
To thoses that had bad FPS do you also have poor FPS on maps like Al Basrah and Kashan Desert?
I got CPU AMD +3800 2.0 Ghz DualC
2 gigs of ram
ge force 7900 gs
Prety standard...
I think i got low FPS's couse i was hosting the server...
Maybe someone can set up a server for testing purposes ???
[img][/img]Newly ordered sig !
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Alright back in biz, I took the pr_samples_072007.zip and moved it into ..\EA GAMES\Battlefield 2\bf2editor then renamed it LightmapSamples04.zip
BAM all the village lightmaps work now...day lost but back to it.
I still many contiune with the BF2 objects anyways, they match a little better.
BAM all the village lightmaps work now...day lost but back to it.
I still many contiune with the BF2 objects anyways, they match a little better.
Last edited by CodeRedFox on 2008-04-10 03:44, edited 2 times in total.
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so does this really work then ?coderedfox wrote:Alright back in biz, I took the pr_samples_072007.zip and moved it into ..\EA GAMES\Battlefield 2\bf2editor then renamed it LightmapSamples04.zip
BAM all the village lightmaps work now...day lost but back to it.
I still many contiune with the BF2 objects anyways, they match a little better.
![Image](http://img5.imageshack.us/img5/4538/prsigmarcov2.png)
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![Image](http://www.coderedfox.com/milsim/pr/khara-tag.jpg)
KHARA V0.85 - Change List
Features:
British vs Insergents.
Afghanistan bases map.
Fight from lush poppie crops to high Afghanistan hills.
Long and hard mountain pass the British will have to travel.
British Outpost with sniper rifle over looking the valley.
Many mountain trails.
Map:
+ Undergrowth has been optimized
+ Destroyable objects now replaced with static
Gameplay:
- Picking an Officer still insta-kill might have something to due with needing a server key.
+ Insergents now have one main base in the hills and random destroyable rally points in the valley and hills.
+ Apache Attack chopper has been put back in, but only if the UK drives the insurgents out of the valley, this wont be easy!
+ Road has been added up to the UK base.
+ Many houses have been placed in the hills.
+ Insurgent random rally points have been mixed up.
Visual:
+ Undergrowth has been extended out
+ A few Soviet vs. Talaban era destroyed leftovers.
+ Mountains now have a mix of rocks and weeds.
*Issues
- Sometime you can see hole in the land mesh.
- Tress need a good randomization on there rotations (all look the same direction).
- Insurgent rally point only show up after 20 sec at the beginning of the game?
- Some weird surrounding maps issue.
- AAS is enable but I'm not sure its working?
Last edited by CodeRedFox on 2008-05-13 01:22, edited 7 times in total.
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v0.8 or v0.85, all the pr village objects have been removed out of v0.85 ![Razz :-P](./images/smilies/icon_razz.gif)
Also the minimap will be redon to look more map like. I leave for a 4 day vacation so you wont see any updates until Wednesday.
Thanks all for checking it out. Server has to go down.
![Razz :-P](./images/smilies/icon_razz.gif)
Also the minimap will be redon to look more map like. I leave for a 4 day vacation so you wont see any updates until Wednesday.
Thanks all for checking it out. Server has to go down.
Last edited by CodeRedFox on 2008-04-10 20:10, edited 2 times in total.
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Humm I dont know what the lag is from. I was able to run the server and a game and I never went below 50 fps.
I'm not sure if you downloaded the current version but went through and changed a bunch of stuff which should speed things up
KHARA V0.85 - Change List
Map stats:
Static Objects 897
Unique Objects 71
mesh memory 171610 in editor <- This could be a reason for lag
Undergrowth
View Distance 210
Optimizations :
+ Undergrowth has been reduced and set to 220
+ Destroyable objects now replaced with static
+ Light maps sizes have been cut from 2048 to 512
I did find some settings for the undergrowth that went out wrong, but it should effect that much.
When I get back next week I'll take a look at a few things and see what I can do.
Heres me running the server and game (two different apps)
This is why I not experiencing and sorta lag. I guess I'll boot up an older computer and see what I get.
Intel core2duo @ 3.0ghz
3 GB memory
Geforce 8800 GTS
BF2 and Server set on different procs (affinity 1 & 2)
![Image](http://www.coderedfox.com/milsim/pr/khara-fps.jpg)
I'm not sure if you downloaded the current version but went through and changed a bunch of stuff which should speed things up
KHARA V0.85 - Change List
Map stats:
Static Objects 897
Unique Objects 71
mesh memory 171610 in editor <- This could be a reason for lag
Undergrowth
View Distance 210
Optimizations :
+ Undergrowth has been reduced and set to 220
+ Destroyable objects now replaced with static
+ Light maps sizes have been cut from 2048 to 512
I did find some settings for the undergrowth that went out wrong, but it should effect that much.
When I get back next week I'll take a look at a few things and see what I can do.
Heres me running the server and game (two different apps)
This is why I not experiencing and sorta lag. I guess I'll boot up an older computer and see what I get.
Intel core2duo @ 3.0ghz
3 GB memory
Geforce 8800 GTS
BF2 and Server set on different procs (affinity 1 & 2)
![Image](http://www.coderedfox.com/milsim/pr/khara-fps.jpg)
Last edited by CodeRedFox on 2008-04-11 00:24, edited 4 times in total.
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YouTube - KHARA V0.85 - A map for Project Reality
KHARA V0.85 - A map for Project Reality
Sorry its a little dark.
KHARA V0.85 - A map for Project Reality
Sorry its a little dark.
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![Image](http://www.coderedfox.com/milsim/pr/khara-tag.jpg)
KHARA V0.88 - Change List
This version will play correct and is not much further away from being final
Features:
British vs Insurgents.
Northern Afghanistan based map.
Fight from lush poppie crops to high Afghanistan hills.
Long and hard mountain pass the British will have to travel.
British Outpost with sniper rifle over looking the valley.
Many mountain trails.
British Goals
Push the Insurgents out of the valley. Only then can the British receive [Apache] air power. Then proceed into the mountains and find the Insurgent base.
Insurgents Gaols
The British have been cutting down valuable poppie fields. With nothing to lose attack the British outpost and keep the valley clean of the British army.
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Map:
+ Undergrowth has been re-optimized
+ Newer light map and optimized
+ Surrounding Map has finally been fixed and light
Game play:
+ More houses have been placed in the hills
+ Insurgent random rally points have been mixed up
Visual:
+ Undergrowth has been set to a good distance
*Issues
- Sometime you can see hole in the land mesh (BF2 problem)
- Tress need a good randomization on there rotations (all look the same direction).
Feel free to host it and play it. There wont be any updates until the middle of next week.
YouTube - KHARA V0.85 - A map for Project Reality
Last edited by CodeRedFox on 2008-05-13 01:22, edited 1 time in total.
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This is the best map I've ever seen for PR!
PLEASE INCLUDE THIS INTO PR 0.8!!!
PLEASE INCLUDE THIS INTO PR 0.8!!!
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You can't fly and wanna learn it?? -----> Try this!! - Improvement guaranteed!
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