[Map] Korengal Valley update

CodeRedFox
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Re: [Map] Korengal Valley update

Post by CodeRedFox »

new settings squeeze 5-10 fps out of the map. Cant go much more :-D
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Outlawz7
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Re: [Map] Korengal Valley update

Post by Outlawz7 »

Is the map using some uber detailed trees? If so, some optimization or smaller texture size dwouldn't hurt.

Just a thought.
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M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: [Map] Korengal Valley update

Post by M_Striker »

I get around 90+ FPS, on fools road. I would think you'd get the worse FPS, when flying the littlebird?
hall0
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Re: [Map] Korengal Valley update

Post by hall0 »

Plz not again a map i cant play :(
Ironcomatose
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Re: [Map] Korengal Valley update

Post by Ironcomatose »

I think its time a lot of us just get with the program and upgrade the old PC.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Mile5
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Re: [Map] Korengal Valley update

Post by Mile5 »

[R-DEV]coderedfox wrote:new settings squeeze 5-10 fps out of the map. Cant go much more :-D
A minimum of 15 frames per second should do just fine. I sure hope this doesn't make the map disappear from the .8 release.. :-|
CodeRedFox
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Re: [Map] Korengal Valley update

Post by CodeRedFox »

Ironcomatose wrote:I think its time a lot of us just get with the program and upgrade the old PC.
Yeah no poo! I wish I could release the HD version of the map :-P It lags my computer to about 40 FPS : View Dist to 1000, tree LOD distance to 700 the maps look so nice, Like a new engine. But we have to cater to lower end computers (anything built in 2008 ) :mrgreen:
Last edited by CodeRedFox on 2008-08-24 21:38, edited 1 time in total.
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Rudd
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Re: [Map] Korengal Valley update

Post by Rudd »

omgz, would be nice if you released that version as well, just for fun :D
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Waaah_Wah
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Re: [Map] Korengal Valley update

Post by Waaah_Wah »

My PC will explode...
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

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-*^DOS3^*-
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Re: [Map] Korengal Valley update

Post by -*^DOS3^*- »

Cant wait to play it! 8)
CodeRedFox
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Re: [Map] Korengal Valley update

Post by CodeRedFox »

Mile5 wrote: I sure hope this doesn't make the map disappear from the .8 release.. :-|
LOL no. The only down side is that the map may not be in regular rotations on some servers. The map will play differently with the amount of players.
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"apcs, like dogs can't look up" - Dr2B Rudd
greenfire07
Posts: 40
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Re: [Map] Korengal Valley update

Post by greenfire07 »

as long as texas teamplayers runs it im happy :)
this is possibly my most anticipated mod release of all time..
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Teek
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Re: [Map] Korengal Valley update

Post by Teek »

[R-DEV]coderedfox wrote:Yeah no poo! I wish I could release the HD version of the map :-P It lags my computer to about 40 FPS : View Dist to 1000, tree LOD distance to 700 the maps look so nice, Like a new engine. But we have to cater to lower end computers (anything built in 2008 ) :mrgreen:
can we gets a Screenshot? :-P
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CodeRedFox
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Re: [Map] Korengal Valley update

Post by CodeRedFox »

nope :-P lets let the map come out first.
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Sabre_tooth_tigger
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Re: [Map] Korengal Valley update

Post by Sabre_tooth_tigger »

[R-DEV]coderedfox wrote:Just some FYI to all you wondering about FPS on Korengal. This is a very demanding map for being 1km. If you've had issues playing Fools Road and Bi Ming you will have the same here. These numbers are the lowest average testers got and mostly coming from looking down the valley.

8% - 10 fps and below
42% - 20 - 40 fps
17% - 50 - 60 fps
33% - 70 fps and above

Were trying to fix some FPS lag, so soon we will see if the changes improve anything. I currently get 90+ most of the time here my specs :

Core 2 Duo E6600 @ 3 Ghz
4 GB mem @ 400MHz
8800 GTX

What resolution do you play at and with AA or not?
SocketMan
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Re: [Map] Korengal Valley update

Post by SocketMan »

[R-DEV]coderedfox wrote:Just some FYI to all you wondering about FPS on Korengal. This is a very demanding map for being 1km. If you've had issues playing Fools Road and Bi Ming you will have the same here. These numbers are the lowest average testers got and mostly coming from looking down the valley.

8% - 10 fps and below
42% - 20 - 40 fps
17% - 50 - 60 fps
33% - 70 fps and above

Were trying to fix some FPS lag, so soon we will see if the changes improve anything. I currently get 90+ most of the time here my specs :

Core 2 Duo E6600 @ 3 Ghz
4 GB mem @ 400MHz
8800 GTX



At what resolution? Any AA/AF used? What cards? Which drivers?
I assume that's on the single cards and not SLI/CF. Lots of variables for getting
one or the other FPS (low/high) Just increasing the resolution from 1280x1024 to
1600x1200 will drop your FPS like a jdam.
Anyhow I've noticed that going from 1 to 2 VGA cards scales very,very good for
both NV and ATI. There isn't really a need to buy a brand new PC for PR 0.8 like some
people say.
CodeRedFox
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Re: [Map] Korengal Valley update

Post by CodeRedFox »

The testers setting were mixed and so where mine. So I cant give you a solid figure :-D You will all know very soon how well it runs
Last edited by CodeRedFox on 2008-08-27 23:32, edited 1 time in total.
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Scot
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Re: [Map] Korengal Valley update

Post by Scot »

Looks absolutely amazing in that teaser mate, from what it started, to what it looks like now, its a whole new level! Would just like to say that is a fantastic effort and I'm sure I will thoroughly enjoy playing it!
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CodeRedFox
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Re: [Map] Korengal Valley update

Post by CodeRedFox »

Its funny the teaser was done before the recent static change. If you look the walls in the teaser are white, they were replaced with newer statics and textures.
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"apcs, like dogs can't look up" - Dr2B Rudd
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