[Gameplay] Game modes

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ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: [Gameplay] Game modes

Post by ReaperMAC »

LithiumFox wrote:O.O I.... want..... ..... OMG RHINO I WANT YOUR....no... i don't want his children....

> > Though i'd be happy to make a trade of my girlfriend for a spot on the .8 beta team....

.... joking... or am i? XD
Deal. Have her delivered to my house, fresh and hot. Pictures will be needed ahead of time.
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Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: [Gameplay] Game modes

Post by Skodz »

O-m-g

awesomenessly great :)
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: [Gameplay] Game modes

Post by Conman51 »

i still think teh insurgents should keep their random spawn points but this is cool too.... i dint even think something like AAS v3 would be possible...why didnt EA do this before???????? :roll:
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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xgayox
Posts: 302
Joined: 2007-02-08 00:50

Re: [Gameplay] Game modes

Post by xgayox »

CnC....


:33_love:
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Gameplay] Game modes

Post by Rhino »

steve_06-07 wrote:Very very, nice, I like the new Cache, looks sexy. I'd hate to notice a minor detail like this, but from the camera angle on the cache it looks like the RPG in the crate is missing the funnel on the back, is the Camera playing tricks on my eyes or what?
ye, that is the "pickup" RPG which you push "g" then pick it up, should be on the ground is in the wrong place at the mo, should fix that before release :)
ReaperMAC wrote:Deal. Have her delivered to my house, fresh and hot. Pictures will be needed ahead of time.
He was offering her to me, not you! :p
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Ressu
Posts: 9
Joined: 2008-07-30 19:45

Re: [Gameplay] Game modes

Post by Ressu »

well I have to say that it's look great! Now only wait the release day :)
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Re: [Gameplay] Game modes

Post by markonymous »

whats up with the radio on the hide out its at an angle why? :S
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Arse Tamsend
Posts: 12
Joined: 2008-04-08 09:45

Re: [Gameplay] Game modes

Post by Arse Tamsend »

The insug hideouts look a little weird but everything else sounds/looks very exciting.
xgayox
Posts: 302
Joined: 2007-02-08 00:50

Re: [Gameplay] Game modes

Post by xgayox »

markonymous wrote:whats up with the radio on the hide out its at an angle why? :S
I'm guessing the hideouts are supposed to make it look like they're going underground, hence the angled roof.
xgayox
Posts: 302
Joined: 2007-02-08 00:50

Re: [Gameplay] Game modes

Post by xgayox »

markonymous wrote:whats up with the radio on the hide out its at an angle why? :S
I'm guessing the hideouts are supposed to make it look like they're going underground, hence the angled roof.
Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Re: [Gameplay] Game modes

Post by Proff3ssorXman »

Holy Mackerole.

Can't remember the last time I was this excited about a computer game.
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Gameplay] Game modes

Post by arjan »

I dont get the CnC gamemode, can someone tell me.
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [Gameplay] Game modes

Post by Chuc »

First team to construct 4 forward outposts and capture the enemy's main wins. Conditions apply ;)
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Gameplay] Game modes

Post by arjan »

What are those outposts?
Madhouse
Posts: 230
Joined: 2007-12-08 00:18

Re: [Gameplay] Game modes

Post by Madhouse »

Bunkers/Firebases
Renegade Warrior
Posts: 153
Joined: 2006-02-26 10:46

Re: [Gameplay] Game modes

Post by Renegade Warrior »

AAS v3 looks amazing!
.:iGi:. clan website
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Gameplay] Game modes

Post by arjan »

Cool
Jarhead[NL]
Posts: 106
Joined: 2007-03-11 19:20

Re: [Gameplay] Game modes

Post by Jarhead[NL] »

* Passed out *
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"There is no hunting, like the hunting of man."
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: [Gameplay] Game modes

Post by Hitman.2.5 »

Can't w8 to play em
Derpist
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