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Re: [WEAPON] Glock 17
Posted: 2008-11-21 17:56
by KP
The "1337" kits (i.e. Spec Ops) will be getting a USP.
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: [WEAPON] Glock 17
Posted: 2008-11-21 18:23
by KP
The flashlight can simply be taken off the model, job done (well, almost).
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: [WEAPON] Glock 17
Posted: 2008-11-21 23:16
by KP
Not really, just import them separately, as two weapons - I think. I'm no expert on that stuff, but I don't see a reason why that should be a problem. Like the ACOGed M16 with and without the M203.
Re: [WEAPON] Glock 17
Posted: 2008-11-25 23:27
by Exec
There's no need to remove more polies, i'm beginning to cry!!!
![Razz :P](./images/smilies/icon_razz.gif)
I've removed the serrations that won't be seen by the player.
2564 tri for the Glock 17
3458 tri for the Glcok 17 w/ M6x
Re: [WEAPON] Glock 17
Posted: 2008-11-26 07:17
by single.shot (nor)
good boy!
heres a virtual candy for the tired little glockmaker of ours, good work!
Re: [WEAPON] Glock 17
Posted: 2008-11-26 07:22
by Glimmerman
Looks very smexy indeed
Re: [WEAPON] Glock 17
Posted: 2008-11-26 18:13
by foxxravin
cool
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: [WEAPON] Glock 17
Posted: 2008-11-26 19:10
by Exec
Poly
Tri
Vert
@ single.shot, Glimmermann and foxx, thanks!
![Very Happy :grin:](./images/smilies/icon_e_biggrin.gif)