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Re: [WEAPON] Glock 17

Posted: 2008-11-21 17:56
by KP
The "1337" kits (i.e. Spec Ops) will be getting a USP. ;)

Re: [WEAPON] Glock 17

Posted: 2008-11-21 18:23
by KP
The flashlight can simply be taken off the model, job done (well, almost). ;)

Re: [WEAPON] Glock 17

Posted: 2008-11-21 23:16
by KP
Not really, just import them separately, as two weapons - I think. I'm no expert on that stuff, but I don't see a reason why that should be a problem. Like the ACOGed M16 with and without the M203.

Re: [WEAPON] Glock 17

Posted: 2008-11-25 23:27
by Exec
Image
Image

There's no need to remove more polies, i'm beginning to cry!!! :P
I've removed the serrations that won't be seen by the player.

2564 tri for the Glock 17
3458 tri for the Glcok 17 w/ M6x

Re: [WEAPON] Glock 17

Posted: 2008-11-26 07:17
by single.shot (nor)
good boy!

heres a virtual candy for the tired little glockmaker of ours, good work!

Re: [WEAPON] Glock 17

Posted: 2008-11-26 07:22
by Glimmerman
Looks very smexy indeed

Re: [WEAPON] Glock 17

Posted: 2008-11-26 18:13
by foxxravin
cool :)

Re: [WEAPON] Glock 17

Posted: 2008-11-26 19:10
by Exec
Poly
Tri
Vert
Image

@ single.shot, Glimmermann and foxx, thanks! :grin: