[Weapon] "OMG is that a claymore!!!1"
-
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: [Weapons] "OMG is that a claymore!!!1!!"
^pulling out the safety level doesn't fuse it, but allows the handle to open and thus fuse it. Since it's in a can, the handle cannot open, thus it cannot blow (yet). When the line is tripped, the grenade falls out, opening up the handle and lighting the fuse. It still takes the delay before it blows, because the delay is initiated when the fuse is light.
All the safety pin does is to keep the handle from opening, not initiate the delay. Besides, a second or so delay will still kill an unwary soldier whose just passed it, or harm a soldier aware of the trap running away.
All the safety pin does is to keep the handle from opening, not initiate the delay. Besides, a second or so delay will still kill an unwary soldier whose just passed it, or harm a soldier aware of the trap running away.
-
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: [Weapons] "OMG is that a claymore!!!1!!"
But realisticly it would be a delay of 4 seconds. However, the grenade could have been modified.
-
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: [Weapons] "OMG is that a claymore!!!1!!"
Sweet work guys, really good attention to detail.
Someone posted a potential way round it earlier, probably won't know if it works out till .85 is out of course...ReaperMAC wrote:I'm pretty sure they tried, and don't think it can be done.
-
- Posts: 3055
- Joined: 2007-02-11 19:16
Re: [Weapons] "OMG is that a claymore!!!1!!"
Ah really? Link?AnRK wrote: Someone posted a potential way round it earlier, probably won't know if it works out till .85 is out of course...
PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
-
- Posts: 7305
- Joined: 2008-08-08 19:36
Re: [Weapons] "OMG is that a claymore!!!1!!"
i like the fact that you might be able to see the wire. doesn't make the weapon 100% stealthy.
-
- Posts: 26
- Joined: 2008-10-10 07:57
Re: [Weapons] "OMG is that a claymore!!!1!!"
Hi
Will we be able to mark the "homemade" claymore on the map ?
You know, like the anti-vehicules mines !
Because on Ramiel, for example, the streets and "walkable ways" are pretty narrow, and I wouldn't like to get teamkilled every 5 minutes ! It's already so hard to survive xD
This is also a question as admin I'm sure people will over-use this claymore as in Bf2 vanilla, and wouldn't like to see our server being emptied by over-teamkilling
cya
Will we be able to mark the "homemade" claymore on the map ?
You know, like the anti-vehicules mines !
Because on Ramiel, for example, the streets and "walkable ways" are pretty narrow, and I wouldn't like to get teamkilled every 5 minutes ! It's already so hard to survive xD
This is also a question as admin I'm sure people will over-use this claymore as in Bf2 vanilla, and wouldn't like to see our server being emptied by over-teamkilling
cya
-
- Posts: 26
- Joined: 2008-10-10 07:57
Re: [Weapons] "OMG is that a claymore!!!1!!"
Yeah true And it will avoid US forces to walk so "freely and imposing " trough the insurgent's citieshiberNative wrote:i like the fact that you might be able to see the wire. doesn't make the weapon 100% stealthy.
-
- Posts: 711
- Joined: 2008-04-06 21:51
Re: [Weapons] "OMG is that a claymore!!!1!!"
Omg is that a nade trap !!!1!
-
- Posts: 293
- Joined: 2006-02-02 20:53
Re: [Weapons] "OMG is that a claymore!!!1!!"
So is artillery..LeChuck wrote:how very inhumane
Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
-
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: [Weapons] "OMG is that a claymore!!!1!!"
It's on the 3rd page ya lazy bugger! I'll link you this timeReaperMAC wrote:Ah really? Link?
https://www.realitymod.com/forum/f196-p ... 1-a-3.html
-
- Posts: 3055
- Joined: 2007-02-11 19:16
Re: [Weapons] "OMG is that a claymore!!!1!!"
Sorry, I'm running 40 posts per page, so your link doesn't really help...AnRK wrote:It's on the 3rd page ya lazy bugger! I'll link you this time
https://www.realitymod.com/forum/f196-p ... 1-a-3.html
But I see where the post is, and you won't know if it works out till .85 is out of course...
PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
-
- Posts: 207
- Joined: 2008-08-17 11:21
Re: [Weapons] "OMG is that a claymore!!!1!!"
lol, its look cool but what about the damage? and what about people foot it on top of ladders?
- Zrix
- Posts: 4426
- Joined: 2005-12-02 14:25
Re: [Weapons] "OMG is that a claymore!!!1!!"
Looks awesome. This will surely provide some new gameplay concerning insurgents defence of weapon chaches.
-
- Posts: 2091
- Joined: 2007-12-31 22:24
Re: [Weapons] "OMG is that a claymore!!!1!!"
shouldn't EOD get some credit, i thought it was his idea
-
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: [Weapons] "OMG is that a claymore!!!1!!"
Read Rhino's post?Tomato_With_A_Rifle wrote:shouldn't EOD get some credit, i thought it was his idea
-REad
-
- Posts: 248
- Joined: 2008-08-15 01:12
Re: [Weapons] "OMG is that a claymore!!!1!!"
one of the world's finest abilities...yet most dont know how...ReadMenace wrote:Read Rhino's post?
-REad
Translator: "He's not a bad man.."
Soldier: "He's not a bad man? he's got a BOMB strapped to him!"
-
- Posts: 37
- Joined: 2008-12-13 02:31
Re: [Weapons] "OMG is that a claymore!!!1!!"
That looks awesome I cant wait for 0.85. The pic where the soldier is walking the strings look invisible.
-
- Posts: 404
- Joined: 2008-07-21 21:15
Re: [Weapons] "OMG is that a claymore!!!1!!"
What am I? Chopped liver?Jupil@ire wrote:Hi
Will we be able to mark the "homemade" claymore on the map ?
You know, like the anti-vehicules mines !
Because on Ramiel, for example, the streets and "walkable ways" are pretty narrow, and I wouldn't like to get teamkilled every 5 minutes ! It's already so hard to survive xD
This is also a question as admin I'm sure people will over-use this claymore as in Bf2 vanilla, and wouldn't like to see our server being emptied by over-teamkilling
cya
Dude388 wrote:A very interesting update gonna be some fun times on INSURGENCY!
However I am still a little worried about the initial mass TKs that will happen with this (I 100% guarantee it will happen at least once a round).
To counter this in some way, will you be adding a map marker ability like you have on the engineers mines? Maybe a claymore icon in red? I know this because not everyone on the team always reads the text crawl. Just something so that the trap placer can say "I gave fair warning, should have checked the map".
Other than that little issue, kudos on the new addition to the INSURGENT arsenal .
-
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Weapons] "OMG is that a claymore!!!1!!"
OMG....Tomato_With_A_Rifle wrote:shouldn't EOD get some credit, i thought it was his idea
It is soo surprising how many people dont even read the main post before replying... its only the 2nd paragraph too...ReadMenace wrote:Read Rhino's post?
-REad
'[R-DEV wrote:Rhino']No, it's not a claymore, thou its kinda like a claymore. It is in fact a "Grenade Trap", inspired by our member EOD_Security-2252's "Wire Trap" Project that never really took off, our MAs where very keen to see this in so myself and other team members got onto making it.