[Weapon] "OMG is that a claymore!!!1"

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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by McBumLuv »

^pulling out the safety level doesn't fuse it, but allows the handle to open and thus fuse it. Since it's in a can, the handle cannot open, thus it cannot blow (yet). When the line is tripped, the grenade falls out, opening up the handle and lighting the fuse. It still takes the delay before it blows, because the delay is initiated when the fuse is light.

All the safety pin does is to keep the handle from opening, not initiate the delay. Besides, a second or so delay will still kill an unwary soldier whose just passed it, or harm a soldier aware of the trap running away.
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Spec
Retired PR Developer
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by Spec »

But realisticly it would be a delay of 4 seconds. However, the grenade could have been modified.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by AnRK »

Sweet work guys, really good attention to detail.
ReaperMAC wrote:I'm pretty sure they tried, and don't think it can be done.
Someone posted a potential way round it earlier, probably won't know if it works out till .85 is out of course...
ReaperMAC
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by ReaperMAC »

AnRK wrote: Someone posted a potential way round it earlier, probably won't know if it works out till .85 is out of course...
Ah really? Link?
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hiberNative
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by hiberNative »

i like the fact that you might be able to see the wire. doesn't make the weapon 100% stealthy.
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Jupil@ire
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by Jupil@ire »

Hi :)
Will we be able to mark the "homemade" claymore on the map ?
You know, like the anti-vehicules mines !
Because on Ramiel, for example, the streets and "walkable ways" are pretty narrow, and I wouldn't like to get teamkilled every 5 minutes ! It's already so hard to survive xD

This is also a question as admin :) I'm sure people will over-use this claymore as in Bf2 vanilla, and wouldn't like to see our server being emptied by over-teamkilling :P

cya ;)
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Jupil@ire
Posts: 26
Joined: 2008-10-10 07:57

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by Jupil@ire »

hiberNative wrote:i like the fact that you might be able to see the wire. doesn't make the weapon 100% stealthy.
Yeah true ;) And it will avoid US forces to walk so "freely and imposing " trough the insurgent's cities ;)
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PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by PlaynCool »

Omg is that a nade trap !!!1!
scandhi
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by scandhi »

LeChuck wrote:how very inhumane
So is artillery.. ;)
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AnRK
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by AnRK »

ReaperMAC wrote:Ah really? Link?
It's on the 3rd page ya lazy bugger! I'll link you this time :p

https://www.realitymod.com/forum/f196-p ... 1-a-3.html
ReaperMAC
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by ReaperMAC »

AnRK wrote:It's on the 3rd page ya lazy bugger! I'll link you this time :p

https://www.realitymod.com/forum/f196-p ... 1-a-3.html
Sorry, I'm running 40 posts per page, so your link doesn't really help... ;)

But I see where the post is, and you won't know if it works out till .85 is out of course... :p
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evya
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by evya »

lol, its look cool but what about the damage? and what about people foot it on top of ladders?
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Zrix
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by Zrix »

Looks awesome. This will surely provide some new gameplay concerning insurgents defence of weapon chaches.
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Tomato-Rifle
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by Tomato-Rifle »

shouldn't EOD get some credit, i thought it was his idea
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ReadMenace
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by ReadMenace »

Tomato_With_A_Rifle wrote:shouldn't EOD get some credit, i thought it was his idea
Read Rhino's post?

-REad
Gu^n3r
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by Gu^n3r »

ReadMenace wrote:Read Rhino's post?

-REad
one of the world's finest abilities...yet most dont know how...
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conker1127
Posts: 37
Joined: 2008-12-13 02:31

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by conker1127 »

That looks awesome I cant wait for 0.85. The pic where the soldier is walking the strings look invisible.
Dude388
Posts: 404
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by Dude388 »

Jupil@ire wrote:Hi :)
Will we be able to mark the "homemade" claymore on the map ?
You know, like the anti-vehicules mines !
Because on Ramiel, for example, the streets and "walkable ways" are pretty narrow, and I wouldn't like to get teamkilled every 5 minutes ! It's already so hard to survive xD

This is also a question as admin :) I'm sure people will over-use this claymore as in Bf2 vanilla, and wouldn't like to see our server being emptied by over-teamkilling :P

cya ;)
What am I? Chopped liver? :wink:
Dude388 wrote:A very interesting update gonna be some fun times on INSURGENCY!

However I am still a little worried about the initial mass TKs that will happen with this (I 100% guarantee it will happen at least once a round).

To counter this in some way, will you be adding a map marker ability like you have on the engineers mines? Maybe a claymore icon in red? I know this because not everyone on the team always reads the text crawl. Just something so that the trap placer can say "I gave fair warning, should have checked the map".

Other than that little issue, kudos on the new addition to the INSURGENT arsenal :thumbsup: .
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Rhino
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by Rhino »

Tomato_With_A_Rifle wrote:shouldn't EOD get some credit, i thought it was his idea
OMG....
ReadMenace wrote:Read Rhino's post?

-REad
It is soo surprising how many people dont even read the main post before replying... its only the 2nd paragraph too...
'[R-DEV wrote:Rhino']No, it's not a claymore, thou its kinda like a claymore. It is in fact a "Grenade Trap", inspired by our member EOD_Security-2252's "Wire Trap" Project that never really took off, our MAs where very keen to see this in so myself and other team members got onto making it.
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