you are absolutely right!K4on wrote:Mh... maybe it s gonna be a good map, if there would be some more trees, bushes, statics close to the streets... insurgents have no chance without any cover, with their acogless weapons ...
[Map] Uruzgan 4km, flyover in RNLAF Apache
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Re: [Map] Uruzgan 4km, flyover in RNLAF Apache
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Re: [Map] Uruzgan 4km, flyover in RNLAF Apache
K4on wrote:Mh... maybe it s gonna be a good map, if there would be some more trees, bushes, statics close to the streets... insurgents have no chance without any cover, with their acogless weapons ...
Read, my friends, read.Sluismaster1 wrote:you are absolutely right!
![Razz :razz:](./images/smilies/icon_razz.gif)
[R-COM]Glimmerman wrote:...Its still very much work in progress and not done by far...
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Re: [Map] Uruzgan 4km, flyover in RNLAF Apache
Don't worry, there'll be plenty of cover for infantry. ![Wink ;-)](./images/smilies/icon_e_wink.gif)
![Wink ;-)](./images/smilies/icon_e_wink.gif)
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Re: [Map] Uruzgan 4km, flyover in RNLAF Apache
So much for the reconstruction mission then
. O well, politics went out the window anyway.
Go hans!
![Razz :P](./images/smilies/icon_razz.gif)
Go hans!
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Re: [Map] Uruzgan 4km, flyover in RNLAF Apache
The 4km maps we have in PR so far are great. But honestly, this is more like it.
Thanks for this man, I am greatly anticipating it.
Thanks for this man, I am greatly anticipating it.
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Re: [Map] Uruzgan 4km, flyover in RNLAF Apache
I'm very pleased to see the increase in detail whether it's statics (proper villages, bases, even cities) or the terrain (seen the canyons on Iron Eagle?). It should make them far more infantry friendly and consistently fun to play.Marshall wrote:The 4km maps we have in PR so far are great. But honestly, this is more like it.
The two 4km maps we have are better than nothing, but by today's standard they're rough drafts. I vote for them to be moved to the retro/retired map-pack, but I may just be exceptionally fussy.
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Re: [Map] Uruzgan 4km, flyover in RNLAF Apache
IMO Qingling and Kashan both have their purpose, where qingling is fun to dogfight in the terrain is horrible for armour, so i consider it a air vs air only map.Snazz wrote:I'm very pleased to see the increase in detail whether it's statics (proper villages, bases, even cities) or the terrain (seen the canyons on Iron Eagle?). It should make them far more infantry friendly and consistently fun to play.
The two 4km maps we have are better than nothing, but by today's standard they're rough drafts. I vote for them to be moved to the retro/retired map-pack, but I may just be exceptionally fussy.
Kashan was made for large armour formations, for Uruzgan when its finnished its going to be a insurgency map so people will be hunting caches.
We must look into balancing it so it wont be that everyone is camping for the Apache to spawn, i figure we put in 1 x apache, 1 x F-16, 2 x Chinooks and maybe 1 x Cougar if its finnished.
For the rest its a APC's Jeep and trucks to get around the map
If the taliban controls the bridges, they control half the map, only insertions by helicopter are possible for the souther part, if you put a good spread of mobile and stationary AA guns there + give them a couple of SA-7's i would say the Dutch wont have it easy.
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Re: [Map] Uruzgan 4km, flyover in RNLAF Apache
just following the discussion ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
pls go on we will meet at page 35 again![Wink ;-)](./images/smilies/icon_e_wink.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
pls go on we will meet at page 35 again
![Wink ;-)](./images/smilies/icon_e_wink.gif)
![Image](https://dl.dropbox.com/u/10414675/New%20Era%20Warfare%20Signaturen/amokandy-signature-pr.png)
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Re: [Map] Uruzgan 4km, flyover in RNLAF Apache
looks fantastic, what is the name of the second song
first is Moby - Natural Blues i think
first is Moby - Natural Blues i think
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Re: [Map] Uruzgan 4km, flyover in RNLAF Apache
Thats correct, the second one is called: flowerH.sta wrote:looks fantastic, what is the name of the second song
first is Moby - Natural Blues i think
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Re: [Map] Uruzgan 4km, flyover in RNLAF Apache
First of all good job, i'm looking forward to playing this and sangin in the future. But the size of the map has me concerned, in a map such as archer which is 2km half the size of this map, it can be sometimes hard to search the whole map. I think it'll be a bigger issue with a 4km map, have you thought about this and if so what's the plan, adding more vehicle, shorting vehicle spawn time or something else?
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Re: [Map] Uruzgan 4km, flyover in RNLAF Apache
Actually 4*4km is 4 times bigger than 2*2km (you can test it with some square pieces of paper:smilesharpshooter wrote:2km half the size of this map
![Smile :)](./images/smilies/icon_e_smile.gif)
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Re: [Map] Uruzgan 4km, flyover in RNLAF Apache
Looks very nice!
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Re: [Map] Uruzgan 4km, flyover in RNLAF Apache
Thank you Glimmerman[R-COM]Glimmerman wrote:Thats correct, the second one is called: flower
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Re: [Map] Uruzgan 4km, flyover in RNLAF Apache
Yuppers, the map looks great!
And Yuppers again,
Moby - Natural Blues
Moby - Flower
Glad you guys like the music choice![Smile :)](./images/smilies/icon_e_smile.gif)
Future trailer teaser things which we are planning will also probably feature Moby.
It's awesome to fly an Apache in this map, and blow up some stuff on the way![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
And guys, don't worry about an "overkill F-16". If it's not being used correctly on this map, she will be gone before you can say "Allahu Akbar!".
Although if she has an FAC team (Fennek?) then she is pure havok on the Battlefield![Wink ;-)](./images/smilies/icon_e_wink.gif)
And Yuppers again,
Moby - Natural Blues
Moby - Flower
Glad you guys like the music choice
![Smile :)](./images/smilies/icon_e_smile.gif)
Future trailer teaser things which we are planning will also probably feature Moby.
It's awesome to fly an Apache in this map, and blow up some stuff on the way
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
And guys, don't worry about an "overkill F-16". If it's not being used correctly on this map, she will be gone before you can say "Allahu Akbar!".
Although if she has an FAC team (Fennek?) then she is pure havok on the Battlefield
![Wink ;-)](./images/smilies/icon_e_wink.gif)
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Re: [Map] Uruzgan 4km, flyover in RNLAF Apache
Map looks nice,but why another blufor rapes opfor map ![Sad :(](./images/smilies/icon_e_sad.gif)
![Sad :(](./images/smilies/icon_e_sad.gif)
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Re: [Map] Uruzgan 4km, flyover in RNLAF Apache
K4on wrote:Mh... maybe it s gonna be a good map, if there would be some more trees, bushes, statics close to the streets... insurgents have no chance without any cover, with their acogless weapons ...
Sluismaster1 wrote:you are absolutely right!
Priby wrote:Read, my friends, read.![]()
I really hope so Hans. It was just a advice. ^^[R-DEV]Hans Martin Slayer wrote:Don't worry, there'll be plenty of cover for infantry.![]()
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Re: [Map] Uruzgan 4km, flyover in RNLAF Apache
this is gonna be an awesome map for my scimitar