Project Reality v0.874B Open Gameplay Beta
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- Posts: 64
- Joined: 2007-01-03 03:55
Re: Project Reality v0.874B Open Gameplay Beta
Just played this for about 6 hours tonight, here's my feedback:
- First off, this change is awesome, please keep it
- I saw a lot more squads sticking together (which I wasn't really expecting)
- It made playing defense A LOT more satisfying. It wasn't wave after wave after wave.
- On offense it was fun to build firebases and then have to defend them.
- Transport became a much more tactical consideration, which is good
- This change makes current insurgency maps impossible for the US/UK. The insurgents need their spawns reduced/removed and they need to have to use the same mechanism (placing their FBs).
Overall, again, this change is really good. Please keep this change, it makes the game much more tactical.
- First off, this change is awesome, please keep it
- I saw a lot more squads sticking together (which I wasn't really expecting)
- It made playing defense A LOT more satisfying. It wasn't wave after wave after wave.
- On offense it was fun to build firebases and then have to defend them.
- Transport became a much more tactical consideration, which is good
- This change makes current insurgency maps impossible for the US/UK. The insurgents need their spawns reduced/removed and they need to have to use the same mechanism (placing their FBs).
Overall, again, this change is really good. Please keep this change, it makes the game much more tactical.
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- Posts: 8
- Joined: 2009-07-07 01:32
Re: Project Reality v0.874B Open Gameplay Beta
We just put about 5 hours worth of play in on the TG server and I have to say I love the changes. Having no rallies adds more depth to the realism and forces players to be more responsible with vehicles, while encouraging teamwork.
The only thing we found to be a problem were some of the insurgent maps, Korangal valley namely. They had far too many random spawns throughout the map. The U.S. had a very hard up hill battle, we ended up getting pushed back to main and camped. Ramiel was balanced though.
Overall, excellent idea. Keep up the hard work, its much appreciated.
The only thing we found to be a problem were some of the insurgent maps, Korangal valley namely. They had far too many random spawns throughout the map. The U.S. had a very hard up hill battle, we ended up getting pushed back to main and camped. Ramiel was balanced though.
Overall, excellent idea. Keep up the hard work, its much appreciated.
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- Posts: 2
- Joined: 2009-05-01 23:05
Re: Project Reality v0.874B Open Gameplay Beta
Played tonight with the above clan mates.
I do agree with them. Seeking and destroying incoming squads/choppers trying to drop in and set up FOBs to get a foothold was great fun. And they had to really work for it to make it happen.
Please keep the changes.![Smile :)](./images/smilies/icon_e_smile.gif)
I do agree with them. Seeking and destroying incoming squads/choppers trying to drop in and set up FOBs to get a foothold was great fun. And they had to really work for it to make it happen.
Please keep the changes.
![Smile :)](./images/smilies/icon_e_smile.gif)
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- Posts: 3608
- Joined: 2009-05-02 19:44
Re: Project Reality v0.874B Open Gameplay Beta
I have had my best blufor insurgent games using the realistic tactic of going out in Land Rovers or Humvees, find the cache, return to main to repair/rearm and rinse repeat.
Strikes me as a realistic gameplay as there is no way blufor would stay out of their base any longer than they need too.
Strikes me as a realistic gameplay as there is no way blufor would stay out of their base any longer than they need too.
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- Posts: 803
- Joined: 2007-04-05 10:26
Re: Project Reality v0.874B Open Gameplay Beta
Good idea and worked all right on a symetrical map i've played last night,but it'll make OPFOR even harder and a lot less fun,because
a)OPFOR doesnt have TS choppers(kashan quinling exc.),while BLUFOR has many of them on many of the maps,as you'll agree its really easier to find transport pilots to ferry troops compared to boring job of truck driving troops back and forth.
Just imagine the example of ,you are the only who got killed and must hook up with your squad either
in Muttrah as USMC
in MUTTRAH as MEC
which one sounds easier?
b)general tendency in maps are,well,people do drive to their destination with trucks and leave them there,now FOBs being able to be built with only 1 crate squads will do it more often=IF you do not have choppers ,probably no more transport for you for a while(you see, i still dont count on average APC crews)
But having transport choppers on your team is even better now,because nobody leaves the choppers on the scene once they arrive their destination.
a)OPFOR doesnt have TS choppers(kashan quinling exc.),while BLUFOR has many of them on many of the maps,as you'll agree its really easier to find transport pilots to ferry troops compared to boring job of truck driving troops back and forth.
Just imagine the example of ,you are the only who got killed and must hook up with your squad either
in Muttrah as USMC
in MUTTRAH as MEC
which one sounds easier?
b)general tendency in maps are,well,people do drive to their destination with trucks and leave them there,now FOBs being able to be built with only 1 crate squads will do it more often=IF you do not have choppers ,probably no more transport for you for a while(you see, i still dont count on average APC crews)
But having transport choppers on your team is even better now,because nobody leaves the choppers on the scene once they arrive their destination.
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- Posts: 22
- Joined: 2009-11-05 21:46
Re: Project Reality v0.874B Open Gameplay Beta
mightymints wrote:I think all of you who are posting saying it sounds great needs to go and play it. Ive been playing it for a while now, so I can make up m y own mind before posting.
I had mixed feelings about these changes, but it seems that it is very one sided in terms of how it works. I am all for teamwork, but this DESTROYS PR on many levels, and it seems that everyone ive played with agrees.
First of all, its now very hard to get any bases up outside the main base now, because at the start of each game, the enemy just has to destroy your means of dropping crates out, which isn't that hard if everyone focuses on it. You then have to keep spawning at main, and all that happens then is the enemy swarms the main base and thats it for the rest of the game.
This has happened to me many times, and even on the odd chance that it doesn't happen, and you manage to get a base up outside main, it doesn't last long.
The next point is that squad leaders no longer seem to actually use the squad leader kit as theres hardly any point in it any more besides the occasional building. Which they can just get from the crate when they get there anyways, and then switch back. Even if you somehow forced them to use it, PR has still become a major running fest if you manage to get out somewhere.
Lets give you an example. Playing the korengal valley for a while, it took us about 25 mins to get a squad out of main which was basically me driving a humvee at full speed with the 50 shooting all over the place just incase. We didnt really have much of a plan apart from get out alive, so we decided to try and take outpost. We actually managed to get there, and parked up. We roped up into it, and actually got in there. After being there for about 2 minutes we were surrounded, and pelted with RPGs. The medic went down, dead dead. His kit was no where to be picked up, so we basically lasted about 2 minutes after that. Back to spawning at main base. Most of the squad quit after that.
On another similar occasion on korengal valley, we decided that when we got out, we would then sweep back on foot and try and kill all the people hiding around base, which got us allot of kills, but you still end up losing it and spawning at main again.
PLEASE DONT remove RPs. PR is a very very fun game, but theres only so much you can do with a game over real life. Its allot easier to aim and kill someone in real life, which makes it all the more frustrating in PR. Thats fine though, I can live with that. But if I die and have to spawn 3000m away because the medics dead, then that just makes me want to play something else after a while.
I AGREE 100%. This will destroy the game. We have enough idiots on the servers as it is and this will make the game very unpleasant to play...I tried playing on tactical gamer server last night and got so BORED of walking by myself for half that map that I left the server. I am a true hardcore PR Gamer. This is the only game I play. It would suck to see the game go to waste for all the people who have enjoyed as much as i have. Maybe just make it a server side option for who ever is hosting and wants that type of gameplay but dont make the changes accross the board to everyone. THAT WOULD SUCK!!
Thx for hearing me out.... {NO2}Crazy_T
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- Posts: 201
- Joined: 2008-08-11 23:21
Re: Project Reality v0.874B Open Gameplay Beta
What made PR differ from other BF2 stuff ?!? What made PR more tactical than other BF2 stuff?
It's up to you to bow for the crowd that overrunned PR servers not thinking PR but Karfragkand...
disappointed...
It's up to you to bow for the crowd that overrunned PR servers not thinking PR but Karfragkand...
disappointed...
"What's small, dark and knocking at the door? ...The future of humanity." -Bruce Sterling
Are we talking bout Bots?!? - gomimin
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- Posts: 72
- Joined: 2006-03-24 13:17
Re: Project Reality v0.874B Open Gameplay Beta
I played this for the first time last night and was very open minded. Unfortunately after 40 mins on Quinling I decided it was the worst game I had ever played on PR (since 0.3!!) although I think the fact that it was a large map probablly made it worse.
I spent about 30mins getting to the combat zone, alot of which typing trying to get an APC to collect me, died within a couple of mins (without even seeing the enemy!) then spent at least 5 mins trying to get the medic from another squad who was standing right beside me to revive me, he didn't and he didn't even answer any of my typing.
I think this may work well for arranged clan games and possibly on smaller maps, but it ruins the larger maps and in my opinion is likely to make an already small community even smaller. It might even work ok if you could integrate mumble into PR so that everyone had to use it, but with text typing and only being able to see the last 5 lines of text I think it's a recipe for disaster!
In short, I agree with most, at worst case make it a server side option but please don't make it compulsory.
I spent about 30mins getting to the combat zone, alot of which typing trying to get an APC to collect me, died within a couple of mins (without even seeing the enemy!) then spent at least 5 mins trying to get the medic from another squad who was standing right beside me to revive me, he didn't and he didn't even answer any of my typing.
I think this may work well for arranged clan games and possibly on smaller maps, but it ruins the larger maps and in my opinion is likely to make an already small community even smaller. It might even work ok if you could integrate mumble into PR so that everyone had to use it, but with text typing and only being able to see the last 5 lines of text I think it's a recipe for disaster!
In short, I agree with most, at worst case make it a server side option but please don't make it compulsory.
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- Posts: 803
- Joined: 2007-04-05 10:26
Re: Project Reality v0.874B Open Gameplay Beta
There are 1000ish players playing it on weekends around 1900 GMT...Dont think its a small community,given that its a mod on 4 year old gameMr_B.A.Baracus wrote:
small community...
![Smile :)](./images/smilies/icon_e_smile.gif)
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- Posts: 21
- Joined: 2007-03-27 09:33
Re: Project Reality v0.874B Open Gameplay Beta
Removing RPs sounds like a great idea. It's quite annoying to have to deal with enemies spawning from RPs deep behind the frontline.
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- Posts: 511
- Joined: 2009-07-13 13:52
Re: Project Reality v0.874B Open Gameplay Beta
I liked it and I hated it. Depends on the map. I think in insurgent maps, the US and Brits are already at enough of a disadvantage, so they should have rallies.
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- Posts: 7
- Joined: 2009-11-06 07:30
Re: Project Reality v0.874B Open Gameplay Beta
Probably some of you know me , this is the first time i register on pr forums even if i played since 0.5 i always play as a medic or an AR.
After i played as a medic one of the maps i noticed that people were yelling at me all the time because we had no RP and almost all my squad was rushing for the enemy, one died on the water and the others on the fireline of the enemy i could only revive my SL , after we regrouped i got tked by one of my squad members couse i didn't revive him.
I like the No RP idea but i wont play as a medic if this kind of stuff keeps happening on a Pub server were people rage and leave squad or worse just go tk you.
After i played as a medic one of the maps i noticed that people were yelling at me all the time because we had no RP and almost all my squad was rushing for the enemy, one died on the water and the others on the fireline of the enemy i could only revive my SL , after we regrouped i got tked by one of my squad members couse i didn't revive him.
I like the No RP idea but i wont play as a medic if this kind of stuff keeps happening on a Pub server were people rage and leave squad or worse just go tk you.
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- Posts: 112
- Joined: 2009-08-27 00:36
Re: Project Reality v0.874B Open Gameplay Beta
like i posted before i like the new rally point system, its ups the value of your life. tactics, patience and teamwork are in order.
what i mostly see on the negative comments is that it would ruin the game because the PLAYERS havent really adapted to the new system and what it takes to win without the rallypoints (more communications and more teamwork).
Questions could be asked how realistic it is in a pub game to get all the squads ( because of difference in languages or just general attitude) working and communicating together, and therefore being more effective.
Then again if it does get implementetd i think (and hope) people will find out sooner or later that they cant achieve much without communicating with other teammembers, and automatically will become more team-oriented rather than squad oriented.
what i mostly see on the negative comments is that it would ruin the game because the PLAYERS havent really adapted to the new system and what it takes to win without the rallypoints (more communications and more teamwork).
Questions could be asked how realistic it is in a pub game to get all the squads ( because of difference in languages or just general attitude) working and communicating together, and therefore being more effective.
Then again if it does get implementetd i think (and hope) people will find out sooner or later that they cant achieve much without communicating with other teammembers, and automatically will become more team-oriented rather than squad oriented.
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- Posts: 152
- Joined: 2009-11-06 00:51
Re: Project Reality v0.874B Open Gameplay Beta
Well said Mr. Cuddles!
Experience is something that you get after having needed it most.
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- Retired PR Developer
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Re: Project Reality v0.874B Open Gameplay Beta
growing pains.. its funny how the medic always takes the brunt of it...hehe'[SIS wrote:Drakomt;1177486'] after we regrouped i got tked by one of my squad members couse i didn't revive him.
I like the No RP idea but i wont play as a medic if this kind of stuff keeps happening on a Pub server were people rage and leave squad or worse just go tk you.
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- Posts: 541
- Joined: 2009-06-12 11:37
Re: Project Reality v0.874B Open Gameplay Beta
Just do not get out the rally point,
just make it only be amble to use when 2 squad menbers are nearby, and only be destrowed by snife, making it, a place where squads shall retreat.
just make it only be amble to use when 2 squad menbers are nearby, and only be destrowed by snife, making it, a place where squads shall retreat.
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- Joined: 2009-02-10 12:48
Re: Project Reality v0.874B Open Gameplay Beta
I dont understand why a squad would require a place to retreat...HAAN4 wrote:Just do not get out the rally point,
just make it only be amble to use when 2 squad menbers are nearby, and only be destrowed by snife, making it, a place where squads shall retreat.
![Image](http://img12.imageshack.us/img12/9916/fanboij.png)
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- Posts: 119
- Joined: 2008-09-23 17:57
Re: Project Reality v0.874B Open Gameplay Beta
Been trying this out all day, and i gotta say the gameplay is amazing...
Alot more firefights, people are alot more careful to not being killed, makes the medic role so much more important.
Just loved everything about this idea.
Best thing to hit pr gameplay since SL spawn removal!
+1000 For this!
Alot more firefights, people are alot more careful to not being killed, makes the medic role so much more important.
Just loved everything about this idea.
Best thing to hit pr gameplay since SL spawn removal!
+1000 For this!
ChiefRyza - Just because we don't have an R- tag or a big post count doesn't make us mentally challenged.
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- Posts: 32
- Joined: 2008-04-07 11:43
Re: Project Reality v0.874B Open Gameplay Beta
Why dont you get rid OF RP, yet give each squad leader a button to communicate with every other squad leader at once. Similar to the way the commander can speak to every squad leader. If every SL could communicate to one another it would definately make things interesting.