[Map] Bagdhad (2km) [WIP]

Maps created by PR community members.
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boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: [Map] Bagdhad (2km) [WIP]

Post by boilerrat »

Always wanted a Bagdhad map

So excited, please god put a placeholder army in there for 0.92
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: [Map] Bagdhad (2km) [WIP]

Post by AfterDune »

Look forward to seeing new images and videos :p .
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Bagdhad (2km) [WIP]

Post by Rhino »

dunem666 wrote:have now completed this map as of 10th August 2010
2 years in the making.
A map is never complete until its released and even then its most likley still needs work.

The amount of times someone has told me there map is 100% done and then them having to spend months more work on it fixing up stuff is too many to count :p
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usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: [Map] Bagdhad (2km) [WIP]

Post by usmcguy »

dang!! this map is lookin' great! sucks it isnt us army,usmc-insurgents any way looking forward to release!
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Map] Bagdhad (2km) [WIP]

Post by arjan »

@ USMCguy: You are some obsessed guy when it comes to factions :razz:

Map looks really promising, though if i see the screens and such i see alot and alot of vbf2 statics, planning on getting some more PR statics in them? : )
Not_able_to_kill
Posts: 202
Joined: 2008-03-05 11:37

Re: [Map] Bagdhad (2km) [WIP]

Post by Not_able_to_kill »

usmcguy wrote:dang!! this map is lookin' great! sucks it isnt us army,usmc-insurgents any way looking forward to release!
USMC Faction is the most beautiful thing i've ever seen in my entire gaming career... until FDF comes out
[R-DEV]Hitperson: my body is a temple with the fountains flowing fresh with cider and the holy water being scotch.

[R-CON]Rudd: remember, your penis size is proportional
to your post count
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: [Map] Bagdhad (2km) [WIP]

Post by Web_cole »

usmcguy wrote:dang!! this map is lookin' great! sucks it isnt us army,usmc-insurgents any way looking forward to release!
Variety is the spice of life ;)
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Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: [Map] Bagdhad (2km) [WIP]

Post by Nebsif »

Not_able_to_kill wrote:USMC Faction is the most beautiful thing i've ever seen in my entire gaming career... until FDF comes out
yeah burst mode 5.56 ftw.. When there's a map with some US faction its either switch team or rage quit later on cuz of stupid assets/weps (except of SAW).
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Bagdhad (2km) [WIP]

Post by Rudd »

Nebsif wrote:yeah burst mode 5.56 ftw.. When there's a map with some US faction its either switch team or rage quit later on cuz of stupid assets/weps (except of SAW).
yeah I agree dude, I mean its so hard to click more than once you know? its like....a disability or something.
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usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: [Map] Bagdhad (2km) [WIP]

Post by usmcguy »

[R-CON]Rudd wrote:yeah I agree dude, I mean its so hard to click more than once you know? its like....a disability or something.
are you bieng sarcastic? lol ;) pray and spray!!
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: [Map] Bagdhad (2km) [WIP]

Post by usmcguy »

arjan wrote:@ USMCguy: You are some obsessed guy when it comes to factions :razz:

Map looks really promising, though if i see the screens and such i see alot and alot of vbf2 statics, planning on getting some more PR statics in them? : )
yes sir so obssed that in my sp pr file ive edited my factions always usmc-whoever..lol :-P
ComradeChaos
Posts: 738
Joined: 2010-01-27 20:45

Re: [Map] Bagdhad (2km) [WIP]

Post by ComradeChaos »

[R-DEV]Rudd wrote:yeah I agree dude, I mean its so hard to click more than once you know? its like....a disability or something.
Some of us leave it on automatic for seamless transition of 2-shot bursts to automatic suppression.
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Map] Bagdhad (2km) [WIP]

Post by dunem666 »

*bump*

new statics are coming!!!!
dunem
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usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: [Map] Bagdhad (2km) [WIP]

Post by usmcguy »

man those look awesome just need some american tanks under it and it will look like 2003 lol
TrueTypeSansSerif
Posts: 52
Joined: 2009-12-10 18:36

Re: [Map] Bagdhad (2km) [WIP]

Post by TrueTypeSansSerif »

I really hope this sees 0.95.

*crosses fingers*
ComradeChaos
Posts: 738
Joined: 2010-01-27 20:45

Re: [Map] Bagdhad (2km) [WIP]

Post by ComradeChaos »

I saw those sword statics on Sketchup warehouse too. It is gonna be cool on this map! 8-)
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Bagdhad (2km) [WIP]

Post by HangMan_ »

If those files are off sketch-up warehouse, make sure you contact the original modeler before using them :)
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PR Community Faction Team - "Getting Sh*t Done..."
The Iron Dreamer
Posts: 444
Joined: 2009-01-16 22:23

Re: [Map] Bagdhad (2km) [WIP]

Post by The Iron Dreamer »

[R-COM]HangMan wrote:If those files are off sketch-up warehouse, make sure you contact the original modeler before using them :)
i think they where made by a friend of dunems... how is not an bf2/pr gamer.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Bagdhad (2km) [WIP]

Post by Rhino »

[R-COM]HangMan wrote:If those files are off sketch-up warehouse, make sure you contact the original modeler before using them :)
he has.
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HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Bagdhad (2km) [WIP]

Post by HangMan_ »

[R-DEV]Rhino wrote:he has.
To be sure, to be sure, and to be sure :)
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PR Community Faction Team - "Getting Sh*t Done..."
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