I like that system! I assumed you would have to remove some items from kits, that's an impressive solution you came up with.yeah, I tested it and works, for each spawnable kit you have Dummy Kit, that contains the parachute, a "empty hands" like pilots and the kit you chose.
after landing, you just drop your kit and grab it with "g".
[Spawn System] Para-troopers
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Re: [Spawn System] Para-troopers
[R-CON]creepin - "because on the internet 0=1"
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Re: [Spawn System] Para-troopers
why not just make up a paratrooper kit and give them what modern day partroopers have? parashoot would only be usable once and they get less ammo smaller weapons etc.
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Re: [Spawn System] Para-troopers
is there suplys dropped from planes?
btw, this faction looks nice
btw, this faction looks nice
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Re: [Spawn System] Para-troopers
Great idea for a spawn system.
I like option 2
I like option 2
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Re: [Spawn System] Para-troopers
Little Spark I got in my head.
When they click on the spawn point. They should spawn in a seat. They literally have to spawn in a seat otherwise we're gonna end up with them either dying or getting an undesired effect of something like "Lag" As they are in the back of the plane. Think about the merlin.
That would make it a vehicle hypothetically.
Vehicles have 8 seats
So unless you have 4 planes, Your gonna have to resort to that method of them just spawing in the plane.
Also remember your going to have collision problems and the potential of people dying randomly. No one likes that.
When they click on the spawn point. They should spawn in a seat. They literally have to spawn in a seat otherwise we're gonna end up with them either dying or getting an undesired effect of something like "Lag" As they are in the back of the plane. Think about the merlin.
That would make it a vehicle hypothetically.
Vehicles have 8 seats
So unless you have 4 planes, Your gonna have to resort to that method of them just spawing in the plane.
Also remember your going to have collision problems and the potential of people dying randomly. No one likes that.
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Re: [Spawn System] Para-troopers
that’s why I enforce the autopilot option, with autopilot the whole team can spawn into the plane without problems.Wilkinson wrote:Little Spark I got in my head.
When they click on the spawn point. They should spawn in a seat. They literally have to spawn in a seat otherwise we're gonna end up with them either dying or getting an undesired effect of something like "Lag" As they are in the back of the plane. Think about the merlin.
That would make it a vehicle hypothetically.
Vehicles have 8 seats
So unless you have 4 planes, Your gonna have to resort to that method of them just spawing in the plane.
Also remember your going to have collision problems and the potential of people dying randomly. No one likes that.
What makes you die is the acceleration/deceleration, just remember that a curve is in fact a deceleration in one axis a acceleration on the other, even the best pilot in BF world can't pilot so smooth to the point everyone inside the plane remain alive.
The speed limit for spawn in moving object is about 300-350km/h, it happens cause you spawn still in the air an the plane just runs over you.
With the correct material, angle/speed of flight you don't have such problem.
Other issue is jumping inside the plane, the physics system don’t apply much inertia on the soldier, when you are moving at 300km/h and jump you “body” almost instantly losses that speed and again the plane tend to runs over your.
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- Retired PR Developer
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Re: [Spawn System] Para-troopers
couldnt you "block" the player jumping by having a pretty small col mesh?
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Re: [Spawn System] Para-troopers
Sugestion 1 is very good, and 1 more thing, don't put mortar or artillery strikes, 105mm cannon on C-130 would be a good.Red Feniks wrote:IMO, if you would go for the idea of the plane beeing in the air the entire game, why not completely replace the commander post and put him in the pilot seat? This doesn't mean he actually has to steer the plane (for it flies around in circles), but it might be more realistic to have the commander in the plane when you're invading a region by air.
If you do this, you can also take away the UAV-option and give the commander the ability to look down on the place the plane is flying over at that moment.
I'm also thinking: why limit the spawn points? Just give the airplane a smaller action radius so it stays on one side of the map, this way, if a squad needs to be on the other side of the map to capture a point, they will rely on rallypoints and FOB's, because if they would spawn in the plane they would have to walk all the way.
If you're not going for a plane that's constantly in the air:
You could Code a plane that does a high-alt, high-speed fly-by like every 10 minutes in a straight line or in 1 circle. You can announce the comming of such a plane by text in game, just like the notifications you get if a weapons cache is destroyed in insurgency.
Squads will have to react quick to drop where they want to drop, and the plane will exit the region very quick after its entrance. (You could also take away the 10-min. timer and make it a commanders asset, like you do in suggestion 1).
anyway: I like this idea very much and hope to see the para's in a suitable map soon
Good luck on the project!
Greetings,
Red Feniks
Good Luck!
Dragofight
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Re: [Spawn System] Para-troopers
The Brazilian Air Force don't have AC-130sgkelly wrote:Sugestion 1 is very good, and 1 more thing, don't put mortar or artillery strikes, 105mm cannon on C-130 would be a good.
Good Luck!
Dragofight
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Re: [Spawn System] Para-troopers
:: FAB - Força Aérea Brasileira ::
See that im brazilian too and i see alot times c130 over my house
See that im brazilian too and i see alot times c130 over my house
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Re: [Spawn System] Para-troopers
Yesterday I played a match on Silent Eagle on the US Army Team, and one of our spawn options were airborne. It worked as an auto pilot flying through the map in a circular flyover. So, it was been decided now, and will be implemented in the future in this faction maps?
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Re: [Spawn System] Para-troopers
This is AC-130gkelly wrote::: FAB - Força Aérea Brasileira ::
See that im brazilian too and i see alot times c130 over my house
Basically a C-130 with Guns on left side. And Brazilian forces don't have such planes.
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Re: [Spawn System] Para-troopers
C-130 is a Transport Plane, AC-130 is a variant of the C-130, but instead of transport, it's a attacking plane.gkelly wrote::: FAB - Força Aérea Brasileira ::
See that im brazilian too and i see alot times c130 over my house
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Re: [Spawn System] Para-troopers
Someone from the faction development, PLEASE REPLY TO MY QUESTION!FelipeFR wrote:Yesterday I played a match on Silent Eagle on the US Army Team, and one of our spawn options were airborne. It worked as an auto pilot flying through the map in a circular flyover. So, it was been decided now, and will be implemented in the future in this faction maps?
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Re: [Spawn System] Para-troopers
The system used actually isnt a single moving spawn, is a bunch of spawns close to each other, I think to avoid the spawn blocking.FelipeFR wrote:Yesterday I played a match on Silent Eagle on the US Army Team, and one of our spawn options were airborne. It worked as an auto pilot flying through the map in a circular flyover. So, it was been decided now, and will be implemented in the future in this faction maps?
What I've made works fine, at least in coop mode with the bots spawning in, but wasn't officially evaluated so I can't say if/when its gonna be in game.