[Maps] PR v0.9 Map Loading Backgrounds

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Gu^n3r
Posts: 248
Joined: 2008-08-15 01:12

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by Gu^n3r »

Silly_Savage wrote:Okay, I'm going to give this a stab in the dark and attempt to name all the maps listed. Notice, I am not a tester, and this is purely speculation; educated speculation.

Each map seems to contain a set of four pictures, with each picture showing off a different part of the map being shown. I'll try and name all the maps, giving references for each.

Note:
USA = US Army
USMC = United States Marine Corps
GB = Great Britain
IDF = Israeli Defence Force
Can = Canada
MEC = Middle Eastern Coaliton
PLA = People's Liberation Army (China)
RU = Russia
CH = Chechen Milita
Hamas = Hamas
Tal = Taliban
Ins = Insurgents

  • [1-4] Al Basrah -- (2km)(GB vs. Ins)
  • [5-8] Asad Khal -- (1km)(IDF vs. Hamas) Source, Source
  • [9-12] The Battle for Qinling -- (4km)(GB vs. PLA) Source
  • [13-16] Beirut -- (4km)(IDF vs. RU) Source, Source, Source (Notice: I've seen testers playing a map called Beirut over Xfire. Beirut is located in Lebanon.)
  • [17-20] Dragonfly -- (2km)(GB vs. CH) Source, Source
  • [21-24] Fallujah West -- (1km)(USMC vs. Ins) Source, Source
  • [25-28] Fool's Road -- (2km)(GB vs. CH) Source
  • [29-32] Gaza Beach -- (2km)(IDF vs. Hamas) Source
  • [33-36] Iron Ridge -- (2km)(RU vs. CH) Source
  • [37-40] Jabal Al Burj -- (2km)(USMC vs. MEC)
  • [41-44] Karbala -- (2km)(USA vs. Ins) Source
  • [45-48] Kashan Desert -- (4km)(USA vs. MEC)
  • [49-52] Korengal Valley -- (1km)(USA vs. Tal) Source
  • [53-56] Kozelsk -- (2km)(RU vs. CH) Source
  • [57-60] Lashkar Valley -- (2km)(GB vs. Tal) Source
  • [61-64] Muttrah City -- (2km)(USMC vs. MEC) Source
  • [65-68] Operation Barracuda -- (2km)(USMC vs. PLA) Source
  • [69-72] Operation Archer -- (2km)(Can vs. Tal) Source
  • [73-76] Qwai River -- (2km)(USA vs. PLA) Source, Source
  • [77-80] Ramiel -- (2km)(USA vs. Ins) Source
  • [81-84] Siege of Ochamachira -- (2km)(GB vs. CH) Source
  • [85-88] Silent Eagle -- (4km)(USA vs. RU) Source
  • [89-92] Steel Thunder? -- (4km)(USA? vs. RU) Source
Information:
  • 23 total maps
  • 8 new maps
  • USA featured in 7 maps
  • GB featured in 6 maps
  • Russia featured in 5 maps
  • Chechen Militia featured in 5 maps
  • USMC featured in 4 maps
  • Insurgents featured in 4 maps
  • MEC featured in 3 maps
  • PLA featured in 3 maps
  • Taliban featured in 3 maps
  • IDF featured in 3 maps
  • Hamas featured in 2 maps
  • Canada featured in 1 map
Again, this is all speculation, do not take my word as truth, but merely as an observation.
Here, have a cookie for effort alone.

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Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by Rangu »

[89-92] Steel Thunder? -- (4km)(USA? vs. RU) Source
Wrong. :wink:
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
terenz
Posts: 120
Joined: 2008-02-19 14:04

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by terenz »

I missed something or the French are missing a map or two : )
bosco_
Retired PR Developer
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Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by bosco_ »

French aren't in 0.9.
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Spieler
Posts: 51
Joined: 2008-12-26 21:58

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by Spieler »

terenz wrote:I missed something or the French are missing a map or two : )
Looks like no French this releaze. IDF, HAMAS, Canada is realy quite enough for one releaze.
Bosco first
Claymore
Posts: 340
Joined: 2008-07-15 17:48

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by Claymore »

The images looks great. It always amazed me how the PR artists can work with the screenshots.
alexaus
Posts: 150
Joined: 2009-05-09 06:51

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by alexaus »

garrr stop dangling it in front of us -_-
MendozaMan
Posts: 43
Joined: 2009-08-15 10:28

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by MendozaMan »

Why is OGT going? I never heard any complaints regarding that map, and it's very intense where the PLA and brits have an equal chance of winning.

Also, I can't wait to do some airdrops on the russians and kick ***. (Hoping they dont have mobile AA and shred the paratroopers into thin red paste-clouds)
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by TheLean »

Wow, I had ni idea so many new maps where in 0.9. Great work all of you who have contributed some how. I like how the DEV team always has a few cards up their sleeves.

I am sad to see EJOD and Ghost train go if the rumors saying so are true. The filesize really only matters if you are on a five year old laptop, and that is probably less than a percent or so of PR population. The rest of us can just delete som porn movies to keep the best maps 8) .
Grasli
Posts: 162
Joined: 2007-02-13 18:05

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by Grasli »

I dont care for the other old maps as most of them are/were outdated, but OGT (and maybe Ejod too) is/was NOT - nothing is wrong with it. Its a fantastic, awesome Brit vs PLA JUNGLE MAP, a map-type we dont have much of.

Put OGT back in before v0.9 Final, please! ;) :D
Last edited by Grasli on 2010-01-01 20:47, edited 1 time in total.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by Snazz »

When another retro map pack is released you will be able to play OGT again.

I think it is a great map as well (very atmospheric and unique) but I've played it enough over the last 3 years.

I don't think a lack of hard drive space is an issue for many, however some do not have fast Internet connections or large bandwidth quotas. So it's always best to minimize the file size where possible, in this case separating old maps into an optional package to compensate for new maps and content.
AncientMan
Retired PR Developer
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Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by AncientMan »

We have to remove maps for a few reasons, the main one however being that we are limited to a 2GB installer, and we just can't fit them all in. I dunno if it's just me, but I'd rather new maps than old maps.

However, we plan on releasing a 2nd levels installer shortly after v0.9 with a lot of the old maps in them (not just the cut maps from v0.874, but even older maps), set up with the skirmish game mode (and maybe coop?). But it's not really the priority at the moment, so I can't really say anything more.
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Excavus
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Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by Excavus »

[25-28] Fool's Road -- (2km)(GB vs. CH) Source
That is wrong.
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by STORM-Mama »

Snazz wrote: I think it is a great map as well (very atmospheric and unique) but I've played it enough over the last 3 years.
Indeed. You know that map inside out by know, same goes for most of the older maps that were taken out. Gameplay gets boring when you play the same old tactics over and over again... New maps are needed, and if that means that weäll have to say good bye to some of the old goodies... than so be it. It's worth it.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by Maxfragg »

we are limited to a 2GB installer
why should you be limited to a 2GB installer??
DankE_SPB
Retired PR Developer
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Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by DankE_SPB »

technical limitation, was mentioned in one of discussions
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Swat54swe
Posts: 48
Joined: 2009-07-09 15:57

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by Swat54swe »

Excavus wrote:That is wrong.
that's strange :o
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by Snazz »

Excavus wrote:That is wrong.
Elaborate.
Feriluce
Posts: 334
Joined: 2009-03-12 18:35

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by Feriluce »

Snazz wrote:Elaborate.
Fools road is russians vs. chechens.
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