[Weapon] v0.9 Improved Area Attacks

Project Reality announcements and development highlights.
PuffNStuff
Posts: 298
Joined: 2009-06-01 13:57

Re: [Weapon] v0.9 Improved Area Attacks

Post by PuffNStuff »

i dont care how large the house it, if it is hit with a JDAM, its gone.
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Weapon] v0.9 Improved Area Attacks

Post by hiberNative »

nice one, this was needed. but i might not wanna stick my head up and enjoy the show anymore :crazy:
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Feriluce
Posts: 334
Joined: 2009-03-12 18:35

Re: [Weapon] v0.9 Improved Area Attacks

Post by Feriluce »

PuffNStuff wrote:i dont care how large the house it, if it is hit with a JDAM, its gone.
Possibly, but an artillery or mortar shell damn well shouldnt penetrate through a thick cave roof.
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Weapon] v0.9 Improved Area Attacks

Post by jbgeezer »

[R-DEV]Ninja2dan wrote:Certain munitions cause injury/death only by means of shrapnel, while others are designed to actually kill/injure by means of the blast wave.

For example, a 155mm HE shell is going to have a smaller blast/shock wave than a 500lb JDAM, but the max shrapnel range of the 155mm HE round is going to be much greater. This means that the 155mm HE would have a larger kill radius against open targets, and minimal effect against heavy armor or protected grunts. The JDAM on the other hand would probably have more destructive damage against armor and protected soldiers within the blast radius, but almost no damage outside that immediate range.

This means that specific types of munitions will have varied types of damage limits. Artillery (howitzer/mortar), MBT main gun rounds, and other similar munitions will function differently than JDAM warheads or most IED/VBIED's.
[R-DEV]Ninja2dan wrote:When at close range, the larger shells like a 155mm would surely take out an MBT. But beyond maybe 15-20m, not likely. In real life, at that range the only real damage to an MBT from an HE round would be damaged external unarmored components and loss of externally-mounted equipment. Nothing that would need to be simulated in PR.

But with blast-based munitions such as the JDAM, even the smallest 500lb warhead is likely to jack up a tank at 30-50m. If the tank itself isn't wiped out, the crew inside would still be in a world of hurt.


As for longer ranges though, the 155mm HE is probably going to still cause casualties beyond 40-50m, due to shrapnel and projected debris. But armored vehicles and soldiers behind cover would remain relatively safe. The JDAM and similar munitions would likely not have any serious effect at extended range though, due to their minimal shrapnel projection.

That's the main difference between the two types of attacks. You have either "Blast" or "Fragment", rarely both.
Ninja2Dan, you are awesome :D I have always wondered about these issues ;)
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mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: [Weapon] v0.9 Improved Area Attacks

Post by mangeface »

This will make it a lot better, especially since the JDAM is made to penetrate bunkers and mountainsides.
Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Weapon] v0.9 Improved Area Attacks

Post by Tofurkeymeister »

darkside12 wrote:This will make it a lot better, especially since the JDAM is made to penetrate bunkers and mountainsides.
JDAM is a guidance device, not a kind of bomb. Still, I concur that this will make the 2000lb guided bomb much more effective.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Weapon] v0.9 Improved Area Attacks

Post by cyberzomby »

[R-DEV]Jaymz wrote:lol indeed if you're expecting area attacks to blow up caches like they do in 0.87 ;)
Epic Dis :P But cool to know!
privatedoodles
Posts: 55
Joined: 2009-10-11 12:00

Re: [Weapon] v0.9 Improved Area Attacks

Post by privatedoodles »

looking good, these are much needed changes really looking forward to 0.9 :)
Ezekiel 25:17 "The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of the darkness..." Jules
killonsight95
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Joined: 2009-03-22 13:06

Re: [Weapon] v0.9 Improved Area Attacks

Post by killonsight95 »

PuffNStuff wrote:i dont care how large the house it, if it is hit with a JDAM, its gone.
each map can only contain upto 350 destructible objects otherwise it may cause server crashes
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CanuckCommander
Posts: 431
Joined: 2008-03-19 02:25

Re: [Weapon] v0.9 Improved Area Attacks

Post by CanuckCommander »

Tofurkeymeister wrote:JDAM is a guidance device, not a kind of bomb. Still, I concur that this will make the 2000lb guided bomb much more effective.
JOINT DIRECT ATTACK MUNITION, JDAM. I think the bomb with the GPS kit is called JDAM. Without the kit, it would just be a mk8x bomb, and without the bomb, it would just be the GPS kit/guidance device.

Anyhow, the guy you responded to was probably talking about a bunker buster. Although I believe it is not 100% realistic that the bomb is penetrating into the bunker since it is not designed to do so, it is a necessary game play compromise to ensure that people hiding nearby in more vulnerable cover are killed as in RL and not survive as in PR after such attack.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Weapon] v0.9 Improved Area Attacks

Post by gazzthompson »

killonsight95 wrote:each map can only contain upto 350 destructible objects otherwise it may cause server crashes
i believe that comment was to backup the new "75m regardless of cover".
Lucke189
Posts: 203
Joined: 2009-06-22 16:59

Re: [Weapon] v0.9 Improved Area Attacks

Post by Lucke189 »

Gaah, I want PR 0.9 nao! :-(
Complicate
Posts: 1
Joined: 2010-01-10 20:25

Re: [Weapon] v0.9 Improved Area Attacks

Post by Complicate »

Lucke189 wrote:Gaah, I want PR 0.9 nao! :-(
We all want it to come out soon , but we also want the developers to do a good job :smile:
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