[Map] Beirut

Project Reality announcements and development highlights.
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: [Map] Beirut

Post by PLODDITHANLEY »

Dont worry kids, if any maps are broken, I'm sure the Daddy DEVs will be around to mend it ... later.
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: [Map] Beirut

Post by space »

Awesome work Deer - this screenshot is like a photo! :

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Strange faction choice, but I suppose it doesn't matter too much when we are playing.
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: [Map] Beirut

Post by ledo1222 »

How will the tanks get ashore did u make a Boat that Carries tanks/Other stuff?? :lol:
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [Map] Beirut

Post by Chuc »

At the end of the day each map is as individual as each person, in Deer`s case, he enjoys creating maps quickly and cleanly, without much concern for location research. Personally if everyone spent the months/years to construct a map like Muttrah or Sangin, I doubt PR will have the quantity to sustain itself with every release.

Not excusing the actual accuracy to the real Beirut, but that`s just the plain reality of the work ethic some of us have adopted.
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Personal Folio - http://www.studioash.net
alec89
Posts: 436
Joined: 2009-09-28 06:33

Re: [Map] Beirut

Post by alec89 »

ledo1222 wrote:How will the tanks get ashore did u make a Boat that Carries tanks/Other stuff?? :lol:
Well, the tanks for Russia will only be on vehicle warfare mode only, which wont have the cargo ship. Russian forces starting area will be on land in the north east. But on standard, russians will have BTRs that can swim :)
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scharf
Posts: 47
Joined: 2009-04-07 07:52

Re: [Map] Beirut

Post by scharf »

wheres the havoc , nah looking awsommeee
Deer
Posts: 1603
Joined: 2005-03-17 09:31

Re: [Map] Beirut

Post by Deer »

Yeah russia will have tanks only on vehicle warfare gamemode, and didnt have working russian havoc, it could be nice vehicle to try tho =) Will see how M113 vs BRDMs works out, and how big merkava owns everything on the battlefield, well almost everything ;)
Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: [Map] Beirut

Post by Bellator »

Chuc wrote:he enjoys creating maps quickly and cleanly, without much concern for location research.
That's fine. IMO. Perhaps, he can improve on its accuracy later on.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Map] Beirut

Post by Snazz »

Guessing the Russian logistic trucks spawn on land somewhere.
Deer
Posts: 1603
Joined: 2005-03-17 09:31

Re: [Map] Beirut

Post by Deer »

Snazz wrote:Guessing the Russian logistic trucks spawn on land somewhere.
Yep those spawns on one of the 2 possible first flags for russia, factory or docks =)

About naming, i wouldnt name a single thing in computer games to match any real life names, because every single thing in every single game is still so far from realism =) Only difference is that so few knows how real life tanks behaves for example, while so many knows how real life beirut looks like, still both are pretty much equally unrealistic ;)

Im pretty sure ingame RPG doesnt behave like real life RPG, but many dont know about it / notices it / is bothered by it ;) I remember when i started mapping, i started to see every game totaly differently, i started to find more and more bugs / unmatch with real life.. and nowadays in all games i can see unmatch with real life absolutely all the time, no matter where i look at =P
Last edited by Deer on 2010-01-27 10:54, edited 2 times in total.
RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: [Map] Beirut

Post by RedAlertSF »

In a way it's great to have these updates on the forums, but on the other hand it makes me totally crazy because I have to WAIT.

The map is just...awesome!
Protector
Posts: 245
Joined: 2006-02-02 14:26

Re: [Map] Beirut

Post by Protector »

Change the name to Bay Route that will make these moaners happy ;)
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ZZEZ
Retired PR Developer
Posts: 4268
Joined: 2007-07-26 10:10

Re: [Map] Beirut

Post by ZZEZ »

Protector wrote:Change the name to Bay Route that will make these moaners happy ;)
We do not negotiate with moaners.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: [Map] Beirut

Post by PLODDITHANLEY »

George Bush copyright 'we do not negotiate with terrorists'?
ZZEZ
Retired PR Developer
Posts: 4268
Joined: 2007-07-26 10:10

Re: [Map] Beirut

Post by ZZEZ »

PLODDITHANLEY wrote:George Bush copyright 'we do not negotiate with terrorists'?
I was trying to be funny with that reference in mind 8)
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Map] Beirut

Post by Snazz »

PLODDITHANLEY wrote:George Bush copyright 'we do not negotiate with terrorists'?
That statement began to be used long before either Bush's presidencies.
Mellanbror
Posts: 320
Joined: 2009-09-05 10:56

Re: [Map] Beirut

Post by Mellanbror »

I'm excited. Map looks awesome. PR is the greatest game ever. Thx to you all! Peace
MyOdessa
Posts: 91
Joined: 2009-03-29 16:00

Re: [Map] Beirut

Post by MyOdessa »

Map looks great, really look forward playing it. Will be interesting to see how Beirut/Muttrah rotation does on the server.

Btw, Russia has a naval base in Tartus, Syria. That's only 120km/74mi from Beirut, so they can bypass seaborne landing and land troops by heli from their naval base.
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