Project Reality announcements and development highlights.
Adriaan
Retired PR Developer
Posts: 5150 Joined: 2008-10-22 21:47
Post
by Adriaan » 2010-05-28 13:54
samogon100500 wrote: Holy f...ck!I like that idea!
very very nice!!But it's not possible in BF2 engine =(
That is on the BF2 engine
Arnoldio
Posts: 4210 Joined: 2008-07-22 15:04
Post
by Arnoldio » 2010-05-28 14:37
samogon100500 wrote: Holy f...ck!I like that idea!
very very nice!!But it's not possible in BF2 engine =(
Sorry for OT, but i have to facepalm.
Orgies beat masturbation hands down. - Staker
T.Nightingale
Posts: 90 Joined: 2009-04-22 20:50
Post
by T.Nightingale » 2010-05-28 16:21
NIIIIIIIIIIIIICCCCCCCCCCCEEEEEEEEEE
Ive been saying we needed this since i started playing PR
Unit: Marine CorpsDivision: 3rd Plt - AviationM.O.S: -7563
Outlawz7
Retired PR Developer
Posts: 17261 Joined: 2007-02-17 14:59
Post
by Outlawz7 » 2010-05-28 18:39
samogon100500 wrote: Holy f...ck!I like that idea!
very very nice!!But it's not possible in BF2 engine =(
I think this also proves that Battle for Qinling is so underplayed people don't recognize it anymore.
samogon100500
Posts: 1134 Joined: 2009-10-22 12:58
Post
by samogon100500 » 2010-05-28 18:43
Adriaan wrote: That is on the BF2 engine
I think it's BF2142 engine!Just they have imported Bf2/PR models
Z-trooper
Retired PR Developer
Posts: 4166 Joined: 2007-05-08 14:18
Post
by Z-trooper » 2010-05-28 18:57
it is BF2
"Without geometry, life is pointless"
bloodthirsty_viking
Posts: 1664 Joined: 2008-03-03 22:02
Post
by bloodthirsty_viking » 2010-05-28 19:12
GUYS- it is bf2.. read the info on the youtube page ,,,
Mosquill — April 06, 2010 — Here's a small fraction of the things I'm working on.
Yes, this is BF2, and yes this is for PR.
Everything in this video is WIP.
here is a link to the vid previously posted, on youtube itsself (just in case someone dosent know that you can click the title and it brings you to the youtube page...
YouTube - PR: Deviation Indicator, Functional UGL and Backup Sights
ayteking
Posts: 25 Joined: 2010-05-07 22:39
Post
by ayteking » 2010-05-28 22:17
sorry - but i see no big difference between 3d scopes and normal scopes, can some1 tell me advantages please?
thanks
ReadMenace
Posts: 2567 Joined: 2007-01-16 20:05
Post
by ReadMenace » 2010-05-29 01:45
ayteking wrote: sorry - but i see no big difference between 3d scopes and normal scopes, can some1 tell me advantages please?
thanks
I believe the "normal" scopes in vBF2 were technically 3D. The new system allows for slightly more situational awareness while using telescopic sights.
-REad
theflidgeface
Posts: 273 Joined: 2008-12-18 05:09
Post
by theflidgeface » 2010-05-29 04:29
Adriaan wrote: That is on the BF2 engine
lol yea that clip in the video i believe is in Quinling
The M15A3, weapon of the future
Semper Fi
Truism
Posts: 1189 Joined: 2008-07-27 13:52
Post
by Truism » 2010-05-29 10:24
Picture #1: Rust.
I believe that a service offense may have occured. . .
SSGTSEAL <headshot M4> Osama
Counter-Terrorists Win!
rampo
Posts: 2914 Joined: 2009-02-10 12:48
Post
by rampo » 2010-05-29 11:43
[R-CON]ReadMenace wrote: Aluminum body, so no rust -- dirt.
Fist, you're amazing!
-REad
it looks more like rust to me
SGT_Griggs
Posts: 70 Joined: 2009-05-14 12:58
Post
by SGT_Griggs » 2010-05-29 14:37
Looks niceeee! good job!
"The rush of battle is often a potent and lethal addiction, for war is a drug
My anti EVERTHING gun
Stoic Sentinel
Posts: 239 Joined: 2009-10-23 15:49
Post
by Stoic Sentinel » 2010-05-30 21:44
EnermaX wrote: PR v1.0
Think of the possibilities!!
/squeals like a little girl in delight
ytman
Posts: 634 Joined: 2010-04-22 17:32
Post
by ytman » 2010-05-31 02:28
ayteking wrote: sorry - but i see no big difference between 3d scopes and normal scopes, can some1 tell me advantages please?
thanks
My guess is that 3d scopes allow you to adjust the sights and allow for realistic bullet drop?