Re: Trijicon ACOG 6x
Posted: 2010-05-28 13:54
That is on the BF2 enginesamogon100500 wrote:Holy f...ck!I like that idea!
very very nice!!But it's not possible in BF2 engine =(
![Razz :razz:](./images/smilies/icon_razz.gif)
That is on the BF2 enginesamogon100500 wrote:Holy f...ck!I like that idea!
very very nice!!But it's not possible in BF2 engine =(
Sorry for OT, but i have to facepalm.samogon100500 wrote:Holy f...ck!I like that idea!
very very nice!!But it's not possible in BF2 engine =(
I think this also proves that Battle for Qinling is so underplayed people don't recognize it anymore.samogon100500 wrote:Holy f...ck!I like that idea!
very very nice!!But it's not possible in BF2 engine =(
I think it's BF2142 engine!Just they have imported Bf2/PR modelsAdriaan wrote:That is on the BF2 engine![]()
here is a link to the vid previously posted, on youtube itsself (just in case someone dosent know that you can click the title and it brings you to the youtube page...Mosquill — April 06, 2010 — Here's a small fraction of the things I'm working on.
Yes, this is BF2, and yes this is for PR.
Everything in this video is WIP.
I believe the "normal" scopes in vBF2 were technically 3D. The new system allows for slightly more situational awareness while using telescopic sights.ayteking wrote:sorry - but i see no big difference between 3d scopes and normal scopes, can some1 tell me advantages please?
thanks
lol yea that clip in the video i believe is in QuinlingAdriaan wrote:That is on the BF2 engine![]()
it looks more like rust to me[R-CON]ReadMenace wrote:Aluminum body, so no rust -- dirt.
Fist, you're amazing!
-REad
Think of the possibilities!!EnermaX wrote:PR v1.0
My guess is that 3d scopes allow you to adjust the sights and allow for realistic bullet drop?ayteking wrote:sorry - but i see no big difference between 3d scopes and normal scopes, can some1 tell me advantages please?
thanks