Oh look, a minimap.
I'd upload new images but I can't seem to get prbot or the camera kit thign to spawn on local, and I don't want to do it either given that I still have this annoying tree texture bleed problem. I have a few screenies on xfire
here though, nothing big really but just to get a small look if you guys want, might have a few there from time to time as I test.
But yeah, Damn 30k.
Ok so, I haven't tried fixing the OG handpacking thing to fix the bleed issue, will get to that later when I get really bored, thanks for the responses on how to fix it, anyway...
I've managed to reduce from 80k to 35k, pretty much just followed as Rudd had suggested(thanks btw), then removing a few useless OG objects like deadlogs and random bushes and messed around with all the other OG values, also
expanded the water pond to occupy an entire 1/9th of the map on it's south east section since I'd rather do with that to keep battle focused than have traversible open fields.
The OG looks plain and boring with having just trees at the moment, I'll just add random thick bushes by hand and have a seperate and more detailed OG layer later on in places where they would be more noticable and serve good gameplay purpose such as around points of interest.
I'll update more on this as I progress further in time.
For anyone wanting to try out the map, I've managed to work my way past my extreme noobness and managed to get the map in-game.
Download via 2shared:
DOWNLOAD HERE (It's using Silent Eagle loading screen and things so just ignore that too, it's temporary since I'm very n00b.)
Feel free to give feedback on it, ignore the various randomly placed and sometimes floating objects for now. I'm aware of most of the broken UG placements and weird object placements. This is mostly just for trying out and for feedback on general map setup and stuff.
So far we've had the following changes since I last updated in around 2011. It's been a while I know, but mapping can be very boring and frustrating at times. Might be some others I've forgotten to add in but anyway, changelog thang.
-FDF and RU Main moved and re-done, FDF one made to look like it was a quickly setup outpost in response to an RU invasion meanwhile RU just making a clearing by the road for their invasion force to resupply from.
-Changed the main village into a little suburban area, did this because the village idea was kinda copied off of Silent eagle's, and I thought it'd be better to be different.
-Added a small weather station on top of a hill to the south of the tunnel, might change it to a radar station if I can get a hold of the statics from Vadso.
-Changed highway to be just one road instead, Tunnel is now a single-road vehicular tunnel too.
-Tunnel access point and lay-out was re-designed due to the highway road change, and now also has a road connecting it from the highway/access point to a minor road going under the bridge.
-Bridge leading to tunnel is now at an incline.
-Added a little vehicle stop over area by the highway.
-Added stream leading from main river to the big water pond.
-Extended water pond to occupy almost 1/9th(?) section of the map to the South-east. I preferred that over having an grassy field.
-Added swamps again, there are now a total of three on the entire map. All currently lacking detail, we'll get to that eventually.
-Added a few shallow crossable parts on the river as well as a few other bridges, might remove a few land-bridges though so that teams will utilize CSBs more.
-Added a chemical factory compound by the road joining the main road from the RU base to the Highway.
Also have planned changes, might add scrap yards or something if I can find somewhere decent where they could be useful gameplay-wise.
TL;DR:
Updated a bunch of ****, have a bunch of stuff planned too, too lazy to take screenies, just download map and see for yourselves
here to see what it's like in-game.
Any feedback/criticism on the map will be duly noted and reviewed.
Cheers