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Re: PR: ArmA2 - Highlights Reel #3

Posted: 2010-10-01 12:12
by Dredge
Carbonade wrote:Really amazing work!
How many players is it possible to be on one server at the same time?
Depends on the server. But it is possible to have *VERY LARGE* battles with *VERY LARGE* player counts if your server is beefy and stable enough.

Re: PR: ArmA2 - Highlights Reel #3

Posted: 2010-10-01 12:30
by General Dragosh
OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG Cammo rose aaaaaaaaaaa *goes mad*

Re: PR: ArmA2 - Highlights Reel #3

Posted: 2010-10-01 12:57
by 1stLt.Grizzly
when is the release cant wait
DAM i really really really need a new computer for this game aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa :evil: :evil: but it looks so good guys need to play it please release it TOMMOROW :-D then i buy a new computer today

(sorry for my bad english)

Re: PR: ArmA2 - Highlights Reel #3

Posted: 2010-10-01 15:07
by Michael_Denmark
Advance and Defend looks like an interesting path of developement.

Re: PR: ArmA2 - Highlights Reel #3

Posted: 2010-10-01 16:34
by Oddsodz
Did I miss something? Or has nobody made a "Fast Ropes" joke yet?

On topic. I Must say I really look forward to this

Re: PR: ArmA2 - Highlights Reel #3

Posted: 2010-10-01 17:21
by Arnoldio
This will be really epic!

Re: PR: ArmA2 - Highlights Reel #3

Posted: 2010-10-01 17:50
by skotish
Waiting patiently on this top job devs :D

Re: PR: ArmA2 - Highlights Reel #3

Posted: 2010-10-01 19:08
by Zulnex
Looking fantastic. Can't wait till release.

Re: PR: ArmA2 - Highlights Reel #3

Posted: 2010-10-01 19:46
by IEDExpert102
"CI is based on the PR:BF2 Insurgency mode, where BLUFOR have to find and destroy the enemy's ammo caches. However in PR:ArmA2 we have added some new features, like gathering information from dead or captured insurgents to reveal ammo cache positions. Insurgents will know also know all the ammo cache locations [which means the BLUFOR will also certainly know most if not all of the cache locations] but they will not know which one has been revealed to BLUFOR. This opens a battle up to strategic chase play and will be an even more deadly [even more deadly for insurgents] game of cat and mouse."


Really? Looks like no lessons have been learned from the current mess that is INS.

Re: PR: ArmA2 - Highlights Reel #3

Posted: 2010-10-01 20:53
by mat552
IEDExpert102 wrote: Really? Looks like no lessons have been learned from the current mess that is INS.
There are no lessons to learn lol, that'd imply the current INS mode is even salvageable.

Re: PR: ArmA2 - Highlights Reel #3

Posted: 2010-10-01 21:06
by ryan d ale
IEDExpert102 wrote:"CI is based on the PR:BF2 Insurgency mode, where BLUFOR have to find and destroy the enemy's ammo caches. However in PR:ArmA2 we have added some new features, like gathering information from dead or captured insurgents to reveal ammo cache positions. Insurgents will know also know all the ammo cache locations [which means the BLUFOR will also certainly know most if not all of the cache locations] but they will not know which one has been revealed to BLUFOR. This opens a battle up to strategic chase play and will be an even more deadly [even more deadly for insurgents] game of cat and mouse."


Really? Looks like no lessons have been learned from the current mess that is INS.
I'm glad somebody raised the same question as me :)

Welcome to the lonely road :(

Re: PR: ArmA2 - Highlights Reel #3

Posted: 2010-10-01 21:15
by aageorgeaa
This is going to be amazing! I cant wait!

Re: PR: ArmA2 - Highlights Reel #3

Posted: 2010-10-01 21:16
by aageorgeaa
I love how Project Reality is going to get people to by a retail game just to play a mod

Re: PR: ArmA2 - Highlights Reel #3

Posted: 2010-10-01 21:20
by HairyFence
Just watched the video again about AAS.
Wondering why it has to be flags? Its so generic in any FPS.
Why cant you have it where you move to the area location, onces its secure it will go white. Then you must find something of value in that area (similar to finding cache's). Once you have found that something of value the area is captures and you can move on.
Same for the opposing team taking back the flag, except once one team has found that special something of value, it randomly spawns inside the circle so the other team cant camp and wait for the enemy to appear because they know where it is.

Just to make it a little more realistic and harder.

Re: PR: ArmA2 - Highlights Reel #3

Posted: 2010-10-01 21:40
by AfterDune
I believe they're no longer flags now, but not entirely sure.

Re: PR: ArmA2 - Highlights Reel #3

Posted: 2010-10-01 22:22
by UK_Force
Indeed there are NO flags.

As for Ins mode, I think you will be surprised with what we are doing, do not think BF2 Limitations either, there are plans in place that prevent what you think will happen.

.

Re: PR: ArmA2 - Highlights Reel #3

Posted: 2010-10-01 22:29
by myles
Pretty awsome Vid now i really want to go get Arma 2!

Re: PR:ArmA2 - Highlights Reel #3

Posted: 2010-10-02 07:59
by Urbanxfx
Haha buying ARMA 2 and OA was the 2nd best thing i did for myself, 1st was finding out about PR a year ago.

Re: PR:ArmA2 - Highlights Reel #3

Posted: 2010-10-02 09:10
by Konfusion2113
i like how the helo's have spawn points inside of them so it looks as if ur walking out of it when dismounting...

Re: PR: ArmA2 - Highlights Reel #3

Posted: 2010-10-02 10:10
by ryan d ale
[R-DEV]UK_Force wrote:Indeed there are NO flags.

As for Ins mode, I think you will be surprised with what we are doing, do not think BF2 Limitations either, there are plans in place that prevent what you think will happen.

.
Thanks Force :)

Your statement along with your confidence has really got me wondering now.

Thank you for the news.