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Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-06-26 13:37
by Ghostwolf
Will you ever give us more possibilities in faction confrontation? Like MEC vs RU, US vs GER, GB vs FR?
[ ]yes [ ]no [ ]maybe
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-06-26 13:52
by Mineral
[x] If our mapping team/community mappers find the time,concept and enthusiasm to make such maps/layouts.
But the team is definitely not against those possible confrontations I believe. At least I'm not
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-06-26 14:19
by Ghostwolf
Awesome.
BTW: No new maps needed. Just replace the factions and rename the map^^
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-06-26 16:25
by K4on
US vs GER, GB vs FR
this is very unlikely to happen, unless it is community content.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-06-26 17:44
by ComradeHX
If I were to make some kind of alternate-history cold war minimod for PR; would I have to go around asking permission to use weapon/armour...etc. models and maps that are already in PR:BF2 from their original creators?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-06-26 17:47
by Rhino
ComradeHX wrote:If I were to make some kind of alternate-history cold war minimod for PR; would I have to go around asking permission to use weapon/armour...etc. models and maps that are already in PR:BF2 from their original creators?
To use maps yes, but to re-texture an existing vehicle in PR and use it, no.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-06-26 17:51
by ComradeHX
[R-DEV]Rhino wrote:To use maps yes, but to re-texture an existing vehicle in PR and use it, no.
So weapons, kit/playermodels...etc.(everything except maps) are all good to go?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-06-26 17:55
by Rhino
ye, with the possible exception of major modifications or something and all providing its still only used within PR.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-06-26 20:14
by Ghostwolf
[R-DEV]K4on wrote:this is very unlikely to happen, unless it is community content.
But why though?
I mean, how sweet would it be if two highly developed western factions play against each other?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-06-26 20:30
by Mats391
US vs GER
Ghostwolf wrote:But why though?
I mean, how sweet would it be if two highly developed western factions play against each other?
Isnt beating the Yankees once enough?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-06-26 21:18
by Ghostwolf
Well it was sweet yeah, but I mean if we add 78 players and tons of explosives and everything simulated it would have been better^^
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-06-26 23:25
by ComradeHX
[R-CON]Mats391 wrote:Isnt beating the Yankees once enough?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-06-26 23:52
by houdaifatam
[R-DEV]Mineral wrote:Do you mean forum accounts?
How is this irritating you?
I don't think we ever delete accounts but on request all personal information can be removed.
Sorry mineral but yes, this is irritating me
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-06-27 08:53
by Mineral
But how? What if any of those people comes back after years? Wouldn't be so nice to see their accounts deleted. I don't know of a single forum that does such a thing.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-06-27 08:54
by Ghostwolf
Another question:
Will you bring back "thermal blocking smoke"?
For example for the squadleaders and vehicles smoke grenades?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-06-27 09:10
by Mineral
IR smoke was never in PR as far as I know?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-06-27 09:21
by RedWater
It wasnt intentional, But the couloured SL-smoke used to block thermals.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-06-27 09:22
by WeeD-KilleR
[R-DEV]Mineral wrote:IR smoke was never in PR as far as I know?
Not officially at least. It was a bug with colored smoke which got removed.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-06-27 09:46
by mries
But is it something that exists? And if so, is it used by armor etc?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-06-27 10:09
by MasterX
I once suggested a smoke deploy system for tanks, not the popping smoke system like system, but like a cloud deploying smoke. It is used irl, somehow not in PR.