[Map] Assault on Grozny (2km) [Released]

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waldov
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Post by waldov »

Assets sound pretty solid, my only recommendation would be replacing the T.62 on the Chechen side with 2 recoilless technicals or an Anti Tank bdrm and maybe just adding a few armed technicals as well. Personally I think it would fit the Chechen rebels better and avoid the possibility of the rebels totally smashing the rest of the Russian armour if the T-90 gets wasted (same thing happens on Sbenah outskirts), maybe even a ZSU-2-23 truck could fit into the Chechen arsenal in place of the T-62.

Another suggestion that's not really so necessary but would be nice to see would be a Shilka on the Russian side. I know they saw extensive use in Grozny by Russian forces clearing rebels off of roofs and balcony's and would be a great asset for the Russians. Apart from that I think it sounds great so far and I can't wait to test it out.




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Ason
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Ason »

waldov wrote:Assets sound pretty solid, my only recommendation would be replacing the T.62 on the Chechen side with 2 recoilless technicals or an Anti Tank bdrm and maybe just adding a few armed technicals as well. Personally I think it would fit the Chechen rebels better and avoid the possibility of the rebels totally smashing the rest of the Russian armour if the T-90 gets wasted (same thing happens on Sbenah outskirts), maybe even a ZSU-2-23 truck could fit into the Chechen arsenal in place of the T-62.

Another suggestion that's not really so necessary but would be nice to see would be a Shilka on the Russian side. I know they saw extensive use in Grozny by Russian forces clearing rebels off of roofs and balcony's and would be a great asset for the Russians. Apart from that I think it sounds great so far and I can't wait to test it out.




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Thanks Waldov, I like your feedback. I would give Shilka to russians if there was any russian woodland texture for it, but there is not afaik. I see what you mean with the T-62, I will see what I can replace it with.
Daniel wrote:No ATGM BMP for russia? Why not BMP-3 ? :(
Because I really haven't heard much about them being used in Grozny. The only time I heard about them was from one of the survivors on new years eve, saying when he reached his forces on the outskirts of the city "They even had BMP-3", so I don't think they were that common compared to BMP-2 or T-72. However, I still haven't managed to find a list of vehicles used in the first war, so if I find one, I will try to see how common they were.
EDIT: There is no woodland texture for the BMP-3 :(

New AAS 64:
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Last edited by Ason on 2014-05-12 10:17, edited 9 times in total.
Kerryburgerking
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Kerryburgerking »

Ason wrote: EDIT: There is no woodland texture for the BMP-3 :(
Just use the Naval one who is on Beirut and Black Gold.
Mean, green and unseen!
X-Alt
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by X-Alt »

Ason wrote:Thanks Waldov, I like your feedback. I would give Shilka to russians if there was any russian woodland texture for it, but there is not afaik. I see what you mean with the T-62, I will see what I can replace it with.



Because I really haven't heard much about them being used in Grozny. The only time I heard about them was from one of the survivors on new years eve, saying when he reached his forces on the outskirts of the city "They even had BMP-3", so I don't think they were that common compared to BMP-2 or T-72. However, I still haven't managed to find a list of vehicles used in the first war, so if I find one, I will try to see how common they were.
EDIT: There is no woodland texture for the BMP-3 :(

New AAS 64:
Image
Give them an old BMP-1 with ATGMs, there are plenty left in service and were used during the Chechen wars, it is nice seeing such an old beauty. I think the setup tweaks posted below would be interesting, encourages MECHINF on the Militia and Russian side. At the start, the Militia will have to be sneakeh and not all out rushing until they get the Spandrel or their armor will get decimated with sheer numbers of Russian APCs and IFVs storming into their lines. Overall, the map feels like a fresh new chapter for the Russian and Militia factions.

AAS 64\128

Russian Forces:
2 x Transport truck
2 x Logi truck
2 x BRDM-2
1 x BTR80
1 x BMP-2 (non-ATGM version)
1 x BMP-1 (With ATGM + respawn)
1 x T-90 (+ no respawn)
1 x 9K22 Tunguska (Placeholder + respawn)

Chechen Forces:
4 x civi car
2 x support car (militia unarmed pickup)
1 x Zastava van
1 x Transport truck
2 x Logi truck
1 x BTR60
1 x BRDM 2 (+ respawn)
1 x BRDM-2 ATGM (+ respawn)
1 x BMP-1 (No ATGM)
1 x T-62 (+ no respawn)
Last edited by X-Alt on 2014-05-12 12:53, edited 14 times in total.
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Ason
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Ason »

X-Alt wrote:Give them an old BMP-1 with ATGMs, there are plenty left in service and were used during the Chechen wars, it is nice seeing such an old beauty. I think the setup tweaks posted below would be interesting, encourages MECHINF on the Militia and Russian side. At the start, the Militia will have to be sneakeh and not all out rushing until they get the Spandrel or their armor will get decimated with sheer numbers of Russian APCs and IFVs storming into their lines. Overall, the map feels like a fresh new chapter for the Russian and Militia factions.
Thanks for the feedback :)

I might give a BMP-1 to russians, and skip the BMP-3.

The problem I see with the setup is that it gives the militia too much firepower and it would change the type of warfare from the real one quite a bit.
Even if militias armor is one step worse than Russian, they both have about the same amount. What I would like to do is give the russians alot of firepower and the militia alot of mobility(more civi-cars). The small amount of armor on their side is just to simulate the small amount they really had.
I think the city will be one of the toughest on armor, about 90-95 % of the buildings are enterables and the city is kind of like a city in a forest, so I think the environment will really help to balance it for the militia.

I don't know how strict the devs are about using vehicles with different textures as placeholders(like using mec shilka for now), but if it's allowed I think this is how I will set it up atleast in first test:

Russian Forces:
2 x Transport truck
2 x Logi truck
2 x BTR80
2 x BMP-2 (non-ATGM version)
1 x BMP-1 (with militia texture as placeholder)
1 x T-90 (+/no respawn)
1 x Shilka (with mec texture as placeholder + respawn time)

Chechen Forces:
5-10 x civi car
2 x support car (militia unarmed pickup)
1 x Zastava van
1 x Transport truck
2 x Logi truck
1 x BRDM-2 ATGM (+ respawn)
1 x BMP-1
1 x T-62 (no respawn)
Last edited by Ason on 2014-05-12 18:43, edited 1 time in total.
X-Alt
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by X-Alt »

Ason wrote:Thanks for the feedback :)

I might give a BMP-1 to russians, and skip the BMP-3.

The problem I see with the setup is that it gives the militia too much firepower and it would change the type of warfare from the real one quite a bit.
Even if militias armor is one step worse than Russian, they both have about the same amount. What I would like to do is give the russians alot of firepower and the militia alot of mobility(more civi-cars). The small amount of armor on their side is just to simulate the small amount they really had.
I think the city will be one of the toughest on armor, about 90-95 % of the buildings are enterables and the city is kind of like a city in a forest, so I think the environment will really help to balance it for the militia.

I don't know how strict the devs are about using vehicles with different textures as placeholders(like using mec shilka for now), but if it's allowed I think this is how I will set it up atleast in first test:

Russian Forces:
2 x Transport truck
2 x Logi truck
2 x BTR80
2 x BMP-2 (non-ATGM version)
1 x BMP-1 (with militia texture as placeholder)
1 x T-90 (+/no respawn)
1 x Shilka (with mec texture as placeholder + respawn time)

Chechen Forces:
5-10 x civi car
2 x support car (militia unarmed pickup)
1 x Zastava van
1 x Transport truck
2 x Logi truck
1 x BTR60
1 x BRDM-2 ATGM (+ respawn)
1 x BMP-1
1 x T-62 (no respawn)
The BMP-1 green IIRC like the Russian BMP-2, so it will blend. Use the Tunguska as it would not stick out in the environment and has the same function. A set of Technicals to spice it up would also be nice. I found a Russian BMP-2 with Fagot ATGMs on top laying around in the files, but the old BMP-1P feels a bit more special and it functions better against armor. Since the Chechen rebels\Militia are unconventional forces, they could very well have found the vehicle abandoned and used it still in disguise.

Russian Forces:
2 x Transport truck
2 x Logi truck
2 x BTR80
2 x BMP-2 (non-ATGM version)
1 x BMP-1
1 x T-90 (no respawn)
1 x 9K22 (+ respawn time)
1 x UAZ, KORD UAZ, or BRDM-2 unarmed

Chechen Forces:
2 x Logi truck
10 x Civi Car
2 x DSHkM Technicals
2 x support car (militia unarmed pickup)
1 x Zastava van
1 x Transport truck
1 x BTR60
1 x BRDM-2 ATGM (+ respawn)
1 x BMP-1
1 x T-62 (no respawn)
Last edited by X-Alt on 2014-05-12 18:39, edited 10 times in total.
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Ason
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Ason »

Afaik there is no BMP-1 for russia, so I will have to use militia texture if I use it.
Yeah, I could use Tunguska as a placeholder for the shilka, I doubt I'll put technicals in the map though. chechen fighters were almost always on foot using buildings and ruins to their advantage, altough I might add it to the AAS32 layer :)

If someone is interested and would like to apply real-life strategy when the map is finished :P
Spoiler for Chechen tactics:
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X-Alt
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by X-Alt »

Ason wrote:Afaik there is no BMP-1 for russia, so I will have to use militia texture if I use it.
Yeah, I could use Tunguska as a placeholder for the shilka, I doubt I'll put technicals in the map though. chechen fighters were almost always on foot using buildings and ruins to their advantage, altough I might add it to the AAS32 layer :)

If someone is interested and would like to apply real-life strategy when the map is finished :P
Spoiler for Chechen tactics:
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I think it would be up to the players to implement it. For the Russian ATGM IFV, the two realistic options are using the Militia BMP-1 (paint job could be explained as ex-Soviet and from the reserve) or the dedicated BMP-2 AT, the former of which I prefer.
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Mineral
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Mineral »

I don't think PR has a BMP1 ATGM variant. I could be wrong though but haven't seen it. Although it shouldn't be too much work to make a variant like that. Also don't worry to much about skins, that's relatively easy to get done :)
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Rudd
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Rudd »

BMP1 does have a AGTM on top of the barrel, looks like a firework :)

but there isn't a Russian version

unless someone reskins all the militia vehicles you cannot have BMP1s on both teams or you'll not be able to tell the difference, best thing would be to reskin the BMP1 which is probably very easy to do if we still have the PSDs
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X-Alt
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by X-Alt »

[R-DEV]Rudd wrote:BMP1 does have a AGTM on top of the barrel, looks like a firework :)

but there isn't a Russian version

unless someone reskins all the militia vehicles you cannot have BMP1s on both teams or you'll not be able to tell the difference, best thing would be to reskin the BMP1 which is probably very easy to do if we still have the PSDs
PSD?, the texture before the tan details are added and such?
Last edited by X-Alt on 2014-05-12 20:22, edited 1 time in total.
Rabbit
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Rabbit »

If you ever want to go the bmp1 route I can give you a hand with that.

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Rudd
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Rudd »

X-Alt wrote:PSD?, the texture before the tan details are added and such?
Kinda, they are files you open in photoshop where you separate the various parts of your texture (base colour, decals, dirt, bits and bobs etc) into differnet layers which can interact with each layer in several modifyable ways, such as one layer can have be more transparent or blend in a special way.

Is that a Russian BMP1 texture Rabbit? You might as well duplicate the MIL BMP1 and pop it in the main repo?
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Rabbit
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Rabbit »

[R-DEV]Rudd wrote: Is that a Russian BMP1 texture Rabbit? You might as well duplicate the MIL BMP1 and pop it in the main repo?
Sort of, it was one version I made for the Polish Forces, just needs a few more adjustments and it should be good. As you can see there is a slight difference in colors that I need to adjust.

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AfSoccer "I just don't see the natural talent."
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Rudd
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Rudd »

well you should have asset repo access now, I'm sure the Russian BMP texture is in there and you can literally copy the base coat :)
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Rabbit
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Rabbit »

[R-DEV]Rudd wrote:well you should have asset repo access now, I'm sure the Russian BMP texture is in there and you can literally copy the base coat :)
Yeah, but it has other filters on it separate from the bmp1. TBH its just a when I get around to it kinda thing, currently have 2 other textures projects I'm finishing up. But anyway, going to leave current Russian flags off it for now in case you want it Ason.
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Mongolian_dude
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Mongolian_dude »

So many Armour Vehicled TKs on this map lol
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Pvt.LHeureux
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Pvt.LHeureux »

I don't know which I like the best, BMP-1 or BMP-2 :(
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Ason
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Ason »

[R-DEV]Rabbit wrote:Yeah, but it has other filters on it separate from the bmp1. TBH its just a when I get around to it kinda thing, currently have 2 other textures projects I'm finishing up. But anyway, going to leave current Russian flags off it for now in case you want it Ason.
Awesome Rabbit, yeah I would definately use that, BMP-3 is just a wee bit overpowered I think BMP-1 would do better. :D

btw, is one of those 2 texture projects making woodland for shilka ? please say it is!
I don't know which I like the best, BMP-1 or BMP-2
BMP-2! :D
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