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Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-08-31 23:32
by TommyGunn
Do DEV's fap alot?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-09-01 01:16
by Arc_Shielder
TommyGunn wrote:Do DEV's fap alot?
Why do I have a feeling that this question has something to do with Jennifer Lawrence?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-09-01 02:08
by atom9[CH]
When can we expect the next patch?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-09-01 02:32
by ComradeHX
'atom9[CH wrote:;2032066']When can we expect the next patch?
I know the answer to that.
When it's done.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-09-01 08:25
by Raphavenger
ComradeHX wrote:I know the answer to that.
When it's done.
And I was prepared for an insider tip...
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-09-18 18:53
by camo
My gosh we let this thread die for over two weeks? What has become of us?
Anyways does rabbit wish to reveal some info about Shahadah? Noticed it in the polish design plan.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-09-19 01:31
by 40mmrain
I have a semi important question
do the devs have access to map outcome statistics? Ive noticed some admins record number of times they play a certain map a month, but data of who is winning and by what margin on maps would be really really useful information for balancing.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-09-19 01:35
by Rabbit
Yes we do!
camo_jnr_jnr wrote:My gosh we let this thread die for over two weeks? What has become of us?
Anyways does rabbit wish to reveal some info about Shahadah? Noticed it in the polish design plan.
Someday, no rush
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-09-19 01:39
by fatalsushi83
The devs have tools that tell them who won on what maps. BTW, supposeldy insurgents win most insurgency rounds despite them seeming underpowered with their crappy Soviet-era weapons (is this still true?). People say its more of a challenge to play with ironsights but it may be more of a challenge to actually win as blufor.
Edit: Sorry, just noticed that I posted this after Rabbit gave a reply.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-10-05 01:03
by tankninja1
What has happened to the HALO sights?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-10-05 01:28
by Rabbit
HALO sights?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-10-05 14:05
by camo
Is that Shahadah in your sig?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-10-05 18:17
by Rabbit
Nope, different project.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-10-05 23:22
by tankninja1
[R-DEV]Rabbit wrote:HALO sights?
EoTech. Why were they all replaced with Reddot aim-point/ iron sights
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-10-05 23:24
by camo
tankninja1 wrote:EoTech. Why were they all replaced with Reddot aim-point/ iron sights
Nothing has been replaced, as far as i know there are just as many holo sights as there used to be. Only for the Canadians and usmc squad lead.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-10-06 14:32
by tankninja1
camo_jnr_jnr wrote:Nothing has been replaced, as far as i know there are just as many holo sights as there used to be. Only for the Canadians and usmc squad lead.
All of the other kits, no SL, for umsc/army that had EoTechs in .98 no longer have them. Iron Sights were also replaced with the red dot.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-10-06 14:40
by Rabbit
tankninja1 wrote:All of the other kits, no SL, for umsc/army that had EoTechs in .98 no longer have them. Iron Sights were also replaced with the red dot.
Well for the army kits EoTechs are not commonly issued. In-fact the only issued one I have ever seen was for an m2. the m68 and acog are much more commonly issued.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-10-10 16:14
by baltimore
So I heard that new Project Reality will come out on Unreal engine, with bigger maps, more players, more features that was impossible to implement with BF2.
https://www.youtube.com/watch?v=KCjqEHbaQfM&list=UUNSwcDEUfIEzYdAPscXo6ZA
So this game is going to be independent from current PR:BF2?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-10-10 16:30
by Spec
Yes, completely independent. And it is NOT PR2, PR2 is a different project.
Squad is however made by PR Devs and is designed to bring the PR gameplay to the Unreal engine, which if I may say so is already working very well.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-10-10 18:08
by Psyko
I got a question...
Is the intro music for Fallujah West, the same as Call of Duty 1?