Ask the (WW2-DEVS) a question ?

General discussion of the Project Reality WWII modification.
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HellRanger2558
Posts: 101
Joined: 2015-09-28 18:03

Re: Ask the (WW2-DEVS) a question ?

Post by HellRanger2558 »

Devs I need my fast ropes so I can fast rope from a C-47 and quick scope a jap on D-day like in band of brothers btw where is the winter D-day map like wtf?
FlyingR
Posts: 311
Joined: 2014-08-05 22:42

Re: Ask the (WW2-DEVS) a question ?

Post by FlyingR »

HellRanger2558 wrote:Devs I need my fast ropes so I can fast rope from a C-47
Oh I guess you've also watched the movie "The Longest Rope"!
agus92
Posts: 280
Joined: 2016-01-03 11:11

Re: Ask the (WW2-DEVS) a question ?

Post by agus92 »

FlyingR wrote:Oh I guess you've also watched the movie "The Longest Rope"!
I liked "A knot too far" more.
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Ason
PR:BF2 Developer
Posts: 1748
Joined: 2012-10-22 10:29

Re: Ask the (WW2-DEVS) a question ?

Post by Ason »

Fields Of Kassel [WIP]:

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mectus11
PR:BF2 Developer
Posts: 805
Joined: 2015-09-05 19:44

Re: Ask the (WW2-DEVS) a question ?

Post by mectus11 »

map looks pretty cool glad there's some good progress being done on this, is that a Jadgpanzer next to the Panzer IV?
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Ason
PR:BF2 Developer
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Joined: 2012-10-22 10:29

Re: Ask the (WW2-DEVS) a question ?

Post by Ason »

mectus11 wrote: is that a Jadgpanzer next to the Panzer IV?
No, it's the good old Stug III. Ausf B, I believe it was on Carentan during beta, but not entirely sure.
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Jagira
Posts: 101
Joined: 2014-06-30 08:05

Re: Ask the (WW2-DEVS) a question ?

Post by Jagira »

The overly dark shadows on the Kar 98 gimme OCD. But the map looks fantastic!
shahram
Posts: 175
Joined: 2013-03-18 07:41

Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

Guys, what do you want anymore! it is more than enough. release it.
good job.
shahram
Posts: 175
Joined: 2013-03-18 07:41

Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

Delete it.
mries
Posts: 470
Joined: 2013-06-30 16:16

Re: Ask the (WW2-DEVS) a question ?

Post by mries »

Lol

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shahram
Posts: 175
Joined: 2013-03-18 07:41

Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

What!!!
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VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: Ask the (WW2-DEVS) a question ?

Post by VTRaptor »

JUSTRELEASEITTTTTTTTTTTTTTTTTTTTTTTTTTTTT
NAO
FlyingR
Posts: 311
Joined: 2014-08-05 22:42

Re: Ask the (WW2-DEVS) a question ?

Post by FlyingR »

Wow Ason! The map looks amazing! About time on having CAS on the game! Can't wait!
Ts4EVER
Posts: 1111
Joined: 2009-02-18 13:43

Re: Ask the (WW2-DEVS) a question ?

Post by Ts4EVER »

I'm actually in Kassel right now. what area is it based on?
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Ason
PR:BF2 Developer
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Joined: 2012-10-22 10:29

Re: Ask the (WW2-DEVS) a question ?

Post by Ason »

FlyingR wrote:Wow Ason! The map looks amazing! About time on having CAS on the game! Can't wait!
Thanks man, I appreciate it! Believe me, I can't wait either :D
Ts4EVER wrote:I'm actually in Kassel right now. what area is it based on?
West of Kassel, north of Korbach. Where the US 1st Army/3rd Armored Division made their advance into Germany. There wasn't any major battle at the exact location afaik, picked it mostly because it looked like the map I wanted to make. The idea behind the map is basically 3rd Armored Div. trying to close the Ruhr pocket, and germans want to prevent it.
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(WIP)
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CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: Ask the (WW2-DEVS) a question ?

Post by CaptMiller »

Looks reallyy good, always happy when see any progress.

But think would be better to use trenches with "dark ground"
Ts4EVER
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Joined: 2009-02-18 13:43

Re: Ask the (WW2-DEVS) a question ?

Post by Ts4EVER »

I went to school in Korbach, interestingly. There was a battle there, but only a small skirmish.
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agus92
Posts: 280
Joined: 2016-01-03 11:11

Re: Ask the (WW2-DEVS) a question ?

Post by agus92 »

Looks absolutely lovely!!!
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: Ask the (WW2-DEVS) a question ?

Post by Frontliner »

Is it a 4km?
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
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